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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Script errors
Torq2
General Member
Since: Dec 28, 2012
Posts: 50
Last: May 23, 2015
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Saturday, May. 25, 2013 08:06 pm
Hi,

Could someone please help me with these script errors. after battling uphill for the last few months with a map, I am now getting near completion. My map has compiled and run lots of times and works fine.

However, I decided to add a minimap and put the origin things in the corners. I then compiled and ticked the "enable developer script" box. First problem it says it can't find the create_fx/mp_mymap_fx file. So I deleted the origin things and recompiled, still the same problem. I then unticked the box and recompiled. Everything should have been back to normal, but no. Now it can't find the teleport file. So I disabled teleports thinking it would now run. But nooooo, now it can't find the rotate file. It seems that as I disable each thing it finds something else it doesn't like. Funny thing, it liked them before.

How anyone gets a map finished and running is beyond me. Actually why anyone wants to build a map is beyond me. Every single thing about making a map is an uphill struggle. When you finally get something working it finds something else to screw you with.

Radiant was not made to make maps with, it is a plot to increase the suicide rate amongst the male population...rant over.

Does anyone know what the problem is....pleeeeeeease...
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BlindSniper
General Member
Since: Aug 22, 2008
Posts: 45
Last: May 29, 2013
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Sunday, May. 26, 2013 04:08 pm
Generally you need to post your scripts if you want people to help with scripting errors
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Torq2
General Member
Since: Dec 28, 2012
Posts: 50
Last: May 23, 2015
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Sunday, May. 26, 2013 04:38 pm
I don't think that it is a script error as such, the scripts were running fine until I started the minimap thing.

However, just in case here thiey are....

GSC...

main()
{
maps\mp\mp_tower4_fx::main();
//maps\createart\mp_tower4_art::main();
maps\mp\_load::main();
maps\mp\_teleport::main();
maps\mp\mp_tower4_rotate::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_tower4");
setExpFog(200, 1200, 0.36, 0.56, 0.74, 0.7);
//VisionSetNaked( "mp_tower4" );
ambientPlay("ambient_middleeast_ext");




game["allies"] = "marines";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";

setdvar( "r_specularcolorscale", "1" );

setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
setdvar("compassmaxrange","1400");


}

FX,,

main()
{

level._effect["bird_seagull_flock_large"] = loadfx ("misc/bird_seagull_flock_large");
level._effect[ "cloud_bank_near" ] = loadfx ( "weather/jeepride_cloud_bank_far" );
level._effect["fog_bog_a"] = loadfx ("weather/fog_bog_a");
level._effect["smoke"] = loadfx ("smoke/steam_large_vent");
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_tower4_fx::main();
maps\mp\_fx::loopfx("smoke", (35.7, -1128.8, -392.8), 3);
#/
}

Rotate...

main()
{
rotate_obj = getentarray("rotate","targetname");
if(isdefined(rotate_obj))
for(i=0;i rotate_obj thread ra_rotate();
}

ra_rotate()
{
if (!isdefined(self.speed))
self.speed = 10;
if (!isdefined(self.script_noteworthy))
self.script_noteworthy = "z";

for(;;)
{
// rotateYaw(float rot, float time, , );
if (self.script_noteworthy == "z")
self rotateYaw(360,self.speed);
else if (self.script_noteworthy == "x")
self rotateRoll(360,self.speed);
else if (self.script_noteworthy == "y")
self rotatePitch(360,self.speed);
wait (self.speed-0.1); // removes the slight hesitation that waittill("rotatedone"); gives.
// self waittill("rotatedone");
}
}
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, May. 26, 2013 06:40 pm
Have you included your scripts in the zone file?
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Torq2
General Member
Since: Dec 28, 2012
Posts: 50
Last: May 23, 2015
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Sunday, May. 26, 2013 09:10 pm
Yes they are in there a half dozen times...makes no difference.

When I tick enable developer script box, I get the cannot find create_fx etc. When I untick box I get teleport error. If I comment these it then goes to cannot find rotate.

