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Forum: All Forums : Call of Duty 4
Category: CoD4 Map + Mod Releases
Release announcements of custom maps and mods other content related to Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Errors with custom character.
ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
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Level 4
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Sunday, Aug. 25, 2013 10:30 am
attachment: image(222.9Kb) image(175.4Kb) image(257.9Kb)
Hello,
So basically, to create a new character, i need to rig it. Here is what I did:
1) Separate a model into many parts (Arm, Legs,...)
2) Apply each part to one specified bone. Once I done, the part wil turn red (vertex weights).

Then, I create an "xmodel" entry in Asset Manager and set the type to "multiplayer body" for the body and "rigid" for the head

Next, I create an "character" entry en put in the converted models and the same with "mpplayermodel" entry.

I also created "mptype" and put in the converted "character".

At the end, I pack "xblah" ,"mptype","character" and test.

Here is the result
shoot0003.jpg

shoo004.jpg


The characters seems moving correctly but it's rotated.

Have I missed step? Can you guys tell me what I need to do to correct this? I've been stuck for weeks. Thanks

edited on Aug. 25, 2013 03:31 am by ebusanta001

edited on Aug. 25, 2013 03:33 am by ebusanta001
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ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
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Level 4
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Monday, Aug. 26, 2013 08:17 am
anyone?
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Samuel033
General Member
Since: Dec 10, 2009
Posts: 484
Last: Dec 25, 2015
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Level 5
Category: CoD4 Map + Mod Releases
Posted: Monday, Aug. 26, 2013 06:58 pm
Just a thought but maybe your 'up' axis is wrong in Maya?
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ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Tuesday, Aug. 27, 2013 12:52 am
Samuel033 writes...
Quote:
Just a thought but maybe your 'up' axis is wrong in Maya?


I thought that too, but I try to rotate it but nothing changes.
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