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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Baricade
robert119966
General Member
Since: Feb 12, 2012
Posts: 19
Last: Feb 7, 2014
[view latest posts]
Level 1
Category: CoD2 Scripting
Posted: Tuesday, Feb. 26, 2013 04:56 pm
why script doesnt work ?

Code:

			barykada = spawn("script_model", self.origin);
			barykada setModel("xmodel/prop_crate_largeshipping1");
			barykada.angles = (self.angles);
			wait 60;
                        barykada delete();
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Johnno
General Member
Since: Mar 21, 2006
Posts: 160
Last: Dec 4, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Tuesday, Feb. 26, 2013 05:15 pm
Have u tried 'baricade' instead of 'barykada'
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twix90
General Member
Since: Jan 16, 2012
Posts: 15
Last: Apr 28, 2013
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Level 1
Category: CoD2 Scripting
Posted: Tuesday, Feb. 26, 2013 08:44 pm
why can't you do anything yourself?
copying scripts and ask other how put to your mod.
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Ni3ls
General Member
Since: Nov 7, 2008
Posts: 256
Last: Sep 9, 2017
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Level 5
Category: CoD2 Scripting
Posted: Wednesday, Feb. 27, 2013 11:05 am
Precache the model...
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MODSonline.com Forums : Call of Duty 2 : CoD2 Scripting

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