All of this was working fine yesterday before I put the origins in.
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BlindSniper
General Member
Since: Aug 22, 2008
Posts: 45
Last: May 29, 2013
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Sunday, May. 26, 2013 10:03 pm
May just be a copying error but the code you have for the rotation is different from the tutorial. This is what it has:

Code:

main()
{
rotate_obj = getentarray("rotate","targetname");
if(isdefined(rotate_obj))
{
 for(i=0;i<rotate_obj.size;i++)
 {
  rotate_obj[i] thread ra_rotate();
 }
}
}
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Monday, May. 27, 2013 03:11 am
Torq2 writes...
Quote:
Yes they are in there a half dozen times...makes no difference.

When I tick enable developer script box, I get the cannot find create_fx etc. When I untick box I get teleport error. If I comment these it then goes to cannot find rotate.

All of this was working fine yesterday before I put the origins in.


Is there a reason you need to tick Enable developer script?

The create fx error is a common error and should be ignored. It is simply Radiant being stupid. It happens because it is looking for a line that does not exist, something such as //CREATE FX GENERATED DO NOT TOUCH. Like I said, just simply ignore this error.

As for the "teleport" or "rotate", how would any of us know what that even is if you didn't post it. Also, you should keep your scripts separate from your main maps GSC file that has all your main map data/settings in it, such as, setting the teams and calling global scripts. You should have a separate script that houses your FX, and your teleport, which the script is called from inside the file you posted. just like you are calling your teleport scrip separately. These are simple ways too keep errors confined and easier to manage, along with simple file management. If you need help getting this organised or one on one solvent, just PM me and we can gather a time and day.
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, May. 27, 2013 08:35 am
Post your zone file. Cannot find file is mostly related to csv.
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Torq2
General Member
Since: Dec 28, 2012
Posts: 50
Last: May 23, 2015
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, May. 27, 2013 03:55 pm
Thanks Sniper, I'm not sure why that is different, the things were rotating ok with this file. I have changed it now so maybe it might fix the problem.

Deek, in the tut I was using for the minimap, it said to tick that box.
http://modsonline.com/Tutorials-read-483.html

It was after I did that the problems started. I can't ignore the create_fx because it is now stopping my map from running. I get the error when I try to start the game. If I untick it I get the other fx files as errors, and the game won't start. The scripts are in different files, I just posted them togther on here.

I think that I do need help to finish this map,I have read different tuts and I am still confused as to how to do it. I will pm you.

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Torq2
General Member
Since: Dec 28, 2012
Posts: 50
Last: May 23, 2015
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, May. 27, 2013 03:57 pm
Hi 3stOnian,

Here is the zone file, I think. Looking through it there are some things which are not in my map, like sound files.


