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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: spawning in gun
grissim
General Member
Since: Mar 3, 2012
Posts: 15
Last: Sep 28, 2013
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Wednesday, Oct. 3, 2012 03:15 am
I have a mp_map i run it in mp_usermaps mod and demon mod but when i load it on mods like 82nd ow or charlie ow mod i spawn in a gun.What are the reasons for spawning in a gun other that zone source files they seem to be fine
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW MP Mapping
Posted: Wednesday, Oct. 3, 2012 09:10 am
grissim writes...
Quote:
I have a mp_map i run it in mp_usermaps mod and demon mod but when i load it on mods like 82nd ow or charlie ow mod i spawn in a gun.What are the reasons for spawning in a gun other that zone source files they seem to be fine


Missing models in the mod/map - Its likely the map you have includes the wrong models.

Can you post your Map GSC and zone file so we can see if you are indeed missing lines in Zone File?




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grissim
General Member
Since: Mar 3, 2012
Posts: 15
Last: Sep 28, 2013
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Wednesday, Oct. 3, 2012 01:28 pm
main()
{
//maps\mp\mp_yourmapname_fx::main();
maps\mp\_load::main();

//maps\mp\_compass::setupMiniMap("compass_map_mp_cav_slated");

// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "german";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "german";
game["axis_soldiertype"] = "german";
setdvar("compassmaxrange","2000");

}null
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grissim
General Member
Since: Mar 3, 2012
Posts: 15
Last: Sep 28, 2013
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Wednesday, Oct. 3, 2012 01:30 pm
mp_cav_slated.csv

// NOTE: If you add a comment, put a space after the double forward slash or you will get issues
col_map_mp,maps/mp/mp_Cav_slated.d3dbsp
rawfile,maps/mp/mp_Cav_slated.gsc
impactfx,mp_Cav_slated
sound,common,mp_Cav_slated,!all_mp
sound,generic,mp_Cav_slated,!all_mp
sound,voiceovers,mp_Cav_slated,!all_mp
sound,multiplayer,mp_Cav_slated,!all_mp
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault
xmodel,skybox_rhi1
//material,compass_map_mp_cav_slated
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grissim
General Member
Since: Mar 3, 2012
Posts: 15
Last: Sep 28, 2013
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Wednesday, Oct. 3, 2012 01:32 pm
localized_mp_cav_slated.csv

// NOTE: If you add a comment, put a space after the double forward slash or you will get issues
// This csv/ff is used so people with different language games can play together
ignore,code_post_gfx_mp
ignore,localized_code_post_gfx_mp
ignore,common_mp
ignore,localized_common_mp
include,mptypes_pacific
//material,compass_map_mp_cav_slated


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grissim
General Member
Since: Mar 3, 2012
Posts: 15
Last: Sep 28, 2013
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Wednesday, Oct. 3, 2012 01:42 pm
mp_cav_slated_load.csv

index,type,type,name,usage(KB),total(KB),parentStack
1, string,string,,0.0,0.0,
2, rawfile,rawfile,mp_cav_slated_load,0.0,0.0,
3,assetlist,assetlist,,0.0,0.0,


There is also some in zonesource/english/assetinfo
do you need those?
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW MP Mapping
Posted: Thursday, Oct. 4, 2012 08:31 pm
Code:
game["allies_soldiertype"] = "german"; game["axis_soldiertype"] = "german";


Thats your problem. Refer to this page to see what player model combination you can achieve:

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Players_Model
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grissim
General Member
Since: Mar 3, 2012
Posts: 15
Last: Sep 28, 2013
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Saturday, Oct. 6, 2012 01:44 am
main()
{
//maps\mp\mp_Cav_slated_fx::main();
maps\mp\_load::main();

//maps\mp\_compass::setupMiniMap("compass_map_mp_yourmapname");

// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "german";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "german";
alliesCharSet = tableLookup( "mp/mapsTable.csv", 0, getDvar( "mp_Cav_slated" ), 1 );
axisCharSet = tableLookup( "mp/mapsTable.csv", 0, getDvar( "mp_Cav_slated" ), 2 );


} made these changes.do I need a .csc and do I have to make a mp folder to place it in cause one does not exsist in clientscript
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grissim
General Member
Since: Mar 3, 2012
Posts: 15
Last: Sep 28, 2013
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Saturday, Oct. 6, 2012 01:50 am
mp_Cav_Slated,pacific,german,Cav_Slated,NO,0, CUSTOM_DESC_MAP_CAV_SLATED, compass_overlay_map_blank,SMALL,NO,NO

This is my mapstable line is this right?

did all of this but still in gun im hoping the .csc is the problem if so can you post what need to do to make that .csc and what eeds to go in it .im trying to end up with marines/german
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grissim
General Member
Since: Mar 3, 2012
Posts: 15
Last: Sep 28, 2013
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Monday, Oct. 8, 2012 03:56 am
Thanks factions corrected
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