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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: help pls
Spiritomee
General Member
Since: Apr 30, 2013
Posts: 3
Last: Aug 12, 2013
[view latest posts]
Level 0
Category: CoD2 Scripting
Posted: Tuesday, May. 21, 2013 08:25 am
ive wondered how can i import models like

weapons,characters,etc from CODUO to COD2

can anyone write a tutorial for me?

for characters and for weapons?
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ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Sunday, Aug. 11, 2013 12:14 pm
How about download and play Call of Duty 1 and UO? It''s way easier.
However, I can still help you:
1) Search and install these programs
+ Maps and Mods Tools for Call of Duty 2
+ Call of Duty 1 characters (in facepunch.com)
+ Blender with Blender CoD add-on (free)
+ MS3D (Milkshape_ not free but you can find cracked one) with Scorpiomidget plugins (You can find it on this site)

2)
+ Open Blender
+ Import .obj file you want
+ Export it to.XMODEL_EXPORTER with version 6
3) Open assetmanager.
+ create mpplayermodel, xmodel, mptype

You're done.
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Spiritomee
General Member
Since: Apr 30, 2013
Posts: 3
Last: Aug 12, 2013
[view latest posts]
Level 0
Category: CoD2 Scripting
Posted: Sunday, Aug. 11, 2013 12:55 pm
And for weapons what should i do?

like i want to export the MG34 from COD UO to COD2?

can u write down the sentences?

it would help me a lot :)

or post an email with the tut to -> spiritualkid01@gmail.hu
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ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Monday, Aug. 12, 2013 02:02 am
This is what I think. It should work well.

1) Open pakuo04.pk3, and copy THESE folders to [MOD_TOOLS_DIRECTORY]\game\main\ :
+ weapons (mp or sp or even both of them, your choice)
+ xanim (copy all weapons file only)
+ xmodel (well, this is hard, because you must convert all models to version 6, find some on internet)

2) Open asset manager
+ Create new bulletweapons with models and xanim
I can provide you this link, it's for cod 4 but it should work well:
http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Introduction_to_animation

http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_ViewModels%23State_Timers

+ When done, convert via convert.exe. There should be no error.

3) Pack it with PakScape
+ Open pakscape
+ Put xmodel, xanim, xmodelsurf, xmodelparts, xmodelsalias
+ Save at .zip but don't click "Save" yet, change the extension
to .iwd
+ You're done
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Spiritomee
General Member
Since: Apr 30, 2013
Posts: 3
Last: Aug 12, 2013
[view latest posts]
Level 0
Category: CoD2 Scripting
Posted: Monday, Aug. 12, 2013 07:22 am
thx mate i will try it :) and i write if its not working

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MODSonline.com Forums : Call of Duty 2 : CoD2 Scripting

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