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Topic: elevtor |
flev93 |
General Member Since: Oct 12, 2010 Posts: 21 Last: Jan 20, 2013 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Wednesday, Jan. 16, 2013 11:19 pm |
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yoo again:D
so ive made an elevator in new zombie map its a box elevator not just a floor:)
so ive made the box, Pressed (N) targetname (elevator)
trigger box Pressed (N) Tagername -> (trig_elevator)
i seleted all sides by the way and then pressed N for elevator!
i have my ARENA file:
{
map "mp_godknows"
longname "^9evil^1.^7godknows"
gametype "tdm"
}
GSC file:
main();
{
maps\mp\_load::main();
thread elevator1();
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");
}
anthor GSC file named elevator:
main()
{
thread elevator();
}
elevator()
{
elevator=getent("elevator","targetname");
trig=getent("trig_elevator","targetname");
while(1)
{
trig waittill ("trigger");
elevator movez (896,7,1.9,1.9);
elevator waittill ("movedone");
wait(1);
elevator movez (-896,7,1.9,5);
elevator waittill ("movedone");
}
}
and i have my d3dbsp file ofc, when i make it into iwd file, i get error see console for details, bad sytax or somthing, my mate got it to work with just a floor elevator but i dont want that:) help someone:D:D
TANKYOU!
edited on Jan. 16, 2013 04:21 pm by flev93 |
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Category: CoD2 MP Mapping Posted: Thursday, Jan. 17, 2013 09:50 am |
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Use codetags;)
As I told you, you need to past the script in the mp_mapname.gsc
Code: main();
{
maps\mp\_load::main();
thread elevator1();
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");
}
elevator1()
{
elevator=getent("elevator","targetname");
trig=getent("trig_elevator","targetname");
while(1)
{
trig waittill ("trigger");
elevator movez (896,7,1.9,1.9);
elevator waittill ("movedone");
wait(1);
elevator movez (-896,7,1.9,5);
elevator waittill ("movedone");
}
}
I will explain the errors.
First u thread elevator(); But there is no thread called elevator(); in that script so it gives u an error.
Same thing for your second sript you posted.
You thread elevator();
But the thread is called elevator1(); Make sure you use the same names |
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flev93 |
General Member Since: Oct 12, 2010 Posts: 21 Last: Jan 20, 2013 [view latest posts] |
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flev93 |
General Member Since: Oct 12, 2010 Posts: 21 Last: Jan 20, 2013 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Thursday, Jan. 17, 2013 12:57 pm |
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no other mods/maps in MAIN/
ive done it how you told me to do it now :-
GSC FILE;
main();
{
maps\mp\_load::main();
thread elevator();
setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_france");
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
setCvar("r_glowbloomintensity0", ".25");
setCvar("r_glowbloomintensity1", ".25");
setcvar("r_glowskybleedintensity0",".3");
}
elevator()
{
elevator=getent("elevator","targetname");
trig=getent("trig_elevator","targetname");
while(1)
{
trig waittill ("trigger");
elevator movez (896,7,1.9,1.9);
elevator waittill ("movedone");
wait(1);
elevator movez (-896,7,1.9,5);
elevator waittill ("movedone");
}
}
then i go into game, /developer 1 /map mp_mapname!
error see console for etc
says: unknown function; (file 'maps/mp/gametypes/_menus.gsc', line 92)
endparty(); |
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extreem515 |
General Member Since: Jul 8, 2011 Posts: 34 Last: Apr 4, 2014 [view latest posts] |
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flev93 |
General Member Since: Oct 12, 2010 Posts: 21 Last: Jan 20, 2013 [view latest posts] |
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flev93 |
General Member Since: Oct 12, 2010 Posts: 21 Last: Jan 20, 2013 [view latest posts] |
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