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Forum: All Forums : Quake 4
Category: Q4 Mapping
Quake 4 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: 3dsmax or maya level creating, and q4 vs d3?
Anonymous
General Member
Since: Nov 22, 2003
Posts: 31
Last: Dec 6, 2017
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Level 2
Category: Q4 Mapping
Posted: Tuesday, Oct. 25, 2005 12:08 pm
Can i create my level in 3dsmax or maya then import it to q4 or doom 3?, is the scripting language here the same as doom3, if not, which is more powerful?, i want to create my own specialized advanced ai.
Thanks for advance.
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foyleman
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Since: Nov 7, 2001
Posts: 95762
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Category: Q4 Mapping
Posted: Tuesday, Oct. 25, 2005 12:22 pm
Looks like I missed out on some permissions. Please register and login to continue posting to our forums.

Anyway...

I don't know of much as of yet, but here is what I found for you:

- Maya MAP Plugin
http://www.quakerally.com/files/mapexport.shtml

- MAP Export for Maya 6.0 v1
http://www.indiegameresources.com/e107/download.php?view.172

- DOOM 3 World Maya forums
http://www.doom3world.org/phpbb2/viewforum.php?f=52&
** also check out the other doom 3 world forums.

I hope this helps.
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PigSkin
General Member
Since: Nov 7, 2005
Posts: 2
Last: Nov 23, 2005
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Level 0
Category: Q4 Mapping
Posted: Monday, Nov. 7, 2005 04:51 pm
Look in your Q4 directoryand you will see MayaImportx86.dll.


Not sure how it works or if its what you want


GL

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MODSonline.com Forums : Quake 4 : Q4 Mapping

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