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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Accidental Remove
xXDzepniXx
General Member
Since: Jul 27, 2012
Posts: 28
Last: Jun 26, 2015
[view latest posts]
Level 2
Category: CoD2 SP Mapping
Posted: Monday, Mar. 18, 2013 05:00 am
I removed worldspawn in my map by accident now it won't compile and it won't let me back in the map in CoD Radiant it just says no worldspawn new map. Is there a way to bring back my old map or do I have to start from scratch D:
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 SP Mapping
Posted: Monday, Mar. 18, 2013 09:20 am
Open your .map file with notepad and add
"classname" "worldspawn"
Put it where your worldspawn settings are.
Example:
Code:
iwmap 4
// entity 0
{
"classname" "worldspawn"
"bouncefraction" ".4"
"sunlight" ".8"
"suncolor" ".55 .75 .8"
"sundirection" "-145 205 0"
"diffusefraction" ".5"
"sundiffusecolor" ".55 .75 .8"
"ambient" ".1"
"_color" "0.5 0.5 .62 1"
"northyaw" "90"
// brush 0
 {
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xXDzepniXx
General Member
Since: Jul 27, 2012
Posts: 28
Last: Jun 26, 2015
[view latest posts]
Level 2
Category: CoD2 SP Mapping
Posted: Monday, Mar. 18, 2013 04:38 pm
3st0nian writes...
Quote:
Open your .map file with notepad and add
"classname" "worldspawn"
Put it where your worldspawn settings are.
Example:
Code:
iwmap 4
// entity 0
{
"classname" "worldspawn"
"bouncefraction" ".4"
"sunlight" ".8"
"suncolor" ".55 .75 .8"
"sundirection" "-145 205 0"
"diffusefraction" ".5"
"sundiffusecolor" ".55 .75 .8"
"ambient" ".1"
"_color" "0.5 0.5 .62 1"
"northyaw" "90"
// brush 0
 {
As far as I been here on ModsOnline your the best person to come for information so far THANKS!
My map is all gray why?
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Ni3ls
General Member
Since: Nov 7, 2008
Posts: 256
Last: Sep 9, 2017
[view latest posts]
Level 5
Category: CoD2 SP Mapping
Posted: Monday, Mar. 18, 2013 06:33 pm
Does your map have a skybox?

Else use this (breakout map)
Code:
{
"northyaw" "90"
"_color" "1 .95 .95"
"ambient" "0.05"
"sundiffusecolor" "0.80 0.82 0.85"
"diffusefraction" "0.31"
"classname" "worldspawn"
"sundirection" "-137.8 305 0"
"suncolor" "0.9 0.95 1"
"sunlight" "1.5"
}
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xXDzepniXx
General Member
Since: Jul 27, 2012
Posts: 28
Last: Jun 26, 2015
[view latest posts]
Level 2
Category: CoD2 SP Mapping
Posted: Tuesday, Mar. 19, 2013 12:29 am
Ni3ls writes...
Quote:
Does your map have a skybox?

Else use this (breakout map)
Code:
{
"northyaw" "90"
"_color" "1 .95 .95"
"ambient" "0.05"
"sundiffusecolor" "0.80 0.82 0.85"
"diffusefraction" "0.31"
"classname" "worldspawn"
"sundirection" "-137.8 305 0"
"suncolor" "0.9 0.95 1"
"sunlight" "1.5"
}
It did and its fixed now thanks I have one more question for you I made my mortar team and it doesn't sound the same when fired and when it hits its destination it doesn't damage at all why?
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Ni3ls
General Member
Since: Nov 7, 2008
Posts: 256
Last: Sep 9, 2017
[view latest posts]
Level 5
Category: CoD2 SP Mapping
Posted: Tuesday, Mar. 19, 2013 09:27 am
Make a new thread for that and post your code so we can help you
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