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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Compile ERROR!
VoTrex
General Member
Since: Sep 1, 2012
Posts: 2
Last: Sep 2, 2012
[view latest posts]
Level 0
Category: CoD Mapping
Posted: Sunday, Sep. 2, 2012 05:47 pm
Hello,

I have a problem if i want compile my map it doesn't make a .bsp i have windows 7 and this is the code
Quote:
\main\funfair.pk3 (28 files) C:/Program Files (x86)/Call of Duty/\main\fn_tower.pk3 (10 files) C:/Program Files (x86)/Call of Duty/\main\dufresne_v1.pk3 (9 files) C:/Program Files (x86)/Call of Duty/\main\deathrun_minecraft.pk3 (35 files) C:/Program Files (x86)/Call of Duty/\main\bash_only_v5.pk3 (126 files) C:/Program Files (x86)/Call of Duty/\main\BashAndGrav_v2d.pk3 (55 files) C:/Program Files (x86)/Call of Duty/\main\BashAndGrav_v2.pk3 (54 files) C:/Program Files (x86)/Call of Duty/\main\abbey_b.pk3 (12 files) C:/Program Files (x86)/Call of Duty//main C:/Program Files (x86)/Call of Duty/\main\localized_english_pak5.pk3 (46 files) C:/Program Files (x86)/Call of Duty/\main\localized_english_pak3.pk3 (7 files) C:/Program Files (x86)/Call of Duty/\main\localized_english_pak2.pk3 (9 files) C:/Program Files (x86)/Call of Duty/\main\localized_english_pak1.pk3 (3736 files ) C:/Program Files (x86)/Call of Duty/\main\localized_english_pak0.pk3 (1204 files ) File Handles: ---------------------- 32187 files in pk3 files models in world bsp: enabled model shadows: enabled model alpha shadows: enabled occluder merging: disabled area light backsplash: enabled smooth normals: enabled visual debugging: disabled keep visual only polys: disabled verbose messages: disabled debug lightmap areas: disabled debug lightmap bleeding: disabled poly in solid correction: enabled diffuse sunlighting: enabled point-sampled diffuse sun: enabled single-sample diffuse sun: disabled lightmap calculation: enabled extra alpha check: enabled max alpha pixels: 1024 find leafs for lights: enabled max polys: 1048576 max vertices: 4194304 max brushes: 262144 max occluders: 0 bsp poly split cost: 8 axis-aligned bsp threshold: 500 point light scale: 7500 linear light scale: 0.000125 light grid scale: 1 overbright scale: 2 one over min intensity: 255 hemicube edge size: 10 surface light step world: 16 surface light step sky: 128 Q3Map_ReadPortalFile: could not open '../../main/maps/1.prt' Druk op een toets om door te gaan. . .

Now What do i need to do? I never get a .prt when i save my map and stuff
Greets:D[puke][sniper]
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