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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Moving Problem
Rafif_Daffa
General Member
Since: Jun 22, 2013
Posts: 19
Last: Oct 21, 2013
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Level 1
Category: CoD2 SP Mapping
Posted: Wednesday, Jul. 3, 2013 06:22 pm
Hello.
I create a axis actor with spawner, i always create a pathnode in a front of actor, in front of pathnode i create cover crouch, i connect this actor to cover crouch (not cover crouch to actor).. But after i start my map the actor not moving and stay on this position.. This also happen in vehicle.. Please help me[cry]
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
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Level 5
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Thursday, Jul. 4, 2013 02:14 am
While on main menu screen, type in the console
g_connectpaths 1
and
map yourmapname
See if it helps for AI.

For vehicle, do your vehiclenodes have key/values of "speed" and "lookahead"?
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Rafif_Daffa
General Member
Since: Jun 22, 2013
Posts: 19
Last: Oct 21, 2013
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Level 1
Category: CoD2 SP Mapping
Posted: Thursday, Jul. 4, 2013 03:23 am
For Actor
I already write + set g_connectpath 1.

For Vehicle
I also already write a speed and lookahead in a start_vehicle_node.. And write speed in a next vehicle_node, but i not know a key and value if i want create a stop vehicle node
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MODSonline.com Forums : Call of Duty 2 : CoD2 SP Mapping

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