Topic: Call of Duty: Ghosts Revealed – Trailer & Behind the Scenes Videos
{GITS}TheCleaner
General Member Since: Apr 8, 2012 Posts: 58 Last: Oct 4, 2013 [view latest posts]
Category: General Gaming Posted: Wednesday, May. 22, 2013 06:18 am
Call of Duty: Ghosts Revealed – Trailer & Behind the Scenes Videos
At today’s Xbox One reveal event in Redmond, people in attendance and the tens of thousands watching the live stream not only learned about Microsoft’s vision of the next-generation of home consoles, but also the next generation of Call of Duty – Ghosts.
First on offer was a behind-the-scenes of Ghosts video from developer Infinity Ward, in which we even learn a few multiplayer tidbits.
Ghosts’ multiplayer will feature the lean function that the PC guys have had for ever, allowing you to peek around corners – the first time lean has been included in a console version of Call of Duty. The multiplayer maps will include a number of dynamic elements. There will also be more interactivity at players’ disposal in Ghosts’ MP maps, according to IW. When it comes to customization, Ghosts will go over and above anything that we have seen in a CoD game to-date. You’ll be able to customize your characters head/face, the gear that he is wearing, plus more.
Here’s a behind-the-scenes video with Infinity Ward that explains some of the new stuff and innovations that’ll be part of Ghosts.
Call of Duty: Ghosts is set to launch November 5th on Xbox 360, PS3, PC, Wii U, Xbox One and PlayStation 4.
General Member Since: Jan 14, 2008 Posts: 291 Last: Dec 4, 2017 [view latest posts]
Category: General Gaming Posted: Friday, May. 24, 2013 04:35 pm
Quote:
The game will debut an engine built by the developer, originally described as a new engine, but later clarified to be the same engine as used in previous games with "significant" upgrades.
That made me laugh. But I personally dont care at all about new CoD games. I'm probably just grown out of them.
General Member Since: Dec 10, 2009 Posts: 484 Last: Dec 25, 2015 [view latest posts]
Category: General Gaming Posted: Friday, May. 24, 2013 07:27 pm
I figured that. The same upgrade that was done for BO2 no doubt. I am sure when call of duty:ghosts 4 comes out it will still be based on the same engine.
General Member Since: Apr 8, 2012 Posts: 58 Last: Oct 4, 2013 [view latest posts]
Category: General Gaming Posted: Saturday, May. 25, 2013 11:20 am
Infinity Ward explains the difference between new and upgraded Call of Duty engines
Activision has been promoting the Call of Duty: Ghosts engine as a ‘new, next generation Call of Duty engine.’ But what exactly does that mean? According to Infinity Ward’s Lead Animator Zach Volker, it is an evolved version of their past engine. Volker said that it is “impossible to develop a new engine from the ground up in a two year cycle.”
“When we’re talking about a new engine we’re talking about upgrading significant systems within in that engine,” Volker explained. “We’re not talking about throwing it all away and saying we’re starting from the ground up.”
When he asked as to what necessitates a new engine, he said:
Or it comes out of a certain particular feature that we want to create that we haven’t been able to in the past. So looking at our current situation, focusing more on the next generation of hardware, we are now going to have the bandwidth to build many more things and our engine just can’t handle as much as we’d like to throw at it right now. And that necessitated the need to go onto a new engine.
Many fans are aware that the Call of Duty engine started off as the Quake engine, and Volker said, “The original engine years ago was built on Quake engine. We’ve done so many new engines and overhauls on top of that I’m not sure any of it still exists.”
General Member Since: Apr 8, 2012 Posts: 58 Last: Oct 4, 2013 [view latest posts]
Category: General Gaming Posted: Sunday, Jun. 9, 2013 11:47 am
New Call of Duty: Ghosts gameplay from IGN.
IGN’s exclusive Ghosts content is now live. They have posted new gameplay footage as well as (2) new screenshots, as seen in the gallery above.
Summary of what IGN saw:
•Game is focused on South America oil regions. Players are facing “resource rich” states
The U.S.’s fight with its enemies in the south takes center stage in No Man’s Land — the first level of a multi-segment gameplay demo I was shown. In it, our protagonist and his brother are making their way through an area 10 miles north of San Diego, now a desolate wasteland with the remnants of houses and collapsed freeways.
•There is a mysterious biological threat with “devastated environment”
•Underwater level (already revealed) is an environment of it’s own. You have gun fights, new soldiers coming at your location from different directions. Using a Russian weapon that is weak, but useful underwater. “Enemies and the player take cover behind rocks and reefs, but also use the unique verticality to get an elevated shot or dodge fire.”
•Infinity Ward built a whole new underwater environment
•You have to swim from cover to cover – just like an above ground battle.
•The dog – “it’s a remote recon scout and deadly weapon controlled by the player via a tablet-like viewfinder.” The dog can also be used for recon and distraction.
•No ties to Modern Warfare – the Simon Riley m
ask is just a “fan service”.
•IGN has also said that there will be ‘new multiplayer modes.’
•“But instead of aiming down your sights and pulling the trigger, you target an enemy and tap the shoulder button to lunge for their throats”
Teaser of what will be shown at Ghosts: All Access Event: