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Forum: All Forums : Quake 4
Category: Q4 Scripting
Scripting and Coding for Quake 4
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Q3 - Q4 Editor Commands
Kryton
General Member
Since: Apr 11, 2004
Posts: 105
Last: Apr 5, 2006
[view latest posts]
Level 4
Category: Q4 Scripting
Posted: Thursday, Oct. 20, 2005 07:28 pm
This will be an updated post every so often as I come across new things.

Q3-Rad cmd === Q4-Rad cmd

trigger_push = func_jumppad
target_push = target_null






Looking for a texture that you think should be there??? Well now some of the textures are models. Take a look...

All the various jumppads in Q3 are now just one in Q4.

Everything goes from start to finish.

For A Perfect Jumppad: (well somewhat)

1. Insert New "func_static"
2. open entity properties and input the following:

classname = func_static // already set
name = func_static_# // # set by Radiant by default
model = models/mapobjects/multiplayer/jump_pad.lwo // this pulls out the jumppad model
solid = 0 // this tells it that its a non-solid
inline = 1 // compiling value (use recomended)

3. Place jumppad where desired and de-select
4. Insert New "func_fx" and place in center of jumppad. Aline bottom of func_fx with bottom of jumppad
5. open entity properties and input the following:

classname = func_fx // already set
name = func_fx_# // # set by Radiant by default
fx = effects/mp/jumppad.fx // this sets the effect
loop = 1 // this sets it up to run continuosly
starton = 1 // starts when map is played
remove = 0 // if set to 1 then the fx will dissapear after first loop
rotation = 0 0 1 1 0 0 0 1 0 // this causes the fx to rotate in place

6. Create a light and place it 32 units above the center of jumppad
7. open entity properties and input the following:

classname = light
name light_#
nodynamicshadows= 1 // if on this tells the game to not render dynamic light
no shadows = 1 // if on this tells the game to not cast shadows
nospecular = 1 // if on this light will not trigger specular maps
nodiffuse = 1 // I dont know what diffuse mapping does
falloff = 0
texture = lights/round_flicker2 // i dunno why they give these things textures
_color 1 0 0 // set the color to red
light_radius 128 128 112 // sets the radius of light

8. Create a new patch and apply texture:
textures/common/trigmulti
9. open entity properties and input the following:

classname = func_jumppad
name = func_jumppad_#
model = func_jumppad_#
target = target_null_#

10. make the patch roguhly the same size as the jumppad and 1 unit taller than.
11. right click on grid, select "target_null"
12. in this order... Select trigger, then select target_null, by holding down shift, and press control + k.
the 2 should now be linked
13. place the terget wherever you so please.

Good recomendations:
A: Place cushion (textures/common/cushion) about 16 units larger than jumppad (x,y) and 1 unit thick(z) just above ground
to help prevent falling dmg in event of double jump.

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Kryton
General Member
Since: Apr 11, 2004
Posts: 105
Last: Apr 5, 2006
[view latest posts]
Level 4
Category: Q4 Scripting
Posted: Wednesday, Oct. 26, 2005 09:26 am
Since I cant edit the last post... void the stuff pertaining to the light. Easiest way to do it...

Insert new light and place where you want it.
keys:
light # to set intensity
radius # to set distance
falloff # to set amt of falloff

all the other crap that is in there makes it not work. I dont know how reaven made them work.
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Masamune
General Member
Since: Nov 3, 2005
Posts: 3
Last: Nov 7, 2005
[view latest posts]
Level 0
Category: Q4 Scripting
Posted: Friday, Nov. 4, 2005 10:57 pm
Forgive my ignorance, how do I make a new patch?

Consider: I can't right click in my main window to get the usual popup window, I don't know what happened or if it's something I can fix.

Edit: Or did you just mean a new brush?

edited on Nov. 5, 2005 01:06 am by Masamune
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foyleman
Preferred PLUS Member
Since: Nov 6, 2001
Posts: 95759
Last: Oct 31, 2018
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Level 10
Admin
Forum Moderator
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Im a HOST of MODSonair
Category: Q4 Scripting
Posted: Saturday, Nov. 5, 2005 06:37 am
no window at all when you right click? IS your install path something other than the default? did you change your editor preferences?

The simplest thing I would try is to uninstall/reinstall the game. Then open the editor to see if it's working.
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Masamune
General Member
Since: Nov 3, 2005
Posts: 3
Last: Nov 7, 2005
[view latest posts]
Level 0
Category: Q4 Scripting
Posted: Sunday, Nov. 6, 2005 11:01 am
Ach, very hesitant to uninstall and reinstall.
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Masamune
General Member
Since: Nov 3, 2005
Posts: 3
Last: Nov 7, 2005
[view latest posts]
Level 0
Category: Q4 Scripting
Posted: Monday, Nov. 7, 2005 01:50 am
ok, so I uninstalled and reinstalled. Did not seem to fix the problem, until recently tonight I saw the menu pop up, but it seems to be working erraticly now. Two things come to mind that might be causing a problem: either some sort of interference from mouse/kb input, or the editor is being buggy. I'm putting equal bets on both.
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