physpreset ap_food_cart
physpreset barrel_metal
physpreset cardboardbox_full
physpreset com_cellphone_on
physpreset corrugated_metal
physpreset laptop
physpreset pipe_pieces
physpreset tv_24inch
xanim viewmodel_ak47_nvg_puton
xanim viewmodel_ak47_nvg_takeoff
xanim viewmodel_beretta_nvg_puton
xanim viewmodel_beretta_nvg_takeoff
xanim viewmodel_colt45_nvg_puton
xanim viewmodel_colt45_nvg_takeoff
xanim viewmodel_colt45_putaway_empty
xmodel ad_sodamachine
xmodel aftermath_power_tower
xmodel aftermath_rebar_group_01
xmodel ap_food_cart
xmodel body_mp_arab_regular_assault
xmodel body_mp_arab_regular_cqb
xmodel body_mp_arab_regular_engineer
xmodel body_mp_arab_regular_sniper
xmodel body_mp_arab_regular_support
xmodel body_mp_usmc_assault
xmodel body_mp_usmc_recon
xmodel body_mp_usmc_sniper
xmodel body_mp_usmc_specops
xmodel body_mp_usmc_support
xmodel ch_crate32x48
xmodel ch_crate64x64
xmodel character_arab_civilian_lowres_a
xmodel com_barrel_blue
xmodel com_barrel_blue_dirt
xmodel com_bomb_objective
xmodel com_cellphone_on
xmodel com_computer_keyboard
xmodel com_copypaper_package1
xmodel com_fire_bell
xmodel com_folding_chair
xmodel com_folding_table
xmodel com_gas_pipes02
xmodel com_photocopier
xmodel com_public_speaker_01
xmodel com_public_speaker_base_01
xmodel com_railpipe_large_01
xmodel com_railpipe_large_connector
xmodel com_steel_ladder
xmodel com_steel_ladder_top
xmodel com_trashbag2_green
xmodel com_trashcan_metal_with_trash
xmodel com_tv1_testpattern
xmodel com_vcr
xmodel com_water_heater_nopipes
xmodel com_water_tank1_ladder
xmodel com_widescreen_monitor_on_2
xmodel cs_cargoship_wall_light_on
xmodel fx_spotlight_beam
xmodel head_mp_arab_regular_asad
xmodel head_mp_arab_regular_headwrap
xmodel head_mp_arab_regular_sadiq
xmodel head_mp_arab_regular_ski_mask
xmodel head_mp_arab_regular_suren
xmodel head_mp_usmc_nomex
xmodel head_mp_usmc_shaved_head
xmodel head_mp_usmc_tactical_baseball_cap
xmodel head_mp_usmc_tactical_mich
xmodel head_mp_usmc_tactical_mich_stripes_nomex
xmodel icbm_electronic_cabinet7
xmodel me_ac_big
xmodel me_ac_window
xmodel me_electricbox4
xmodel me_fanceil1
xmodel viewhands_desert_opfor
xmodel viewmodel_beretta
xmodel viewmodel_colt45
material mc/gfx_spotlight_beam_spt_lit
material mc/gfx_spotlight_lensflare_rainbow_eye50_godray
material mc/me_asphalt_01
material mc/me_fence_chainlink
material mc/me_metal_rust_02
material mc/me_trim_metal_01
material mc/mtl_ac_big
material mc/mtl_ac_window
material mc/mtl_accessories_alpha_mp
material mc/mtl_accessories_mp
material mc/mtl_ad_sodamachine
material mc/mtl_arab_civilian_lowres_lod_sp
material mc/mtl_arab_civilian_lowres_sp
material mc/mtl_arab_regular_asad_sp
material mc/mtl_arab_regular_backpack
material mc/mtl_arab_regular_helmet_hands_sp
material mc/mtl_arab_regular_lod_sp
material mc/mtl_arab_regular_mowrap_sp
material mc/mtl_arab_regular_sadiq_sp
material mc/mtl_arab_regular_ski_mask_sp
material mc/mtl_barrel_blue
material mc/mtl_barrel_blue_dirt
material mc/mtl_bodies_arab_regular
material mc/mtl_can_machine3_lit
material mc/mtl_cargoship_wall_light_off
material mc/mtl_cargoship_wall_light_on
material mc/mtl_cellphone
material mc/mtl_ch_crates
material mc/mtl_com_water_heater
