Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 82 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: My AI won't walk through the doors inside house
Matthew089
General Member
Since: Jan 13, 2009
Posts: 12
Last: Aug 20, 2012
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Thursday, Aug. 16, 2012 07:37 am
Hi! I've got some problem. I connect my AI to the node inside the house, but he won't walk through the doors [confused]
Every nodes works great but not these between outside and inside house.
There are some screens:




Please, help[cry]
Share |
Matthew089
General Member
Since: Jan 13, 2009
Posts: 12
Last: Aug 20, 2012
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Friday, Aug. 17, 2012 07:37 pm
refresh
Share |
Matthew089
General Member
Since: Jan 13, 2009
Posts: 12
Last: Aug 20, 2012
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Monday, Aug. 20, 2012 09:56 am
ref[cry][cry][cry][cry]
Share |
explo32
General Member
Since: May 8, 2008
Posts: 67
Last: Jan 7, 2015
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Aug. 20, 2012 10:34 am
I don't make maps for UO, but maybe try connecting these nodes? Or make less of them.
Share |
Matthew089
General Member
Since: Jan 13, 2009
Posts: 12
Last: Aug 20, 2012
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Monday, Aug. 20, 2012 11:11 am
explo32 writes...
Quote:
I don't make maps for UO, but maybe try connecting these nodes? Or make less of them.

I tried :(
Share |
3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Monday, Aug. 20, 2012 11:26 am
It seems that you have a script_brushmodel between these 2 nodes.
AI usually dont want to move through them.
Select script_brushmodel, press N to bring up entity editor, check dynamicpath box. In your script you must use something like this:

wall = getent("mywall", "targetname");
wall connectpaths();

Dont know if it works, as I havent mapped for vCod/UO much.
Share |
Matthew089
General Member
Since: Jan 13, 2009
Posts: 12
Last: Aug 20, 2012
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Monday, Aug. 20, 2012 07:28 pm
3st0nian writes...
Quote:
It seems that you have a script_brushmodel between these 2 nodes.
AI usually dont want to move through them.
Select script_brushmodel, press N to bring up entity editor, check dynamicpath box. In your script you must use something like this:

wall = getent("mywall", "targetname");
wall connectpaths();

Dont know if it works, as I havent mapped for vCod/UO much.

You are great, dude! Thank U very much!

edited on Aug. 20, 2012 12:29 pm by Matthew089
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty : CoDUO Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»