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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: minimap problem
arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Thursday, Aug. 23, 2012 11:05 pm
Hi guys,

I have a problem with my minimap, which is strange as this is far from my first map and never had this problem before,
I've followed all the tut's and still get the same results.

I start my map, mods>usermaps/launch, then I bring up the console and type /devmap mp_jungle (map loads fine)
In-game I bring up the console again and type /exec minimap, (works fine) but when I put in /scr_minimap_height 10000
nothing happens, it does not give me the overhead view to take the screenshot for my minimap.

I've also tried running it from the launcher with all the correct settings with +devmap mp_jungle but all I get is

Code:
FAILED TO EXECUTE: ../CoDWaWmp +set fs_game mods/mp_usermaps +set thereisacow 1 +set developer 1 +set developer_script 1  +devmap mp_jungle


Does anyone have any ideas?

Thanx, Ian.
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Friday, Aug. 24, 2012 07:37 am
Hi Ian.

Good to see you are still about. And happy belated birthday for the other day!

As to your problem, sounds like you don't have one or more of your minimap corners placed correctly. That is usually the cause of minimap height not taking up into the skybox.

When I try and fix minimap corners for someone, I usually spawn some kind of model at the minimap corners, so I can visually see where they are. Then I move them from there. Helps with sighting them.

BTW - there is no point having +set thereisacow 1 in your commandline when you use devmap. thereisacow is mainly to allow cheats. But as you have devmap on, they work anyway.

EDIT -

I dug up my old model script if you want to use it:

Put this code in your level.script:

Code:
main()
{
	//---------------- snip ----------------

	precacheModel( "vehicle_stuka_flying" );
	thread modelSetup();
}

modelSetup()
{
	
	corners = getEntArray( "minimap_corner", "targetname" );
	if( isDefined( corners ) )
		for( i=0; i < corners.size; i++ )
		{
			stuka = spawn( "script_model", corners[i].origin );
			stuka setModel( "vehicle_stuka_flying" );
		}

}


Remove it once you're done with the minimap.

edited on Aug. 24, 2012 01:05 am by Tally
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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Friday, Aug. 24, 2012 10:54 am
Thanx Tally, will give it a go, I hope everything is well with you.

Ian.
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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Friday, Aug. 24, 2012 09:05 pm
Well! I still can't get it to work, I've raised the height of my skybox, and even tried the minimap corners in the opposite corners.

.gsc

Code:
// #include common_scripts\utility;
#include maps\mp\_utility;


main()
{

    maps\mp\_interactive_objects::init();
    maps\mp\_load::main();
    // maps\mp\_bobbing_obj::main();
    maps\mp\mp_jungle_sfx::main();
    maps\mp\mp_jungle_fx::main();

    // maps\mp\_compass::setupMiniMap("compass_map_mp_jungle");
 
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
    game["allies"] = "marines";
    game["axis"] = "japanese";
    game["attackers"] = "axis";
    game["defenders"] = "allies";
    game["allies_soldiertype"] = "pacific";
    game["axis_soldiertype"] = "pacific";

    setdvar("compassmaxrange","2100");

// enable new spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);

}


.csv zone file

Code:
// NOTE: If you add a comment, put a space after the double forward slash or you will get issues,,


col_map_mp,maps/mp/mp_jungle.d3dbsp,,


rawfile,maps/mp/mp_jungle.gsc,,
rawfile,maps\mp\mp_jungle_fx.gsc
rawfile,maps/mp/mp_jungle_sfx.gsc
rawfile,maps/mp/_interactive_objects.gsc
rawfile,clientscripts/mp/mp_jungle.csc
rawfile,vision/mp_jungle.vision
rawfile,maps/mp/_bobbing_obj.gsc


include,mptypes_pacific


fx,destructibles/fx_barrelexp_mp
fx,destructibles/fx_barrel_ignite
fx,destructibles/fx_barrel_fire_top

fx,maps/mp_maps/fx_mp_fire_medium
fx,maps/mp_maps/fx_mp_insect_swarm
fx,maps/mp_maps/fx_mp_smoke_brush_smolder_sm
fx,maps/mp_maps/fx_mp_water_fall_sm
fx,maps/mp_maps/fx_mp_water_fall_puddle_splash
fx,maps/mp_maps/fx_mp_fog_rolling_thick_small_area
fx,maps/mp_maps/fx_mp_seagulls_circling
fx,explosions/grenadeExp_dirt


sound,mines,mp_jungle,all_mp
sound,common,mp_jungle,!all_mp
sound,generic,mp_jungle,!all_mp
sound,voiceovers,mp_jungle,!all_mp
sound,multiplayer,mp_jungle,!all_mp
sound,vehicles,veh_mp,all_mp
sound,mp_jungle,mp_jungle,all_mp


stringtable,mp/mapstable.csv


// material,loadscreen_mp_jungle
// material,compass_map_mp_jungle
// material,compass_overlay_map_blank


xmodel,skybox_mp_knee
xmodel,exploding_barrel_test_d


mapstable

Code:
# Map Data Table,,,,,,,,,,

a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10
maxnum_map,13,,,,,,,,,
#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#mapoverlay,#map size description,#vehicles,#splitscreen 

mp_jungle,marines,german,jungle,loadscreen_mp_jungle,13,jungle,compass_overlay_map_mp_blank,MEDIUM,NO,NO 


If more info is needed let me know, anything to get this minimap working

Thanx, Ian.
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Saturday, Aug. 25, 2012 03:13 pm
Well, none of the listed assets you list will prevent the built-in function of scr_minimap_height working properly if they aren't in your fast file. The only things that prevent it are:

1. If your minimap corners don't draw a perfect square;

2. Some mods prevent it working (for some reason).

So, I suggest you look closely at your minimap corners - make sure they are drawing a perfect square, with a corner at diagonally opposite corners to each other.

And try it without any mod in your mod folder.

edited on Aug. 25, 2012 08:13 am by Tally
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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Saturday, Aug. 25, 2012 04:26 pm
OK! Thanx Tally will try that now. I did notice in launcher that it was showing the ace mod but the mod specific map box is not ticked so I assume thats ok and it means its not using a mod when compiling. I even tried my test.map. I put minimap corners in the correct places, made sure my skybox had no leaks and was high enough, all the console commands worked fine except for "/scr_minimap_height 10000". So it's not just restricted to one map, it would appear that it happens with every map, so now I am getting really worried. without minimaps that means I can't release "mp_ripper_1888".

If need be I will put up a screenshot of how I put my minimap corners in.

Thanx Tally.

Ian.

Here is the screenshot of how I do minimap corners, once in place and at the same height I delete the caulked brush.

edited on Aug. 25, 2012 09:45 am by arachnofang[url=]screenshot
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{GITS}TheCleaner
General Member
Since: Apr 8, 2012
Posts: 58
Last: Oct 4, 2013
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Saturday, Aug. 25, 2012 04:48 pm
Maybe remove the Ace mod?

Try this tutorial, might help you [wink]

http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Minimap
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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Saturday, Aug. 25, 2012 04:51 pm
[biggrin] Thats the one I've always used.

Thanx, Ian.
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ashily
General Member
Since: Sep 17, 2012
Posts: 1
Last: Sep 17, 2012
[view latest posts]
Level 0
Category: CoDWW MP Mapping
Posted: Monday, Sep. 17, 2012 10:07 am
This problem is complex.


r4i sdhc 3dssupport 3DS V4.3.0-10.ACE3DS Pluscan work on 3DS LL/3DS XL r4i gold 3dsr4 3ds4.3.0-10 update relased!
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