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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername, novemberdobby
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Author Topic: cod4ma crash
Josh-Xenu
General Member
Since: May 27, 2012
Posts: 54
Last: May 18, 2013
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Tuesday, Aug. 21, 2012 11:34 am
I tried to compile a map and whenever it says
building lightmap groups
an error message comes up
: cod4map has stoped working
i searched but found nothing:
BSP Compile Log:

Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_trim_metalconduit' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_window3' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_window3' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_window3' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_window3' is missing
Material 'ma_window3' is missing
Material 'ma_window3' is missing
Material 'ma_wall_white_tile' is missing
Material 'ma_window3' is missing
Material 'ma_window3' is missing
WARNING: No collision map file for script_vehicle "vehicle_blackhawk"
WARNING: No collision map file for script_vehicle "vehicle_blackhawk"
WARNING: No collision map file for script_vehicle "vehicle_m1a1_abrams"
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\map_source\sp_palmtree.lin


================================


finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
ERROR: Lightmap for surface needs to be 539x76, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.1
In map C:\Program Files (x86)\Activision\map_source\sp_palmtree.map on entity 0
brush 13 at -27058 -32867 2
ERROR: Lightmap for surface needs to be 525x449, which is larger than 512x512; t
ry multiplying sampleScale by at least 1.1
In map C:\Program Files (x86)\Activision\map_source\sp_palmtree.map on entity 0
brush 13 at -28631 -40273 2
ERROR: Lightmap for surface needs to be 529x78, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.1
In map C:\Program Files (x86)\Activision\map_source\sp_palmtree.map on entity 0
brush 13 at -27742 -29945 -70
ERROR: Lightmap for surface needs to be 539x98, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.1
In map C:\Program Files (x86)\Activision\map_source\sp_palmtree.map on entity 0
brush 13 at -27085 -32591 -70
ERROR: Lightmap for surface needs to be 617x449, which is larger than 512x512; t
ry multiplying sampleScale by at least 1.3
In map C:\Program Files (x86)\Activision\map_source\sp_palmtree.map on entity 0
brush 13 at -27449 -40474 -70
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 21 at -17318
-34066 90
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 26 at -17319
-34065 26
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 20 at -17382
-34066 90
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 25 at -17383
-34065 26
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 23 at -17174
-34082 90
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 24 at -17182
-34081 26
ERROR: Lightmap for surface needs to be 525x3, which is larger than 512x512; try
multiplying sampleScale by at least 1.1
In map C:\Program Files (x86)\Activision\map_source\sp_palmtree.map on entity 0
brush 13 at -28877 -48368 1
ERROR: Lightmap for surface needs to be 617x5, which is larger than 512x512; try
multiplying sampleScale by at least 1.3
In map C:\Program Files (x86)\Activision\map_source\sp_palmtree.map on entity 0
brush 13 at -27400 -48368 -35
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 23 at -18199
-31230 90
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 24 at -18207
-31229 26
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 21 at -18343
-31214 90
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 26 at -18344
-31213 26
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 20 at -18402
-31214 90
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 20 at -18410
-31214 90
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 25 at -18402
-31214 26
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP
or NATURAL buttons in the surface dialog.
In map prefabs/fallujah/bldgs/house_2story_03.map on entity 0 brush 25 at -18411
-31213 26
assigning primary lights...
finished in 5 seconds
finding sun shadow casters...
splitting large windings...
merging into concave windings...
finished in 6 seconds
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/main
C:\Program Files (x86)\Activision\main\vf_escape.iwd (24 files)
C:\Program Files (x86)\Activision\main\mp_fnrp_industry.iwd (59 files)
C:\Program Files (x86)\Activision\main\iw_13.iwd (265 files)
C:\Program Files (x86)\Activision\main\iw_12.iwd (33 files)
C:\Program Files (x86)\Activision\main\iw_11.iwd (448 files)
C:\Program Files (x86)\Activision\main\iw_10.iwd (230 files)
C:\Program Files (x86)\Activision\main\iw_09.iwd (447 files)
C:\Program Files (x86)\Activision\main\iw_08.iwd (66 files)
C:\Program Files (x86)\Activision\main\iw_07.iwd (34 files)
C:\Program Files (x86)\Activision\main\iw_06.iwd (416 files)
C:\Program Files (x86)\Activision\main\iw_05.iwd (716 files)
C:\Program Files (x86)\Activision\main\iw_04.iwd (765 files)
C:\Program Files (x86)\Activision\main\iw_03.iwd (670 files)
C:\Program Files (x86)\Activision\main\iw_02.iwd (1296 files)
C:\Program Files (x86)\Activision\main\iw_01.iwd (1456 files)
C:\Program Files (x86)\Activision\main\iw_00.iwd (1054 files)
C:\Program Files (x86)\Activision\main\cells.iwd (8 files)
C:/Program Files (x86)/Activision//main
C:/Program Files (x86)/Activision//main_shared
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/raw
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/raw_shared
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/devraw
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/devraw_shared
C:/Program Files (x86)/Activision//raw
C:/Program Files (x86)/Activision//raw_shared
C:/Program Files (x86)/Activision//devraw
C:/Program Files (x86)/Activision//devraw_shared
C:\Program Files (x86)\Activision\main\localized_english_iw06.iwd (7 files)
C:\Program Files (x86)\Activision\main\localized_english_iw05.iwd (1338 files)
C:\Program Files (x86)\Activision\main\localized_english_iw04.iwd (1730 files)
C:\Program Files (x86)\Activision\main\localized_english_iw03.iwd (3705 files)
C:\Program Files (x86)\Activision\main\localized_english_iw02.iwd (3483 files)
C:\Program Files (x86)\Activision\main\localized_english_iw01.iwd (3181 files)
C:\Program Files (x86)\Activision\main\localized_english_iw00.iwd (2903 files)
C:/Program Files (x86)/Activision//raw/english

File Handles:
----------------------
24334 files in iwd files

Could not load file 'C:\Program Files (x86)\Activision\raw\maps\sp_palmtree.d3db
sp'
.
.
###########################################
CONNECTING PATHS
###########################################
.
.
Access is denied.
.
.
###########################################
DONE
###########################################
.
.
Press any key to continue . . .
Share |
Johnno
General Member
Since: Mar 21, 2006
Posts: 139
Last: May 5, 2013
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Wednesday, Aug. 22, 2012 03:24 am
I think that you first need to fix the leak

**********************
******* leaked *******
**********************
Share |
Josh-Xenu
General Member
Since: May 27, 2012
Posts: 54
Last: May 18, 2013
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Wednesday, Aug. 22, 2012 06:29 am
Never mind

edited on Aug. 22, 2012 06:53 am by Josh-Xenu
Share |
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