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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername, novemberdobby
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Author Topic: BSP Problem #2
Josh-Xenu
General Member
Since: May 27, 2012
Posts: 54
Last: May 18, 2013
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Tuesday, Aug. 14, 2012 03:14 pm
I trying to compile another map
but i keep getting lightmap errors
I tried making the sky smaller
but it did'nt work i also tried making the Lightgrid and Ambient brushes bigger but the did'nt work.
Heres my BSP Compile Log


Heres the error:
ERROR: Lightmap for surface needs to be 5x596, which is larger than 512x512; try
multiplying sampleScale by at least 1.2
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12643 -5791 1140
ERROR: Lightmap for surface needs to be 5x671, which is larger than 512x512; try
multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12643 15303 1140
ERROR: Lightmap for surface needs to be 8x705, which is larger than 512x512; try
multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12766 15838 1140
ERROR: Lightmap for surface needs to be 31x733, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.5
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -13294 15384 1140
ERROR: Lightmap for surface needs to be 36x596, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.2
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -13204 -5791 1140
ERROR: Lightmap for surface needs to be 671x31, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12610 15303 695
ERROR: Lightmap for surface needs to be 705x3, which is larger than 512x512; try
multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12610 15838 250
ERROR: Lightmap for surface needs to be 596x31, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.2
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12610 -5787 694
assigning primary lights...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
ERROR: Lightmap 1240x1125 is larger than 512x512; need a sampleScale of at least
2.5
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at -2023 -16723 16
lightmap allocation failed... may be out of lightmap memory
.
.
###########################################

Heres the Compile Log
.
1 file(s) copied.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/main
C:\Program Files (x86)\Activision\main\vf_escape.iwd (24 files)
C:\Program Files (x86)\Activision\main\mp_fnrp_industry.iwd (59 files)
C:\Program Files (x86)\Activision\main\iw_13.iwd (265 files)
C:\Program Files (x86)\Activision\main\iw_12.iwd (33 files)
C:\Program Files (x86)\Activision\main\iw_11.iwd (448 files)
C:\Program Files (x86)\Activision\main\iw_10.iwd (230 files)
C:\Program Files (x86)\Activision\main\iw_09.iwd (447 files)
C:\Program Files (x86)\Activision\main\iw_08.iwd (66 files)
C:\Program Files (x86)\Activision\main\iw_07.iwd (34 files)
C:\Program Files (x86)\Activision\main\iw_06.iwd (416 files)
C:\Program Files (x86)\Activision\main\iw_05.iwd (716 files)
C:\Program Files (x86)\Activision\main\iw_04.iwd (765 files)
C:\Program Files (x86)\Activision\main\iw_03.iwd (670 files)
C:\Program Files (x86)\Activision\main\iw_02.iwd (1296 files)
C:\Program Files (x86)\Activision\main\iw_01.iwd (1456 files)
C:\Program Files (x86)\Activision\main\iw_00.iwd (1054 files)
C:\Program Files (x86)\Activision\main\cells.iwd (8 files)
C:/Program Files (x86)/Activision//main
C:/Program Files (x86)/Activision//main_shared
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/raw
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/raw_shared
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/devraw
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/devraw_shared
C:/Program Files (x86)/Activision//players
C:/Program Files (x86)/Activision//raw
C:/Program Files (x86)/Activision//raw_shared
C:/Program Files (x86)/Activision//devraw
C:/Program Files (x86)/Activision//devraw_shared
C:\Program Files (x86)\Activision\main\localized_english_iw06.iwd (7 files)
C:\Program Files (x86)\Activision\main\localized_english_iw05.iwd (1338 files)
C:\Program Files (x86)\Activision\main\localized_english_iw04.iwd (1730 files)
C:\Program Files (x86)\Activision\main\localized_english_iw03.iwd (3705 files)
C:\Program Files (x86)\Activision\main\localized_english_iw02.iwd (3483 files)
C:\Program Files (x86)\Activision\main\localized_english_iw01.iwd (3181 files)
C:\Program Files (x86)\Activision\main\localized_english_iw00.iwd (2903 files)
C:/Program Files (x86)/Activision//raw/english