material mc/mtl_computer2
material mc/mtl_copypaper_box
material mc/mtl_desert_op_force_arms
material mc/mtl_desert_op_force_gloves
material mc/mtl_desert_op_force_sleeves
material mc/mtl_desktop_wallpaper
material mc/mtl_electric_box3
material mc/mtl_electronic_cabinet
material mc/mtl_eye_highlight
material mc/mtl_fanceil
material mc/mtl_fire_bell
material mc/mtl_folding_chair
material mc/mtl_folding_table
material mc/mtl_folding_table_metal
material mc/mtl_food_cart01
material mc/mtl_gas_pipes
material mc/mtl_head_suren
material mc/mtl_icbm_button_add
material mc/mtl_icbm_buttons
material mc/mtl_icbm_smallscreens
material mc/mtl_icbm_smallscreens_add
material mc/mtl_pallet
material mc/mtl_photocopier
material mc/mtl_pipe_plate_sw
material mc/mtl_pipe_trim_sw
material mc/mtl_plastic_case_bomb
material mc/mtl_public_speaker01
material mc/mtl_steel_ladder
material mc/mtl_styroform
material mc/mtl_television1
material mc/mtl_trash
material mc/mtl_trashbag_green
material mc/mtl_trashcan_metal
material mc/mtl_tv_testpattern
material mc/mtl_usmc_body_mp
material mc/mtl_usmc_lod_mp
material mc/mtl_usmc_shaved_head
material mc/mtl_usmc_tactical_baseball_cap
material mc/mtl_usmc_tactical_cap
material mc/mtl_usmc_tactical_mich
material mc/mtl_usmc_tactical_mich_stripes_nomex
material mc/mtl_vcr
material mc/mtl_water_tower
material mc/mtl_weapon_stinger
material mc/mtl_widescreen_monitor
material wc/aa_default
material wc/ap_chrome
material wc/ap_glass_sanded
material wc/ch_cobble01
material wc/ch_concrete_03
material wc/ch_concrete_04
material wc/ch_concrete_05
material wc/ch_concrete_ceiling_01
material wc/ch_concrete_strips01
material wc/ch_concretewall09
material wc/ch_factory_corrugatedsiding1
material wc/ch_factory_corrugatedsiding2
material wc/ch_factory_corrugatedsiding3
material wc/ch_factory_corrugatedsiding4
material wc/ch_factory_corrugatedsiding5
material wc/ch_factory_corrugatedsiding6
material wc/ch_metal_rusty_01
material wc/ch_metal_rusty_02
material wc/ch_metal_rusty_03
material wc/ch_stonewall_03
material wc/ch_trim_stainlessteel_1_wet
material wc/com_glass_frosted_panel
material wc/com_glass_frosted_panel_distort
material wc/icbm_freightelevator
material wc/icbm_hazardstripe2
material wc/icbm_missilebodyring
material wc/icbm_securityglass
material wc/me_blue_metal_wall
material wc/me_cargocontainergreen_roof
material wc/me_floor_metalgratingparallel_1side
material wc/me_metal_rust_02
material wc/me_tin_gold_roof
material wc/me_trim_metalplate_1
material wc/me_wall_metalpanels_1
material wc/me_window_08
material wc/me_window_store_lit
material wc/office_redwall_01
material wc/ship_body_wall
material wc/ship_outside_wall
material wc/ship_wallmetal_painted_grn01
material wc/sky_sp_airplane
techset mc_effect_add_nofog_spot_hsm
techset mc_effect_add_nofog_spot_sm
techset mc_effect_falloff_add_nofog_eyeoffset
techset mc_effect_zfeather_add_nofog_spot_hsm
techset mc_effect_zfeather_add_nofog_spot_sm
techset mc_effect_zfeather_falloff_add_nofog_eyeoffset
techset mc_l_hsm_r0c0d0n0
techset mc_l_hsm_r0c0d0n0s0
techset mc_l_hsm_t0c0n0
techset mc_l_hsm_t0c0n0s0
techset mc_l_sm_r0c0d0n0
techset mc_l_sm_r0c0d0n0s0
techset mc_l_sm_t0c0n0
