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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: SD gametype
cod5sh
General Member
Since: Nov 21, 2010
Posts: 6
Last: Jul 16, 2013
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Saturday, Mar. 30, 2013 03:23 pm
Hello to everyone,
i have sd map but there is one problem i can not solve

when i try to destroy flak gun at A, it explodes but it dont turns into destroyed model; same at B spot

Is there any way to make A and B flak guns visible only at SD?
I have added line script_gameobjectname - bombzone to destroyed model and to non-destroyed model, and this way in SD gametype model stays non-destroyed all the time even after explosion.

otherwise if i leave non-destroyed model without this line it shows up in dm, tdm, and other gametypes :(



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morgawr
General Member
Since: Dec 15, 2004
Posts: 374
Last: Oct 7, 2021
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Saturday, Mar. 30, 2013 05:07 pm
Sounds to me like you answered your own questions, but I wonder if you need to add the game objective bit to all the pieces
of the prefab I assume you have used. I myself would use the bsp editor to look at what they did with a stock map.
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