File Handles:
----------------------
24334 files in iwd files
Loading map file C:\Program Files (x86)\Activision\map_source\specops_courtyard.
map
WARNING: No collision map file for script_vehicle "vehicle_delivery_truck"
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files (x86)\Activision\map_source\specops_courtya
rd.lin

================================


finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
ERROR: Lightmap for surface needs to be 1861x3, which is larger than 512x512; tr
y multiplying sampleScale by at least 3.7
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 27003 -1566 8
ERROR: Lightmap for surface needs to be 1323x3, which is larger than 512x512; tr
y multiplying sampleScale by at least 2.6
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 5880 28158 8
ERROR: Lightmap for surface needs to be 1241x37, which is larger than 512x512; t
ry multiplying sampleScale by at least 2.5
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 7197 27613 16
ERROR: Lightmap for surface needs to be 57x1356, which is larger than 512x512; t
ry multiplying sampleScale by at least 2.7
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 26136 5424 16
ERROR: Lightmap for surface needs to be 32x1322, which is larger than 512x512; t
ry multiplying sampleScale by at least 2.6
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 24804 4890 16
ERROR: Lightmap for surface needs to be 37x705, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.4
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 23806 15838 16
ERROR: Lightmap for surface needs to be 1124x705, which is larger than 512x512;
try multiplying sampleScale by at least 2.2
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 5331 15838 16
ERROR: Lightmap for surface needs to be 38x705, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.4
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at -13171 15838 16
ERROR: Lightmap for surface needs to be 388x624, which is larger than 512x512; t
ry multiplying sampleScale by at least 1.3
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at -6447 -5333 16
ERROR: Lightmap for surface needs to be 38x624, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.3
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at -13171 -5333 16
ERROR: Lightmap for surface needs to be 3x1361, which is larger than 512x512; tr
y multiplying sampleScale by at least 2.7
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at -13735 6433 16
ERROR: Lightmap for surface needs to be 50x1390, which is larger than 512x512; t
ry multiplying sampleScale by at least 2.8
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at -14491 5969 16
ERROR: Lightmap for surface needs to be 777x351, which is larger than 512x512; t
ry multiplying sampleScale by at least 1.6
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 14622 -21798 16
ERROR: Lightmap for surface needs to be 776x3, which is larger than 512x512; try
multiplying sampleScale by at least 1.6
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 14630 -27384 16
ERROR: Lightmap for surface needs to be 776x125, which is larger than 512x512; t
ry multiplying sampleScale by at least 1.6
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 14630 -29341 16
ERROR: Lightmap for surface needs to be 1323x1861, which is larger than 512x512;
try multiplying sampleScale by at least 3.7
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 5880 -1566 0
ERROR: Lightmap for surface needs to be 1323x3, which is larger than 512x512; tr
y multiplying sampleScale by at least 2.6
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at 5880 -31289 8
ERROR: Lightmap for surface needs to be 1861x3, which is larger than 512x512; tr
y multiplying sampleScale by at least 3.7
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at -15244 -1566 8
ERROR: Lightmap for surface needs to be 36x678, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 2 at 23806 15415 249
ERROR: Lightmap for surface needs to be 15x863, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.7
In map prefabs/courtyard_geo.map on entity 0 brush 2 at 23468 12237 1140
ERROR: Lightmap for surface needs to be 24x971, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.9
In map prefabs/courtyard_geo.map on entity 0 brush 2 at 24002 10503 1140
ERROR: Lightmap for surface needs to be 671x31, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 2 at 23272 15303 695
ERROR: Lightmap for surface needs to be 678x3, which is larger than 512x512; try
multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 2 at 23272 15415 250
ERROR: Lightmap for surface needs to be 971x31, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.9
In map prefabs/courtyard_geo.map on entity 0 brush 2 at 24341 10503 694
ERROR: Lightmap for surface needs to be 1189x3, which is larger than 512x512; tr
y multiplying sampleScale by at least 2.4
In map prefabs/courtyard_geo.map on entity 0 brush 0 at 6296 27069 1141
ERROR: Lightmap for surface needs to be 1187x31, which is larger than 512x512; t
ry multiplying sampleScale by at least 2.4
In map prefabs/courtyard_geo.map on entity 0 brush 0 at 6329 27069 695
ERROR: Lightmap for surface needs to be 1125x36, which is larger than 512x512; t
ry multiplying sampleScale by at least 2.2
In map prefabs/courtyard_geo.map on entity 0 brush 0 at 5331 26534 251
ERROR: Lightmap for surface needs to be 1160x3, which is larger than 512x512; tr
y multiplying sampleScale by at least 2.3
In map prefabs/courtyard_geo.map on entity 0 brush 0 at 5833 26000 1141
