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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: FX on model
Fawlty
General Member
Since: Feb 4, 2010
Posts: 109
Last: May 29, 2018
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Jul. 14, 2013 02:57 pm
The map I'm making has a script that allows the player to press a button then a model on the maps starts moving with some FX following it.
I've made the model move around and everything etc, the only thing that's causing a problem at the moment is the FX.
The FX (fx\fire\fire_trail_100.efx) plays just the once. How can I get it to loop constantly until the model deletes itself?
Here's the relevant part of my script:
Code:

    v1rocket = getent("v1rocket1","targetname");
	origin = v1rocket getorigin(); 
	playfx (level._effect["enginefx"], origin); 
       v1rocket playloopsound ("v1noise");

[crazy]
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Fawlty
General Member
Since: Feb 4, 2010
Posts: 109
Last: May 29, 2018
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Sunday, Jul. 14, 2013 07:17 pm
Never mind, I found a work around [biggrin]

Incase anyone else has this problem and wants to fix it too, make the script thread another script, which has a looping FX spawning at the origin[thumbs_up]

[casanova][casanova][casanova]
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