techset mc_l_sm_t0c0n0s0
techset sm2/mc_effect_add_nofog_spot_hsm
techset sm2/mc_effect_add_nofog_spot_sm
techset sm2/mc_effect_falloff_add_nofog_eyeoffset
techset sm2/mc_effect_zfeather_add_nofog_spot_hsm
techset sm2/mc_effect_zfeather_add_nofog_spot_sm
techset sm2/mc_effect_zfeather_falloff_add_nofog_eyeoffset
techset sm2/mc_l_hsm_r0c0d0n0
techset sm2/mc_l_hsm_r0c0d0n0s0
techset sm2/mc_l_hsm_t0c0n0
techset sm2/mc_l_hsm_t0c0n0s0
techset sm2/mc_l_sm_r0c0d0n0
techset sm2/mc_l_sm_r0c0d0n0s0
techset sm2/mc_l_sm_t0c0n0
techset sm2/mc_l_sm_t0c0n0s0
techset sm2/wc_distortion_shade
techset sm2/wc_distortion_shade_zfeather
techset sm2/wc_l_hsm_r0c0
techset sm2/wc_l_hsm_r0c0n0
techset sm2/wc_l_hsm_r0c0n0s0
techset sm2/wc_l_hsm_r0c0s0
techset sm2/wc_l_hsm_t0c0
techset sm2/wc_l_hsm_t0c0n0
techset sm2/wc_l_hsm_t0c0n0s0
techset sm2/wc_l_hsm_t0c0s0
techset sm2/wc_l_sm_r0c0
techset sm2/wc_l_sm_r0c0n0
techset sm2/wc_l_sm_r0c0n0s0
techset sm2/wc_l_sm_r0c0s0
techset sm2/wc_l_sm_t0c0
techset sm2/wc_l_sm_t0c0n0
techset sm2/wc_l_sm_t0c0n0s0
techset sm2/wc_l_sm_t0c0s0
techset sm2/wc_sky
techset sm2/wc_tools
techset sm2/wc_unlit_add
techset wc_distortion_shade
techset wc_distortion_shade_zfeather
techset wc_l_hsm_r0c0
techset wc_l_hsm_r0c0n0
techset wc_l_hsm_r0c0n0s0
techset wc_l_hsm_r0c0s0
techset wc_l_hsm_t0c0
techset wc_l_hsm_t0c0n0
techset wc_l_hsm_t0c0n0s0
techset wc_l_hsm_t0c0s0
techset wc_l_sm_r0c0
techset wc_l_sm_r0c0n0
techset wc_l_sm_r0c0n0s0
techset wc_l_sm_r0c0s0
techset wc_l_sm_t0c0
techset wc_l_sm_t0c0n0
techset wc_l_sm_t0c0n0s0
techset wc_l_sm_t0c0s0
techset wc_sky
techset wc_tools
techset wc_unlit_add
image $outdoor
image 55_gallon_drum_blue
image 55_gallon_drum_blue_dirt
image 55_gallon_drum_bump
image 55_gallon_drum_dirt_bump
image aa_default
image ac_big_col
image ac_big_norm
image ac_win_col
image ac_win_norm
image accessories_alpha_mp_col
image accessories_alpha_mp_nml
image accessories_mp_col
image accessories_mp_nml
image ap_chrome_col
image ap_glass_sanded_col
image arab_civilian_lowres_col
image arab_civilian_lowres_lod_sp_col
image arab_civilian_lowres_lod_sp_nml
image arab_civilian_lowres_nml
image arab_regular_asad_sp_col
image arab_regular_asad_sp_nml
image arab_regular_helmet_hands_sp_col
image arab_regular_helmet_hands_sp_nml
image arab_regular_lod_sp_col
image arab_regular_lod_sp_nml
image arab_regular_mowrap_sp_col
image arab_regular_mowrap_sp_nml
image arab_regular_sadiq_sp_col
image arab_regular_sadiq_sp_nml
image arab_regular_ski_mask_sp_col
image arab_regular_ski_mask_sp_nml
image arab_regular_suren_sp_col
image arab_regular_suren_sp_nml
image backpack_arab_regular_col
image backpack_arab_regular_nml
image bodies_arab_regular_col
image bodies_arab_regular_nml
image body_wall1_col
image body_wall1_nml
image cargoship_wall_light1_col
image cargoship_wall_light1_nml
image case_styroform_col
image case_styroform_nml
image cellphone_col
image cellphone_nml
image ch_cobble01_col
image ch_cobble01_nml
image ch_concrete03_col
image ch_concrete03_n
image ch_concrete04_col
image ch_concrete04_n
image ch_concrete_05_col
image ch_concrete_ceiling01_col
image ch_concrete_ceiling01_n
image ch_concretewall09_col
image ch_concretewall09_nml