ERROR: Lightmap for surface needs to be 1125x31, which is larger than 512x512; t
ry multiplying sampleScale by at least 2.2
In map prefabs/courtyard_geo.map on entity 0 brush 0 at 5331 26000 695
ERROR: Lightmap for surface needs to be 1160x36, which is larger than 512x512; t
ry multiplying sampleScale by at least 2.3
In map prefabs/courtyard_geo.map on entity 0 brush 0 at 5833 26534 1142
ERROR: Lightmap for surface needs to be 786x31, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.6
In map prefabs/courtyard_geo.map on entity 0 brush 5 at -82 4607 695
ERROR: Lightmap for surface needs to be 786x3, which is larger than 512x512; try
multiplying sampleScale by at least 1.6
In map prefabs/courtyard_geo.map on entity 0 brush 5 at -82 4607 250
ERROR: Lightmap for surface needs to be 758x31, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.5
In map prefabs/courtyard_geo.map on entity 0 brush 5 at -541 4153 1140
ERROR: Lightmap for surface needs to be 1333x31, which is larger than 512x512; t
ry multiplying sampleScale by at least 2.7
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -13732 5983 694
ERROR: Lightmap for surface needs to be 38x705, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -13171 15838 249
ERROR: Lightmap for surface needs to be 10x596, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.2
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12733 -5787 249
ERROR: Lightmap for surface needs to be 31x624, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.3
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -13294 -5333 249
ERROR: Lightmap for surface needs to be 5x596, which is larger than 512x512; try
multiplying sampleScale by at least 1.2
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12643 -5791 1140
ERROR: Lightmap for surface needs to be 5x671, which is larger than 512x512; try
multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12643 15303 1140
ERROR: Lightmap for surface needs to be 8x705, which is larger than 512x512; try
multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12766 15838 1140
ERROR: Lightmap for surface needs to be 31x733, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.5
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -13294 15384 1140
ERROR: Lightmap for surface needs to be 36x596, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.2
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -13204 -5791 1140
ERROR: Lightmap for surface needs to be 671x31, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12610 15303 695
ERROR: Lightmap for surface needs to be 705x3, which is larger than 512x512; try
multiplying sampleScale by at least 1.4
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12610 15838 250
ERROR: Lightmap for surface needs to be 596x31, which is larger than 512x512; tr
y multiplying sampleScale by at least 1.2
In map prefabs/courtyard_geo.map on entity 0 brush 1 at -12610 -5787 694
assigning primary lights...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
ERROR: Lightmap 1240x1125 is larger than 512x512; need a sampleScale of at least
2.5
In map C:\Program Files (x86)\Activision\map_source\specops_courtyard.map on ent
ity 0 brush 0 at -2023 -16723 16
lightmap allocation failed... may be out of lightmap memory
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/main
C:\Program Files (x86)\Activision\main\vf_escape.iwd (24 files)
C:\Program Files (x86)\Activision\main\mp_fnrp_industry.iwd (59 files)
C:\Program Files (x86)\Activision\main\iw_13.iwd (265 files)
C:\Program Files (x86)\Activision\main\iw_12.iwd (33 files)
C:\Program Files (x86)\Activision\main\iw_11.iwd (448 files)
C:\Program Files (x86)\Activision\main\iw_10.iwd (230 files)
C:\Program Files (x86)\Activision\main\iw_09.iwd (447 files)
C:\Program Files (x86)\Activision\main\iw_08.iwd (66 files)
C:\Program Files (x86)\Activision\main\iw_07.iwd (34 files)
C:\Program Files (x86)\Activision\main\iw_06.iwd (416 files)
C:\Program Files (x86)\Activision\main\iw_05.iwd (716 files)
C:\Program Files (x86)\Activision\main\iw_04.iwd (765 files)
C:\Program Files (x86)\Activision\main\iw_03.iwd (670 files)
C:\Program Files (x86)\Activision\main\iw_02.iwd (1296 files)
C:\Program Files (x86)\Activision\main\iw_01.iwd (1456 files)
C:\Program Files (x86)\Activision\main\iw_00.iwd (1054 files)
C:\Program Files (x86)\Activision\main\cells.iwd (8 files)
C:/Program Files (x86)/Activision//main
C:/Program Files (x86)/Activision//main_shared
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/raw
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/raw_shared
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/devraw
C:\Program Files (x86)\Activision\bin\CoD4CompileTools/devraw_shared
C:/Program Files (x86)/Activision//raw
C:/Program Files (x86)/Activision//raw_shared
C:/Program Files (x86)/Activision//devraw
C:/Program Files (x86)/Activision//devraw_shared
C:\Program Files (x86)\Activision\main\localized_english_iw06.iwd (7 files)
C:\Program Files (x86)\Activision\main\localized_english_iw05.iwd (1338 files)
C:\Program Files (x86)\Activision\main\localized_english_iw04.iwd (1730 files)
C:\Program Files (x86)\Activision\main\localized_english_iw03.iwd (3705 files)
C:\Program Files (x86)\Activision\main\localized_english_iw02.iwd (3483 files)
C:\Program Files (x86)\Activision\main\localized_english_iw01.iwd (3181 files)
C:\Program Files (x86)\Activision\main\localized_english_iw00.iwd (2903 files)
C:/Program Files (x86)/Activision//raw/english

