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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Script errors
3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, May. 27, 2013 04:05 pm
You must also include to your zone file
Code:
rawfile,maps\mp\_teleport.gsc
rawfile,maps\mp\mp_tower4_rotate.gsc


edited on May. 27, 2013 09:06 am by 3st0nian
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Torq2
General Member
Since: Dec 28, 2012
Posts: 50
Last: May 23, 2015
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, May. 27, 2013 07:28 pm
Sorry, I think that was the wrong file...

ignore code_post_gfx_mp
ignore common_mp
ignore localized_code_post_gfx_mp
ignore localized_common_mp
col_map_mp maps/mp/mp_tower4.d3dbsp
rawfile maps/mp/mp_tower4.gsc
impactfx mp_tower4
sound common mp_tower4 !all_mp
sound generic mp_tower4 !all_mp
sound voiceovers mp_tower4 !all_mp
sound multiplayer mp_tower4 !all_mp
rawfile maps/mp/mp_tower4.gsc
xmodel body_mp_usmc_specops
xmodel head_mp_usmc_tactical_mich_stripes_nomex
xmodel body_mp_usmc_sniper
xmodel head_mp_usmc_tactical_baseball_cap
xmodel body_mp_usmc_recon
xmodel head_mp_usmc_nomex
xmodel body_mp_usmc_assault
xmodel head_mp_usmc_tactical_mich
xmodel body_mp_usmc_support
xmodel head_mp_usmc_shaved_head
xmodel body_mp_arab_regular_cqb
xmodel head_mp_arab_regular_headwrap
xmodel viewhands_desert_opfor
xmodel body_mp_arab_regular_sniper
xmodel head_mp_arab_regular_sadiq
xmodel body_mp_arab_regular_engineer
xmodel head_mp_arab_regular_ski_mask
xmodel body_mp_arab_regular_assault
xmodel head_mp_arab_regular_suren
xmodel body_mp_arab_regular_support
xmodel head_mp_arab_regular_asad
rawfile maps/mp/mp_tower4_fx.gsc
maps/createfx/mp_tower4_fx.gsc
rawfile
rawfile vision/mp_tower4.vision
fx misc/bird_seagull_flock_large
fx weather/jeepride_cloud_bank_far
fx weather/fog_bog_a
rawfile maps/createfx/mp_tower4_fx.gsc
rawfile vision/mp_tower4.vision
fx misc/bird_seagull_flock_large
fx weather/jeepride_cloud_bank_far
fx weather/fog_bog_a
rawfile vision/mp_tower4.vision
rawfile maps/mp_tower4_fx.gsc
rawfile maps/createfx/mp_tower4_fx.gsc
rawfile maps/createfx/mp_tower4_fx.gsc
rawfile maps/mp/_teleport.gsc
rawfile maps/mp/_teleport.gsc
rawfile maps/mp/_teleport.gsc
rawfile maps/mp/_teleport.gsc
rawfile maps/mp/mp_tower4_rotate.gsc
rawfile maps/mp/mp_tower4_rotate.gsc
rawfile maps/mp/mp_tower4_rotate.gsc
rawfile maps/mp/mp_tower4_rotate.gsc
rawfile maps/mp/mp_tower4_rotate.gsc
rawfile maps/mp/mp_tower4_rotate.gsc
rawfile maps/mp/mp_tower4_rotate.gsc
rawfile maps/mp/mp_tower4_rotate.gsc
rawfile maps/mp/mp_tower4_rotate.gsc
rawfile maps/mp/mp_tower4_rotate.gsc
rawfile maps/mp/mp_tower4_rotate.gsc
fx misc/bird_seagull_flock_large
fx weather/jeepride_cloud_bank_far
fx weather/fog_bog_a
fx smoke/steam_large_vent
rawfile maps/createfx/mp_tower4_fx.gsc
rawfile vision/mp_tower4.vision
fx misc/bird_seagull_flock_large
fx weather/jeepride_cloud_bank_far
fx weather/fog_bog_a
fx smoke/steam_large_vent
rawfile maps/createfx/mp_tower4_fx.gsc
rawfile vision/mp_tower4.vision
rawfile maps/mp/mp_tower4_rotate.gsc
rawfile maps/createfx/mp_tower4_fx.gsc
rawfile maps/createfx/mp_tower4_fx.gsc
rawfile maps/createfx/mp_tower4_fx.gsc
rawfile maps/createfx/mp_tower4_fx.gsc
rawfile maps/mp/_teleport.gsc
fx misc/bird_seagull_flock_large
fx weather/jeepride_cloud_bank_far
fx weather/fog_bog_a
fx smoke/steam_large_vent
rawfile maps/createfx/mp_tower4_fx.gsc
rawfile vision/mp_tower4.vision
rawfile maps/mp/_teleport.gsc
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Monday, May. 27, 2013 07:42 pm
Yeah, you definitely need some help. You are even duplicating your zone file entries, which is also a common error since it keeps showing the old zone file entry that needs to get added if the zone file doesn't find anything new, it won't update again.

I'll be waiting for that PM.
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Samuel033
General Member
Since: Dec 10, 2009
Posts: 484
Last: Dec 25, 2015
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Tuesday, May. 28, 2013 04:53 am
2 cents.

Never, ever, just ignore script errors. Always run developer with the maps before they are released. I am not a mapper but its one of those bugaboos of mine when I need to debug something in a mod in a particular map and it wont work with developer because of some script error that kills the server with an assert.

[rocking]
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