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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: how....
jackc1990
General Member
Since: Aug 29, 2005
Posts: 233
Last: Nov 20, 2008
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Oct. 27, 2005 09:13 pm
i have looked at a topic that someone suggested but dont understand it....

how do i make it so it is russians vs germans...i know its to do with the gsc file....

what do i change
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Thursday, Oct. 27, 2005 09:32 pm
Ok... first... read this tutorial about .gsc files. It's all explained in there.. including how to set teams..
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Raulet007
General Member
Since: Jun 30, 2005
Posts: 83
Last: May 10, 2006
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Level 3
Category: CoDUO Mapping
Posted: Thursday, Oct. 27, 2005 09:32 pm
Multiplayer right??
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supersword
General Member
Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Oct. 27, 2005 10:11 pm
Yes, you don't need a gsc to define who is fighting who in SP, Except that you have to be fighting Germans in SP, there isn't an exception.
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Raulet007
General Member
Since: Jun 30, 2005
Posts: 83
Last: May 10, 2006
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Level 3
Category: CoDUO Mapping
Posted: Thursday, Oct. 27, 2005 10:14 pm
what do you mean? that you can be german in SP?[confused]
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supersword
General Member
Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Oct. 27, 2005 10:17 pm
No, from what I know, there may be mods that avoids this. But if you are mapping for SP, the enamy must always be Germans.
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jackc1990
General Member
Since: Aug 29, 2005
Posts: 233
Last: Nov 20, 2008
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Oct. 27, 2005 10:39 pm
still doesnt work...here is the gsc file


main()
{
// setCullFog (0, 16500, 0.7, 0.85, 1.0, 0);
ambientPlay("ambient_day");

// set the nighttime flag to be off
setcvar("sv_night", "0" );

maps\mp\_load::main();

level thread maps\mp\_tankdrive_gmi::main();
level thread maps\mp\_jeepdrive_gmi::main();
level thread maps\mp\_flak_gmi::main();

game["allies"] = "russian";
game["axis"] = "german";

game["russian_soldiertype"] = "conscript";
game["russian_soldiervariation"] = "normal";
game["german_soldiertype"] = "waffen";
game["german_soldiervariation"] = "normal";
}
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Thursday, Oct. 27, 2005 10:47 pm
Ok... does your .gsc file actually run?

Does the fog work? Do you hear the ambient sounds?
If not... make sure you've got your .gsc file in the right folder (/maps/mp, the same as your .bsp file) and you gave it the same name as your .bsp file.
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jackc1990
General Member
Since: Aug 29, 2005
Posts: 233
Last: Nov 20, 2008
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Oct. 27, 2005 10:48 pm
oh yeah it is the same...i have done 4 maps in total now...all the others is american vs german...i just want to change it to russian...what is wrong with the gsc
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jackc1990
General Member
Since: Aug 29, 2005
Posts: 233
Last: Nov 20, 2008
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Oct. 27, 2005 11:56 pm
any ideas
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