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CoD4 MP Mapping
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CoD4 MP Mapping

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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername, novemberdobby
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Author Topic: Problems making MP_maps
AlejandroAC
General Member
Since: Aug 29, 2012
Posts: 2
Last: Sep 2, 2012
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Wednesday, Aug. 29, 2012 11:59 pm
attachment: application(15.3Kb)
Hello i'm new here. my name is Alejandro and i'm having problems making my mp_maps:



First my map changed to backlot but now I can run the map normally but with problems.

And we tried to run it on a server with a custom mod and get stuck with all the screen in red, but the first problem is compiling and building fastfiles so....

My map have all respawns, globalintermission, reflection probe, grid, and i did some tutos but no one worked. I did that of the backlot.gsc changing to mymap name and now have some new things:

First problem that i had and persist (compiling bsp) :

Quote:
.########################################### COMPILE BSP###########################################.. 1 archivo(s) copiado(s).CoD4Map v1.1 © 2002 Id Software Inc. / Infinity Ward---- cod2map --------- FS_Startup -----Current search path:C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/mainC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd(265 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd(33 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd(448 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd(230 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd(447 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd(66 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd(34 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd(416 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd(716 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd(765 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd(670 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd(1296 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd(1456 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd(1054 files)C:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//mainC:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//main_sharedC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/rawC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw_sharedC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devrawC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw_sharedC:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//playersC:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//rawC:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//raw_sharedC:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//devrawC:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//devraw_sharedC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (1048 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1466 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (2249 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (2937 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (2772 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (2971 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)C:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//raw/englishFile Handles:----------------------24242 files in iwd filesLoading map file C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_estonova.mapwriting C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_estonova.d3dprtfinding triangle windings...coalescing coincident windings...removing occluded winding fragments...assigning primary lights...finding sun shadow casters...splitting large windings...merging into concave windings...fixing t-junctions...tethering holes to their concave windings...building lightmap groups...assigning lightmaps...finding index mapping and snapping vertices...triangulating all windings...0 self-tjunctions fixed0 degenerate tris removedsmoothing normals...emitting triangles...triangulating all windings...0 self-tjunctions fixed0 degenerate tris removedsmoothing normals...emitting triangles...combining layered materials...0 vertices couldn't be merged because the textures point different waysemitting cells and portals...building curve/terrain collision...Adding brush neighbor bevels...Removing redundant brush collision planes...removed 0 brush sideselapsed time 0 secondsFinished processing world entityWriting C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_estonova.d3dbsp 1 seconds elapsed..########################################### COMPILE LIGHT###########################################..----- FS_Startup -----Current search path:C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/mainC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd(265 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd(33 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd(448 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd(230 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd(447 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd(66 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd(34 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd(416 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd(716 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd(765 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd(670 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd(1296 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd(1456 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd(1054 files)C:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//mainC:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//main_sharedC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/rawC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/raw_sharedC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devrawC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/devraw_sharedC:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//rawC:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//raw_sharedC:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//devrawC:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//devraw_sharedC:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (1048 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1466 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (2249 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (2937 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (2772 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (2971 files)C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)C:/Program Files (x86)/Activision/Call of Duty 4 - Modern Warfare//raw/englishFile Handles:----------------------24242 files in iwd filesusing map radiosityScale 2.5using default contrastGain 0.3building collision data...building collision took 0.0 seconds----------------------------------------Calculating sample areas...Finished in 0 seconds.----------------------------------------Getting radiosity color for each sample...Finished in 0 seconds.----------------------------------------Applying radiosity scale...Finished in 0 seconds.----------------------------------------Loading saved light transport for sky and radiosity...----------------------------------------Building light transport for light sources...Finished in 0 seconds.----------------------------------------Normalizing transport weights...Finished in 0 seconds.----------------------------------------Seeding sky light...Finished in 0 seconds.----------------------------------------Radiosity bounce 1...Finished in 0 seconds.----------------------------------------Radiosity bounce 2...Finished in 0 seconds.----------------------------------------Radiosity bounce 3...Finished in 0 seconds.----------------------------------------Radiosity bounce 4...Finished in 0 seconds.----------------------------------------Radiosity bounce 5...Finished in 0 seconds.----------------------------------------Radiosity bounce 6...Finished in 0 seconds.----------------------------------------Finding lightmap bleeding...Finished in 0 seconds.----------------------------------------Building final lightmaps...Finished in 1 seconds.----------------------------------------Calculating ground lighting for static models...Finished in 0 seconds.Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty 4 -Modern Warfare\raw\maps\mp\mp_estonova.grid' not found.Vis cache logfile 'C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_estonova.vclog' not found; using static model origins only.Using 40260 grid points from grid logfile 'C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\mp_estonova.grid_auto'.Light grid sample point file 'C:\Program Files (x86)\Activision\Call of Duty 4 -Modern Warfare\raw\maps\mp\mp_estonova.grid_not' not found.----------------------------------------Calculating light grid...Finishing in 0 seconds----------------------------------------Quartizing light grid colors...----------------------------------------Improving quantization...Finished in 1 seconds.----------------------------------------Enconding light grid...Entire light compiled finished in 5 secondsNo se esperaba \Activision\Call en este momento


