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Forum: All Forums : Call of Duty 2
Category: CoD2 Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: (RELEASE) MP_Nightshift (Backlot night)
AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 214
Last: Oct 27, 2018
[view latest posts]
Level 4
Category: CoD2 Map + Mod Releases
Posted: Saturday, May. 4, 2013 05:10 pm
Here it is folks, MP_NIGHTSHIFT. I do really apologize for all the delays, hopefully I will make it up when you play this map.

It has 100% custom fx's with godrays, custom worldspawn with a custom sun. I have a ton of easter eggs in the map, ranges from a song playing on the radio to a bird chirping in the distance. I spent the last two months making this the best map ever, and I hope everyone enjoys this as much as I enjoyed creating it for everyone.


Thanks for the patience, I hope you love the map.



DOWNLOAD LINK:
http://www.mediafire.com/?3gozvcvqt9bvru3

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sempert
General Member
Since: May 4, 2013
Posts: 2
Last: May 4, 2013
[view latest posts]
Level 0
Category: CoD2 Map + Mod Releases
Posted: Saturday, May. 4, 2013 11:41 pm
You are my hero bro! Really Nice map! Downloading..... Im going to test it. <3
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explo32
General Member
Since: May 8, 2008
Posts: 67
Last: Jan 7, 2015
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Sunday, May. 5, 2013 01:01 am
Looks nice.

Could you release some tutorial on making custom effects?
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AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 214
Last: Oct 27, 2018
[view latest posts]
Level 4
Category: CoD2 Map + Mod Releases
Posted: Sunday, May. 5, 2013 03:41 am
explo32 writes...
Quote:
Looks nice.

Could you release some tutorial on making custom effects?


If you mean FX'S, all it really was, was taking a stock fx already and messing around with it till I got what I wanted.

I also opened up COD4 fx editor and COD2 fx editor at the same time, I compared the fx settings in COD4 and tried to port those settings over to COD2.

The fire FX uses a custom shader, I will write a tutorial on how to port godrays and custom effect shaders to COD2 probably later today.
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explo32
General Member
Since: May 8, 2008
Posts: 67
Last: Jan 7, 2015
[view latest posts]
Level 3
Category: CoD2 Map + Mod Releases
Posted: Sunday, May. 5, 2013 03:28 pm
Thanks!
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AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 214
Last: Oct 27, 2018
[view latest posts]
Level 4
Category: CoD2 Map + Mod Releases
Posted: Sunday, May. 5, 2013 05:30 pm
This tutorial is a mostly advanced tutorial but a beginner can do it if they really wanted too.

Lets first start off by downloading the COD4 godray texture in TGA format.

http://www.mediafire.com/download.php?e9anvaaj4ah1gek

Extract the image to your IMAGES folder in the MAIN directory of COD2/4/W@W/BO (this technique can be applied to any new COD that has mod tools)

Now open ASSIST MANAGER:

1. Go to the white box, scroll down to "MATERIAL"
2.Press "New Entry"
3. Type in "cod4_godray"

4.Press "OK"





Now do these next steps carefully.

5. set materialType to UNLIT (i did a mistake in the picture, thus is why UNLIT looks weird...lol)

6. Change surface type to "NONE", do NOT keep it at "error", cause if you dont, when you compile the image you will get *drumroll please*....an error, surprising right?

Keep "sort" the way it is, now change "usage" to SKY.

7.Put the "locale" as "Kiev"

8. Change "blendfuc" to "ADD"

9.Change "CULLFACE" to "NONE", this prevents the texture from "disappearing" when you go "behind" it, the texture will now appear at all angles now instead of only from the "Front"


(DON'T LISTEN TO THE Z-FEATHERING STUFF!) Unlit has no Z-feathering.



11. Find the image, I had my image in a custom named folder, you should have yours in the IMAGES folder.

READ CAREFULLY BELOW!!!

12. Go to advanced options at the bottom, change platform to PC/XENON, DONT FORGET THE NEXT STEP!

13. Go to ALPHA and change it to "ENABLE", now to go FILE, and save, make a gdt file.

Now after thats done, convert the image, and you are done! Now go to Radiant > TEXTURES (At the top of the toolbar) >USAGE >SKY It should be at the very top, sometimes it can be at the bottom also or in between.

IF NOT! Make a "caulk block" in the middle of the blank map, deselect everything, now to go TEXTUREs> FIND/REPLACE. put in "FIND": "caulk"
Put in "REPLACE": "cod4_godray" (the name of the material)





Fire textures are bit harder to do, dont use these settings for fire textures, it wont work...

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