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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: A few dead-ends ( nothing serious )
SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Monday, Apr. 29, 2013 12:05 pm
Well um I actually wanted to post some questions but im not sure that I can remember the all.[sad]

Se here we go:[read]

1:I have an enemy Array in pacifist and ignoreall in script.
However they will look awared that sometnhing is going on.
like in the first picture.

2: can someone post what each line of vision files does so i can make my own
**I know everything about vision files but how to make the settings
(what they do) **

3:Can someone pliz post some source files of a car moving from A to B cos ive no time to refollow the tutorial and make it again (I made it before but i lost and damage it)
This is for anyone who wants and have time to do it. Not very urgent[sleeping]

Thanks..[wave]
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Monday, Apr. 29, 2013 12:09 pm
attachment: image(1,283.8Kb)
Sorry here's the subject 1 picture
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AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 214
Last: Oct 27, 2018
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Level 4
Category: CoD4 SP Mapping
Posted: Monday, Apr. 29, 2013 03:14 pm
r_glow "1" // do we want to enable the following 4 lines? / 0 or 1
r_glowRadius0 "X" // radius
r_glowBloomCutoff "X" // has to do with the radius
r_glowBloomDesaturation "X" // de-colourisation of the bloom effect
r_glowBloomIntensity0 "X" // intensity of the bloom effect

r_filmEnable "1" // do we want to enable the following 6 lines? / 0 or 1
r_filmContrast "X" // contrast level
r_filmBrightness "X" // brightness level
r_filmDesaturation "X" // de-colourisation level
r_filmInvert "0" // inverted colours / 0 or 1
r_filmLightTint "R G B" // colour that light places get
r_filmDarkTint "R G B" // colour that dark places get
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Monday, Apr. 29, 2013 04:08 pm
It will do thanks! [thumbs_up]

Now subject 1 and 3 someone guys [casanova]
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Josh.S
General Member
Since: May 27, 2012
Posts: 86
Last: Sep 16, 2014
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Tuesday, Apr. 30, 2013 07:17 pm
I have not played COD for a while but,i think thats how they look or stance once they spawn..... What do you want them to do?
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Tuesday, Apr. 30, 2013 07:54 pm
just be passive like the action node balcony
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