File Handles:
----------------------
24334 files in iwd files

Could not load file 'C:\Program Files (x86)\Activision\raw\maps\specops_courtyar
d.d3dbsp'
.
.
###########################################
CONNECTING PATHS
###########################################
.
.
.
.
###########################################
DONE
###########################################
.
.
Press any key to continue . . .

edited on Aug. 14, 2012 05:16 pm by Josh-Xenu
Share |
FzBr.Dark
General Member
Since: Jan 23, 2011
Posts: 77
Last: May 22, 2013
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Tuesday, Aug. 14, 2012 09:03 pm
http://modsonline.com/MapErrors-verr-80.html

Maybe you are making brushes too big.

"ERROR: Lightmap 1240x1125 is larger than 512x512; need a sampleScale of at least
2.5"
Share |
Mystic
General Member
Since: Apr 10, 2004
Posts: 6095
Last: Apr 27, 2013
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 SP Mapping
Posted: Wednesday, Aug. 15, 2012 06:13 am
Cut your large brushes up and fix that leak to start and we will see what that gives us.
Share |
Josh-Xenu
General Member
Since: May 27, 2012
Posts: 54
Last: May 18, 2013
[view latest posts]
Level 3
Category: CoD4 SP Mapping
Posted: Wednesday, Aug. 15, 2012 07:54 am
I dont understand, Whats a leak and how do i fix it??
Share |
SPi
General Member
Since: Jul 4, 2012
Posts: 203
Last: May 14, 2013
[view latest posts]
Level 4
Category: CoD4 SP Mapping
Posted: Wednesday, Sep. 5, 2012 12:06 pm
As i know a leak is when light "leaks" out of the map(concerning cod4 mapping)
Google translate the word "leak".
I humbly believe that maybe your skybox has an open. Maybe.

edited on Sep. 5, 2012 12:06 pm by SPi
Share |
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