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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword
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Author Topic: My AI won't walk through the doors inside house
Matthew089
General Member
Since: Jan 13, 2009
Posts: 12
Last: Aug 20, 2012
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Level 1
Category: CoDUO Mapping
Posted: Thursday, Aug. 16, 2012 12:37 am
Hi! I've got some problem. I connect my AI to the node inside the house, but he won't walk through the doors [confused]
Every nodes works great but not these between outside and inside house.
There are some screens:




Please, help[cry]
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Matthew089
General Member
Since: Jan 13, 2009
Posts: 12
Last: Aug 20, 2012
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Level 1
Category: CoDUO Mapping
Posted: Friday, Aug. 17, 2012 12:37 pm
refresh
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Matthew089
General Member
Since: Jan 13, 2009
Posts: 12
Last: Aug 20, 2012
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Level 1
Category: CoDUO Mapping
Posted: Monday, Aug. 20, 2012 02:56 am
ref[cry][cry][cry][cry]
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explo32
General Member
Since: May 8, 2008
Posts: 58
Last: May 9, 2013
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Level 3
Category: CoDUO Mapping
Posted: Monday, Aug. 20, 2012 03:34 am
I don't make maps for UO, but maybe try connecting these nodes? Or make less of them.
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Matthew089
General Member
Since: Jan 13, 2009
Posts: 12
Last: Aug 20, 2012
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Level 1
Category: CoDUO Mapping
Posted: Monday, Aug. 20, 2012 04:11 am
explo32 writes...
Quote:
I don't make maps for UO, but maybe try connecting these nodes? Or make less of them.

I tried :(
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 182
Last: May 24, 2013
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Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Monday, Aug. 20, 2012 04:26 am
It seems that you have a script_brushmodel between these 2 nodes.
AI usually dont want to move through them.
Select script_brushmodel, press N to bring up entity editor, check dynamicpath box. In your script you must use something like this:

wall = getent("mywall", "targetname");
wall connectpaths();

Dont know if it works, as I havent mapped for vCod/UO much.
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Matthew089
General Member
Since: Jan 13, 2009
Posts: 12
Last: Aug 20, 2012
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Level 1
Category: CoDUO Mapping
Posted: Monday, Aug. 20, 2012 12:28 pm
3st0nian writes...
Quote:
It seems that you have a script_brushmodel between these 2 nodes.
AI usually dont want to move through them.
Select script_brushmodel, press N to bring up entity editor, check dynamicpath box. In your script you must use something like this:

wall = getent("mywall", "targetname");
wall connectpaths();

Dont know if it works, as I havent mapped for vCod/UO much.

You are great, dude! Thank U very much!

edited on Aug. 20, 2012 12:29 pm by Matthew089
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MODSonline.com Forums : Call of Duty : CoDUO Mapping

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