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Topic: Bad command byte |
extreem515 |
General Member Since: Jul 8, 2011 Posts: 34 Last: Apr 4, 2014 [view latest posts] |
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Tally |
General Member Since: Apr 21, 2005 Posts: 819 Last: Oct 26, 2012 [view latest posts] |
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Category: CoD2 Scripting Posted: Wednesday, Aug. 22, 2012 07:05 pm |
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extreem515 writes...Quote: Why 5 minut after start map I cant join server/? It show error cl_parsegamestate Bad command byte. Why is iT?
What I should change in mod? This is zombies server. With nnew mod.
Your server is COD2 version 1.0, and you have exceeded the 16k gamestate. There are only 2 things you can do:
1. try to remove a lot of stuff - weapons, fx, and materials/image files - to try to get it down under the 16k gamestate;
2 Upgrade your server to COD2 version 1.3 and you will then have 128k of gamestate to play with. |
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extreem515 |
General Member Since: Jul 8, 2011 Posts: 34 Last: Apr 4, 2014 [view latest posts] |
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Tally |
General Member Since: Apr 21, 2005 Posts: 819 Last: Oct 26, 2012 [view latest posts] |
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Category: CoD2 Scripting Posted: Saturday, Sep. 1, 2012 12:00 pm |
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extreem515 writes...Quote: How much gamestate is in 1.2 version?
How check gamestate mod?
I can delete something from mod but I dont know how much I should delete.
The COD2 1.2 patch was broken. The gamestate was supposed to have been increase to 128k, but in fact it was still at 16k. Also, Punkbuster was broken. This was posted by fourzerotwo just before the release of the 1.3 test, acknowledging that the gamestate update and PunkBuster were both broken in the 1.2 patch:
fourzerotwo writes...Quote: The last update on this was that it is in testing and will be released when finished testing. There have been no further updates to this news because there have been no further updates. There were some issues discovered during testing, which is why we test updates before they are released, which have caused it to under go further testing.
It has finished testing however, and will be released when ready. Of course we never give out release dates or time frames so please don't expect one.
This update, as stated before will include the fix for the issue keeping Modders from using the increased 128k gamestate as well as a fix for the PB Guid issue.
http://www.10-78.com/forums/showthread.php?t=6287
As for clearing stuff out of your mod in order to try to get the gamestate down, it is essentially FX and models you have to cull back on. You could try doing what we did back in 2006 which was to edit all of the stock maps's FX, by turning them all off. That helps. Do the same with any cusotm maps you intend to run.
Models - this includes models in custom weapon files. If your mod has custom weapons, you will essentially be forced to cut some from your mod. |
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black3r |
General Member Since: May 14, 2011 Posts: 2 Last: Sep 1, 2012 [view latest posts] |
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Tally |
General Member Since: Apr 21, 2005 Posts: 819 Last: Oct 26, 2012 [view latest posts] |
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Category: CoD2 Scripting Posted: Saturday, Sep. 1, 2012 12:50 pm |
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black3r writes...Quote: Hi thanks for your reply.
But i cant delete models/fx because i have cod2 zom mod on 1.0 and rank system, and mutch weapons for rank..
Maybe if i will delete all custom weapons from weapons menu will help?
Idk... i am thinking to switch to 1.2 because i think its 128k gamestate.
Maybe exist any patch to 1.0 or 1.2 to repair 16k gamestate bug?
Thx for answer
There is no known legitimate fix for 1.0 or 1.2. I know of some programmers who have hacked the executable and fixed it that way, but I wont recommend it as it is illegal.
BTW - the only difference between 1.0 and 1.2 is some new maps (Rostov and Rhine) and some changes to the stock gametypes. Other than that, in terms of the actual game limits etc, there is no difference. |
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black3r |
General Member Since: May 14, 2011 Posts: 2 Last: Sep 1, 2012 [view latest posts] |
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Category: CoD2 Scripting Posted: Saturday, Sep. 1, 2012 01:02 pm |
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Thanks for reply :)
One significant difference its fast DL on 1.2
I have 2 more questions for you...
Scripts can do badcomand byte? or only models/fx/weapons ?
Quote: I know of some programmers who have hacked the executable and fixed it that way, but I wont recommend it as it is illegal.
Why its illegal ? |
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Tally |
General Member Since: Apr 21, 2005 Posts: 819 Last: Oct 26, 2012 [view latest posts] |
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Category: CoD2 Scripting Posted: Saturday, Sep. 1, 2012 01:54 pm |
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black3r writes...Quote: Thanks for reply :)
One significant difference its fast DL on 1.2
I have 2 more questions for you...
Scripts can do badcomand byte? or only models/fx/weapons ?
Quote: I know of some programmers who have hacked the executable and fixed it that way, but I wont recommend it as it is illegal.
Why its illegal ?
It's illegal because the mod tools EULA says it is:
Quote: - New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files.
And, yes, scripts can lead to exceeding gamestate when gamestate is already being thrashed for other reasons. But the main culprits are FX and models. |
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serthy |
General Member Since: Sep 8, 2010 Posts: 482 Last: Jun 28, 2013 [view latest posts] |
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