image ch_crates_col
image ch_crates_nml
image ch_factory_corrugatedsiding1
image ch_factory_corrugatedsiding2
image ch_factory_corrugatedsiding2bump
image ch_factory_corrugatedsiding3
image ch_factory_corrugatedsiding4
image ch_factory_corrugatedsiding5
image ch_factory_corrugatedsiding6
image ch_metal_rusty_01_col
image ch_metal_rusty_01_nml
image ch_metal_rusty_02_col
image ch_metal_rusty_02_nml
image ch_metal_rusty_03_col
image ch_metal_rusty_03_nml
image ch_stonewall03_col
image ch_stonewall03_nml
image ch_trim_stainlessteel_1_col
image com_pc_monitor_col
image com_pc_monitor_nml
image com_tv_testpattern
image com_water_heater_col
image computer_monitor_col
image computer_monitor_nml
image concrete_strips01_col
image concrete_strips01_nml
image concrete_wall_01
image copy_paper_box_col
image copy_paper_box_nml
image cs_metalwall_paint01_col
image cs_metalwall_paint01_nml
image desktop_wallpaper_col
image electric_box3_c
image electric_box3_n
image electronic_cabinet
image electronic_cabinet_bump
image eye_highlight_col
image fanceil_col
image fanceil_norm
image fire_bell_c
image fire_bell_n
image folding_chair_color
image folding_chair_normal
image folding_table_color
image folding_table_normal
image food_cart_col
image food_cart_nml
image gas_pipes_col
image gas_pipes_nml
image glass_frosted_panel_col
image glass_frosted_panel_distort
image glass_frosted_panel_nml
image icbm_buttons
image icbm_buttons_additive
image icbm_buttons_bump
image icbm_freightelevator
image icbm_freightelevator_bump
image icbm_hazardstripe2
image icbm_hazardstripe2_bump
image icbm_missilebodyring
image icbm_missilebodyring_bump
image icbm_security_window
image icbm_smallscreens
image icbm_smallscreens_bump
image me_asphalt_01
image me_asphalt_01_n
image me_blue_metal_wall_col
image me_blue_metal_wall_nml
image me_cargocontainergreen_ext_roof_col
image me_cargocontainertop_nml
image me_chainlink_fence_color#0
image me_chainlink_fence_normal
image me_floor_metalgratingparallel_col#0
image me_floor_metalgratingparallel_nml#0
image me_metal_rusty02_col
image me_metal_rusty02_nml
image me_tingold_col
image me_tingold_nml
image me_trim_metal01_col
image me_trim_metal01_norm
image me_trim_metalplate_1_col
image me_trim_metalplate_1_nml
image me_wall_metalpanels_1_col
image me_wall_metalpanels_1_nml
image me_window_08_col
image me_window_large_lit
image mtl_soda_can_03_col
image mtl_soda_can_03_nml
image mtl_soda_can_04_col
image officewall01_col
image officewall01_nml
image outside_wall_col
image outside_wall_nml
image pallet_col
image pallet_nml
image photocopier_col
image photocopier_nml
image pipe_plate
image pipe_plate_n
image pipe_trim
image pipe_trim_n
image plastic_case_bomb_col
image public_speaker01_col
image public_speaker01_nml
image sp_bonus_ft
image spotlight_beam_spt_lit
image steel_ladder_col
image steel_ladder_nml
image sun_flare_rainbow
image television1_col
image television1_nml
image trash_col
image trash_nml
image trashbag_green_col
image trashbag_nml
image trashcan_metal_col
image trashcan_metal_n
image usmc_body_mp_col
image usmc_body_mp_nml
image usmc_lod_mp_col
image usmc_lod_mp_nml
image usmc_shaved_head_col
image usmc_shaved_head_nml
