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Forum: All Forums : Call of Duty 2
Category: CoD2 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername
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Author Topic: Need ideas for zombiemod
IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
[view latest posts]
Level 6
Category: CoD2 General
Posted: Monday, Jul. 2, 2012 05:24 pm
Hey all,
I started some modding again, this time I might do a zombiemod.

I just need some totally awesome ideas to put in it, I already have a few awesome features in it but if you want to help, you can comment.

Also looking for testers from time to time, add me on xf: imbackagainiba
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kungfooman
General Member
Since: Jun 29, 2012
Posts: 10
Last: Jul 17, 2012
[view latest posts]
Level 0
Category: CoD2 General
Posted: Friday, Jul. 6, 2012 07:12 am
Might do a zombie mod? How about an epic map for K~ Deathrun on 1.2? :D

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AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 209
Last: May 8, 2013
[view latest posts]
Level 4
Category: CoD2 General
Posted: Friday, Jul. 6, 2012 08:43 am
Port zombie animations from W@W to make the mod super awesome :D
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoD2 General
Posted: Friday, Jul. 6, 2012 09:29 am
AFirstTImeMapMaker writes...
Quote:
Port zombie animations from W@W to make the mod super awesome :D


You cannot "port" animations from WaW to COD2. They are different versions, and there is currently no tool to re-make the animations and so change the version number.
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jelvischan
General Member
Since: Jun 21, 2012
Posts: 45
Last: Mar 14, 2013
[view latest posts]
Level 2
Category: CoD2 General
Posted: Friday, Jul. 6, 2012 10:17 am
Add me on xfire I have some awesome ideas for perks and guns to use :D
ROMANGOD90
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serthy
General Member
Since: Sep 8, 2010
Posts: 480
Last: Apr 15, 2013
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 General
Posted: Friday, Jul. 6, 2012 12:27 pm
hey izno
cool to hear that :)

i have some features i have made for my zombie/fun mod but never finished them
you could pm me here on modsonline so i cann tell you what was in my mind lol :D (not xfire)
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liltc64
General Member
Since: Feb 12, 2007
Posts: 906
Last: Oct 22, 2012
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD2 General
Posted: Friday, Jul. 6, 2012 04:03 pm
yeah you should stick to Deathrun maps iznogod you noob #getyourownideas [thumbs_up]
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AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 209
Last: May 8, 2013
[view latest posts]
Level 4
Category: CoD2 General
Posted: Saturday, Jul. 7, 2012 09:42 am
Tally writes...
Quote:
AFirstTImeMapMaker writes...
Quote:
Port zombie animations from W@W to make the mod super awesome :D


You cannot "port" animations from WaW to COD2. They are different versions, and there is currently no tool to re-make the animations and so change the version number.


There is a tool in development, that is being released in the next few days. By the time the author gets serious with the mod, the tool will be out for him to use to port the animations.

http://www.youtube.com/watch?v=ByBwRUEg9os&feature=plcp

http://www.youtube.com/watch?feature=endscreen&NR=1&v=trOTyXKK78s

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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
[view latest posts]
Level 7
Category: CoD2 General
Posted: Saturday, Jul. 7, 2012 09:55 am
AFirstTImeMapMaker writes...
Quote:
Tally writes...
Quote:
AFirstTImeMapMaker writes...
Quote:
Port zombie animations from W@W to make the mod super awesome :D


You cannot "port" animations from WaW to COD2. They are different versions, and there is currently no tool to re-make the animations and so change the version number.


There is a tool in development, that is being released in the next few days. By the time the author gets serious with the mod, the tool will be out for him to use to port the animations.

http://www.youtube.com/watch?v=ByBwRUEg9os&feature=plcp

http://www.youtube.com/watch?feature=endscreen&NR=1&v=trOTyXKK78s



Tom doesn't support COD2, so how is that going to help?
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AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 209
Last: May 8, 2013
[view latest posts]
Level 4
Category: CoD2 General
Posted: Saturday, Jul. 7, 2012 10:07 am
Tally writes...
Quote:
AFirstTImeMapMaker writes...
Quote:
Tally writes...
Quote:
AFirstTImeMapMaker writes...
Quote:
Port zombie animations from W@W to make the mod super awesome :D


You cannot "port" animations from WaW to COD2. They are different versions, and there is currently no tool to re-make the animations and so change the version number.


There is a tool in development, that is being released in the next few days. By the time the author gets serious with the mod, the tool will be out for him to use to port the animations.

http://www.youtube.com/watch?v=ByBwRUEg9os&feature=plcp

http://www.youtube.com/watch?feature=endscreen&NR=1&v=trOTyXKK78s



Tom doesn't support COD2, so how is that going to help?


You can put the animation in maya, and use the COD2 maya tools to port to COD2.

He also will add the xanim feature in his xmodel tool, so there we can just (hopefully) port the xanim as a xanim_Export and then port it to COD2.

edited on Jul. 7, 2012 10:08 am by AFirstTImeMapMaker
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