Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 118 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Moving Problem
Rafif_Daffa
General Member
Since: Jun 23, 2013
Posts: 19
Last: Oct 21, 2013
[view latest posts]
Level 1
Category: CoD2 SP Mapping
Posted: Thursday, Jul. 4, 2013 01:22 am
Hello.
I create a axis actor with spawner, i always create a pathnode in a front of actor, in front of pathnode i create cover crouch, i connect this actor to cover crouch (not cover crouch to actor).. But after i start my map the actor not moving and stay on this position.. This also happen in vehicle.. Please help me[cry]
Share |
3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Thursday, Jul. 4, 2013 09:14 am
While on main menu screen, type in the console
g_connectpaths 1
and
map yourmapname
See if it helps for AI.

For vehicle, do your vehiclenodes have key/values of "speed" and "lookahead"?
Share |
Rafif_Daffa
General Member
Since: Jun 23, 2013
Posts: 19
Last: Oct 21, 2013
[view latest posts]
Level 1
Category: CoD2 SP Mapping
Posted: Thursday, Jul. 4, 2013 10:23 am
For Actor
I already write + set g_connectpath 1.

For Vehicle
I also already write a speed and lookahead in a start_vehicle_node.. And write speed in a next vehicle_node, but i not know a key and value if i want create a stop vehicle node
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty 2 : CoD2 SP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»