image usmc_tactical_baseball_cap_col
image usmc_tactical_baseball_cap_nml
image usmc_tactical_cap_col
image usmc_tactical_cap_nml
image usmc_tactical_mich_col
image usmc_tactical_mich_nml
image usmc_tactical_mich_stripes_nomex_col
image usmc_tactical_mich_stripes_nomex_nml
image vcr_col
image vcr_nml
image viewhands_desert_opfor_clr
image viewhands_desert_opfor_nml
image water_tower_col
image water_tower_nml
image weapon_stinger_col
image ~$white-rgbl
image ~55_gallon_drum_dirt_spec-r-5~8d7aecec
image ~55_gallon_drum_spec-r-59g-59~bf714207
image ~ac_big_spec-rgb&ac_big_cp-l-11
image ~ac_win_spec-rgb&ac_win_cp-l-11
image ~accessories_alpha_mp_spc-rgb~3a37b3d9
image ~accessories_mp_spc-rgb&acces~1f976477
image ~ap_chrome_spc-rgb&ap_chrome_cos-l-11
image ~ap_glass_sanded_spc-rgb&ap_g~8dec99d4
image ~arab_civilian_lowres_lod_sp_~057e95d7
image ~arab_civilian_lowres_spc-rgb~5a8f55bd
image ~arab_regular_asad_sp_spc-rgb~1dcbf64f
image ~arab_regular_helmet_hands_sp~9476642e
image ~arab_regular_lod_sp_spc-rgb&~6eec55b0
image ~arab_regular_mowrap_sp_spc-r~e3bdc5d1
image ~arab_regular_ski_mask_sp_spc~76d7a6bb
image ~arab_regular_suren_sp_spc-rg~1d9bc063
image ~backpack_arab_regular_spc-rg~e3cb6c6b
image ~bodies_arab_regular_spc-rgb&~3e6beec8
image ~cargoship_wall_light1_spc-rgbl99
image ~case_styroform_spc-r-61g-61b~39bd8a7e
image ~cellphone_spc-rgb&cellphone_cos-l-11
image ~ch_cobble01a_spc-rgb&ch_cobb~08a10afe
image ~ch_concrete03_s-rgbl-11
image ~ch_concrete04_s-rgb&ch_concr~677c2004
image ~ch_concrete_05_spc-r-25g-25b~2eeb3a58
image ~ch_concrete_ceiling01_s-rgb&~00677740
image ~ch_concretewall09_spc-r30g30~6ac9f17b
image ~ch_crates_spc-rgb&ch_crates_cos-l-11
image ~ch_factory_corrugatedsiding2~cf794c83
image ~ch_metal_rusty_01_spc-rgb&ch~fcbdf77d
image ~ch_metal_rusty_02_spc-rgb&ch~ce22ca64
image ~ch_metal_rusty_03_spc-rgb&ch~4a681b91
image ~ch_stonewall03_spc-r-25g-25b~f180f4ec
image ~com_pc_monitor_spc-rgb&com_p~1522d618
image ~com_water_heater_spc-r-49g-4~fade6a7d
image ~computer_monitor_spc-rgb&com~7e136350
image ~concrete_strips01_spc-rgbl-11
image ~copy_paper_box_spc-rgb©_~48f49ba9
image ~cs_metalwall_paint01_col-rgbl-11
image ~electric_box3_s-r30g30b30&el~aa01d547
image ~electronic_cabinet_spec-rgb&~cee56180
image ~eye_highlight_spc-rgb&eye_hi~92c2d33b
image ~fanceil_spec-rgb&fanceil_cp-l-11
image ~folding_chair_spec-rgb&$white-l-11
image ~folding_table_spec-rgb&$white-l-11
image ~food_cart_spc-rgb&food_cart_cos-l-11
image ~gas_pipes_spc-rgb&gas_pipes_cos-l-11
image ~glass_frosted_panel_spc-rgb&~4782e586
image ~icbm_freightelevator_spec-rgbl-11
image ~icbm_hazardstripe2_spec-rgb&~b24f48fa
image ~icbm_missilebodyring_spec-rgbl-11
image ~icbm_security_window_spec-rgbl-11
image ~me_asphalt_01_s-r-25g-25b-25l-11
image ~me_blue_metal_wall_spc-rgb&m~3eeaa2a2
image ~me_cargocontainertop_spc-rgb~4465eb4f
image ~me_chainlink_fence_spec-r-44~92a16537
image ~me_floor_metalgratingparalle~5ed075d1
image ~me_metal_rusty02_spc-rgb&me_~7892a531
image ~me_tingold_spc-rgb&me_tingol~0a9d7c3a
image ~me_trim_metal01_spec-rgb&me_~b8a3caad
image ~me_trim_metalplate_1_spc-rgb~ebe39b71
image ~me_wall_metalpanels_1_spc-rg~550701f2
image ~me_window_08_spc-rgb&$white-l-11
