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Forum: All Forums : Call of Duty: World at War
Category: CoDWW SP Mapping
Call of Duty: World at War single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Dragon-teeth w/o sticks in it?
phedon
General Member
Since: Oct 10, 2009
Posts: 23
Last: Apr 6, 2013
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Level 1
Category: CoDWW SP Mapping
Posted: Saturday, Apr. 6, 2013 02:53 am
Hi guys,
i've searched the models and the web, but i couldn't find any clue: ain't there dragon-tooth in WaW without sticks in it?
I thought, I saw some in the Seelow-Map, but now where I want to make a Hürtgenwald-Map I can't find any.. Or am I searching wrong? [confused]

Best regards

phedon
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
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Level 5
Im a fan of MODSonair
Category: CoDWW SP Mapping
Posted: Saturday, Apr. 6, 2013 06:06 am
They are probably made in radiant. But they are really easy to make yourself.
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AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 214
Last: Oct 27, 2018
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Level 4
Category: CoDWW SP Mapping
Posted: Saturday, Apr. 6, 2013 06:23 am
The models in the game are mostly all made in MAYA. You have to convert the model "the dragontooth with the teeth" using TOM_BMX XMODEL EXPORTER.

Go install the BLENDER COD EXPORT TOOL.

Convert it to OBJ, open up in Blender (first make it so the UP axis to be Z Up at the OBJ screen!., or the model will be sideways!!, after you make the UP axis to be Z UP, the other axis option will change automatically, dont change that!)

Remove the teeth, go to file> export > XMODEL_EXPORT, put it in a W@W folder

Go to Assist manager, make a new material for MODEL PHONG. You have to name the material the same like it is in the XMODEL_EXPORT file!

Open up your XMODEL_EXPORT file and scroll all the way down, you will find something like

MATERIAL "blablablablabla"

That is what you have to name your material, its the name in the " "

After you find your images and stuff and convert, add another entry in assest manager, but now under XMODEL

Name the xmodel you want it named

Find the XMODEL in the HIGH LOD section.

Set LOD to 3000

Set COLLISIONLOD to HIGH

Then it will appear in RADIANT now.




edited on Apr. 6, 2013 06:24 am by AFirstTImeMapMaker
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phedon
General Member
Since: Oct 10, 2009
Posts: 23
Last: Apr 6, 2013
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Level 1
Category: CoDWW SP Mapping
Posted: Saturday, Apr. 6, 2013 07:52 am
attachment: image(39.6Kb)
Thx for your answers, guys.
I mean this on the left side of the picture.
You think, they made it by hand? The have made models for everything, but not for this? [lol]
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AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 214
Last: Oct 27, 2018
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Level 4
Category: CoDWW SP Mapping
Posted: Saturday, Apr. 6, 2013 08:34 am
phedon writes...
Quote:
Thx for your answers, guys.
I mean this on the left side of the picture.
You think, they made it by hand? The have made models for everything, but not for this? [lol]


It should be in Radiant...they included all the models for W@W in the mod tools...
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phedon
General Member
Since: Oct 10, 2009
Posts: 23
Last: Apr 6, 2013
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Level 1
Category: CoDWW SP Mapping
Posted: Saturday, Apr. 6, 2013 11:19 pm
AFirstTImeMapMaker writes...
Quote:
It should be in Radiant...they included all the models for W@W in the mod tools...


That's what I too thought, but I can't find it..

edited on Apr. 6, 2013 11:20 pm by phedon
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