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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: "iw3sp.exe has stopped working" after picking up USP .45
Tacenman
General Member
Since: Jul 15, 2012
Posts: 22
Last: Mar 8, 2014
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Level 1
Category: CoD4 SP Mapping
Posted: Monday, Jun. 17, 2013 06:06 am
Hey, everyone! I just started on SP mapping and I'm wondering why does iw3so.exe stop working after i pick up a weapon?

Also, why doesn't AI spawn when i walk in the trigger (yes, spawner is hidden from player)

i followed this tutorial: http://modsonline.com/Tutorials-read-458.html
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
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Level 5
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Monday, Jun. 17, 2013 07:18 am
Do you have basic gsc file?
Code:

#include maps\_utility;


main()
{
    maps\_load::main();
}
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Tacenman
General Member
Since: Jul 15, 2012
Posts: 22
Last: Mar 8, 2014
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Level 1
Category: CoD4 SP Mapping
Posted: Monday, Jun. 17, 2013 08:24 am
Ok, thanks! :) But there are still two problems:

1. I have MP5 in my hands when i spawn.

2. I get error: unknown sound alias 'AB_3_threat_infantry_exposed'
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Johnno
General Member
Since: Mar 21, 2006
Posts: 160
Last: Dec 4, 2017
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Level 4
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Monday, Jun. 17, 2013 09:25 am
Have you updated your zone file?
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Tacenman
General Member
Since: Jul 15, 2012
Posts: 22
Last: Mar 8, 2014
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Level 1
Category: CoD4 SP Mapping
Posted: Monday, Jun. 17, 2013 10:19 am
Yes, I did.
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
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Level 5
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Monday, Jun. 17, 2013 10:39 am
1.
Code:

level.player takeallweapons();//Takes away all previous weapons
level.player giveWeapon( "m4m203_silencer_reflex" );
level.player givemaxammo( "m4m203_silencer_reflex" );
level.player giveWeapon( "m14_scoped_silencer_woodland" );
level.player giveMaxAmmo( "m14_scoped_silencer_woodland" );
level.player giveWeapon( "fraggrenade" );
level.player giveWeapon( "flash_grenade" );
level.player setOffhandSecondaryClass( "flash" );

You can see _loadout.gsc for weapons name
2. Add these lines to your zone file according which AI type you have in your map. If you have only US soldiers and Arabs, you must only add
sound,ab_battlechatter,yourmapname,all_sp
sound,us_battlechatter,yourmapname,all_sp
Code:

sound,ru_battlechatter,yourmapname,all_sp
sound,uk_battlechatter,yourmapname,all_sp
sound,ab_battlechatter,yourmapname,all_sp
sound,us_battlechatter,yourmapname,all_sp
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Tacenman
General Member
Since: Jul 15, 2012
Posts: 22
Last: Mar 8, 2014
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Level 1
Category: CoD4 SP Mapping
Posted: Monday, Jun. 17, 2013 11:19 am
Thanks! It solved the second problem, but now that i tried to change loadout, i get error: Unknown weapon name "m4m203_silencer_reflex":script may need call PreCacheItem("m4m203_silencer_reflex") during level init.
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Monday, Jun. 17, 2013 11:27 am
You just need to update your zone file a couple of times.
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Tacenman
General Member
Since: Jul 15, 2012
Posts: 22
Last: Mar 8, 2014
[view latest posts]
Level 1
Category: CoD4 SP Mapping
Posted: Monday, Jun. 17, 2013 11:39 am
I updated my zone file ten times and it still gives me the same error :(
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Johnno
General Member
Since: Mar 21, 2006
Posts: 160
Last: Dec 4, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Monday, Jun. 17, 2013 12:21 pm
Try a different weapon
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