image ~mtl_soda_can_03_spc-rgb&mtl_~f2491b9b
image ~officewall01_spec-rgb&office~f65856fa
image ~pallet_spc-rgb&pallet_cos-l-11
image ~photocopier_spc-rgb&photocop~ca32a0aa
image ~pipe_plate_s-rgb&pipe_plate_cp-l-11
image ~pipe_trim_s-rgb&pipe_trim_cp-l-11
image ~plastic_case_bomb_spc-rgb&pl~a1aa1cc9
image ~public_speaker01_spc-rgb&pub~627a1eb6
image ~steel_ladder_spc-rgb&steel_l~98f7cef4
image ~television1_spc-rgb&televisi~dbaf2795
image ~trash_spc-rgb&trash_cos-l-11
image ~trashbag_spc-r-25g-25b-25&tr~b1b521a2
image ~trashcan_metal_s-rgb&trashca~07688e36
image ~usmc_body_mp_spc-rgb&usmc_bo~047366d7
image ~usmc_lod_mp_spc-rgb&usmc_lod~1fa2b4a7
image ~usmc_shaved_head_spc-rgb&usm~1982b424
image ~usmc_tactical_baseball_cap_s~9661400c
image ~usmc_tactical_cap_spc-rgb&us~21ab2957
image ~usmc_tactical_mich_spc-rgb&u~659bbbc2
image ~usmc_tactical_mich_stripes_n~2c333a2f
image ~vcr_spc-rgb&vcr_cos-l-11
image ~viewhands_desert_opfor_spc-r~3c3356ad
image ~viewhands_desert_opfor_spc-r~83bf7825
image ~water_tower_spc-r34g34b34&wa~7e65d1c9
image ~weapon_stinger_spc-rgb&weapo~5a9d5e03
loaded_sound doors/door_wd_kick02.wav
loaded_sound explosions/exp_car_close01.wav
loaded_sound explosions/exp_car_close02.wav
loaded_sound explosions/exp_car_close03.wav
loaded_sound explosions/exp_metal_armor_debris01.wav
loaded_sound explosions/fire_vehicle_flame_up_medbig1.wav
loaded_sound explosions/fire_vehicle_flame_up_medbig2.wav
loaded_sound explosions/fire_vehicle_flame_up_medbig3.wav
loaded_sound explosions/mrk_rockexplosion_layer1.wav
loaded_sound explosions/mrk_rockexplosion_layer5.wav
loaded_sound fire/fire_med_loop02_res.wav
loaded_sound fire/fire_vehicle_small_loop1_res.wav
loaded_sound misc/mrk_breathing_better10.wav
loaded_sound misc/mrk_breathing_better11.wav
loaded_sound misc/mrk_breathing_better12.wav
loaded_sound misc/mrk_breathing_hurt10.wav
loaded_sound misc/mrk_breathing_hurt11.wav
loaded_sound misc/mrk_breathing_hurt12.wav
loaded_sound misc/mrk_breathing_hurt13.wav
loaded_sound misc/mrk_breathing_hurt14.wav
loaded_sound misc/mrk_breathing_hurt15.wav
loaded_sound misc/mrk_breathing_hurt16.wav
loaded_sound user_interface/ui_computer_text_blip1x.wav
loaded_sound user_interface/ui_computer_text_delete1.wav
loaded_sound vehicles/truck_idle.wav
loaded_sound vehicles/truck_move.wav
loaded_sound vehicles/veh_hind_idle_v3res.wav
loaded_sound vehicles/veh_hind_move_v3res.wav
loaded_sound vehicles/veh_mi17_idle_v1res.wav
loaded_sound vehicles/veh_mi17_move_v1res.wav
loaded_sound vehicles/veh_pickup_idle_v2loop.wav
loaded_sound vehicles/veh_pickup_move_v3loop.wav
loaded_sound vehicles/veh_t72_move_v2loop.wav
loaded_sound weapons/cal30/weap_30cal_cooldown_1.wav
loaded_sound weapons/cal30/weap_30cal_loop_1.wav
com_map maps/mp/mp_tower4.d3dbsp
game_map_mp maps/mp/mp_tower4.d3dbsp
map_ents maps/mp/mp_tower4.d3dbsp
gfx_map maps/mp/mp_tower4.d3dbsp
weapon sp/ak47
weapon sp/beretta
weapon sp/colt45
impactfx mp_tower4
aitype civilian_arab_a_male
character character_arab_civilian_a
rawfile aitype/civilian_arab_a_male.gsc
rawfile character/character_arab_civilian_a.gsc
rawfile maps/mp/mp_tower4.gsc
rawfile maps/mp/mp_tower4_fx.gsc
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