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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: how....
Maddogg8472
General Member
Since: Jun 18, 2004
Posts: 55
Last: Aug 22, 2008
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Friday, Oct. 28, 2005 12:12 am
your missing these lines from the end of your gsc:

game["allies"] = "american";
game["axis"] = "german";

game["russian_soldiertype"] = "airborne";
game["russian_soldiervariation"] = "winter";
game["german_soldiertype"] = "wehrmacht";
game["german_soldiervariation"] = "winter";

game["attackers"] = "allies";
game["defenders"] = "axis";


game["layoutimage"] = "mp_railyard";
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jackc1990
General Member
Since: Aug 29, 2005
Posts: 233
Last: Nov 20, 2008
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Level 4
Category: CoDUO Mapping
Posted: Friday, Oct. 28, 2005 12:55 am
Added, still didnt work, oh well
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joemax
General Member
Since: Jul 31, 2005
Posts: 95
Last: Dec 5, 2008
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Level 3
Category: CoDUO Mapping
Posted: Friday, Oct. 28, 2005 05:17 am
Just put this in...the rest should be default
Quote:

main()
{
ambientPlay("ambient_day");
maps\mp\_load::main();

level thread maps\mp\_tankdrive_gmi::main();
level thread maps\mp\_jeepdrive_gmi::main();
level thread maps\mp\_flak_gmi::main();

game["allies"] = "russian";
game["axis"] = "german";

}
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Friday, Oct. 28, 2005 07:30 am
Once again I ask the question:

Ok... does your .gsc file actually run?
Does the fog work? Do you hear the ambient sounds?
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jackc1990
General Member
Since: Aug 29, 2005
Posts: 233
Last: Nov 20, 2008
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Level 4
Category: CoDUO Mapping
Posted: Friday, Oct. 28, 2005 10:57 am
it works now, usually i test it without it being in a pk3....ie /map mp_xxxxxxxx

that then runs off the maps/mp/xxx.bsp


when i made the final pk3 it added everything, i wonder why it didnt read the gsc when it was just testing.
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