(It was not expected \Activision\Call now)


Now i have the same problem building fast file:

Quote:
Fastfile 1 of 1, "mp_estonova2": [ver. 5] process...link...compress...save...done. No se esperaba \Activision\Call en este momento


(It was not expected \Activision\Call now)




errors in console:

http://imm.io/BHPF
http://imm.io/BHPM
http://imm.io/BHPV
http://imm.io/BHQ1
http://imm.io/BHQ5
http://imm.io/BHQb



here the .gsc:

Quote:
main() { maps\mp\mp_farm_fx::main(); maps\createart\mp_farm_art::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_farm"); //setExpFog(300, 1400, 0.5, 0.5, 0.5, 0); ambientPlay("ambient_farm"); //VisionSetNaked( "mp_farm" ); game["allies"] = "sas"; game["axis"] = "russian"; game["attackers"] = "allies"; game["defenders"] = "axis"; game["allies_soldiertype"] = "woodland"; game["axis_soldiertype"] = "woodland"; setdvar( "r_specularcolorscale", "5" ); setdvar("compassmaxrange","2000"); }



and the fx.gsc;

Quote:
main() { level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" ); level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" ); level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_farm" ); level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" ); level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" ); //ambient runners level._effect[ "rain_splash_mp_farm" ] = loadfx( "ambient_runners/mp_farm_rain_splash01" ); level._effect[ "water_noise_ud" ] = loadfx( "ambient_runners/mp_farm_water_noise_ud01" ); level._effect[ "water_noise" ] = loadfx( "ambient_runners/mp_farm_water_noise01" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_farm_fx::main(); #/ }



I think i posted everything if u need anything more for help me please tell it and i will post it

Thnx for the help


Ale ^^
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AlejandroAC
General Member
Since: Aug 29, 2012
Posts: 2
Last: Sep 2, 2012
[view latest posts]
Level 0
Category: CoD4 MP Mapping
Posted: Sunday, Sep. 2, 2012 11:46 pm
anyone can help me please?
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FzBr.Dark
General Member
Since: Jan 23, 2011
Posts: 77
Last: May 22, 2013
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, Sep. 3, 2012 09:41 am
Ok, looking in your files i've found some problems.

1. Update the file mp_estonova2.gsc
Code:

main()
{
    maps\mp\mp_estonova2_fx::main();
    //maps\createart\mp_farm_art::main(); 
    maps\mp\_load::main(); 
    maps\mp\_compass::setupMiniMap("compass_map_mp_farm"); 
    //setExpFog(300, 1400, 0.5, 0.5, 0.5, 0); 
    ambientPlay("ambient_farm"); 
    //VisionSetNaked( "mp_farm" ); 
    game["allies"] = "sas";
    game["axis"] = "russian";
    game["attackers"] = "allies";
    game["defenders"] = "axis";
    game["allies_soldiertype"] = "woodland";
    game["axis_soldiertype"] = "woodland";
    setdvar( "r_specularcolorscale", "5" );
    setdvar("compassmaxrange","2000");
}

2-Update the file mp_estonova2_fx.gsc
Code:

main()
{ 
    if ( getdvar( "r_reflectionProbeGenerate" ) == "1" )
		return;
    
    level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
    level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
    level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
    level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
    level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_farm" );
    level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" );
    level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" );
    //ambient runners level._effect[ "rain_splash_mp_farm" ] = loadfx( "ambient_runners/mp_farm_rain_splash01" );
    level._effect[ "water_noise_ud" ] = loadfx( "ambient_runners/mp_farm_water_noise_ud01" );
    level._effect[ "water_noise" ] = loadfx( "ambient_runners/mp_farm_water_noise01" );

}


add the following lines in your zone files.

rawfile,maps/mp/mp_estonova2_fx.gsc
fx,weather/rain_mp_farm
fx,weather/lightning_mp_farm
fx,misc/cgoshp_drips_a
fx,ambient_runners/mp_farm_water_noise_ud01
fx,ambient_runners/mp_farm_water_noise01
rawfile,vision/mp_estonova2.vision
rawfile,maps/createfx/mp_estonova2_fx.gsc
include,mptypes_woodland

RECOMPILE THE REFLECTIONS

I saw that you don't have the correct respawn points for team deathmatch . If you're having problems creating your spawn point read the tutorial :

http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Adding_Entities
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