Login x
User Name:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

0 Active | 52 Guests


is this place alive?
CoDBO3 Mapping
Your update completed successfully.



Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Valve's Source
Category: L4D2 Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Restricted Access Topic is Locked subscribe
Author Topic: Solve most of your Left 4 Dead 2 compiling Errors
General Member
Since: Jun 28, 2012
Posts: 2
Last: Jun 28, 2012
[view latest posts]
Level 0
Category: L4D2 Mapping
Posted: Thursday, Jun. 28, 2012 08:41 pm
Why does it say there's too much brush geometry?

Answer: Well it could be that you have the Lightmap Grid set to a low number such as 1. Make sure it is set to its default to 16.

To do so uncheck world detail and entities make sure only world Geometry is selected.

It could also be that you have way too many func_detail.

To fix this just click on the func_detail and press and hold Ctrl + Shift and then press w.

Why does map compiling take so long?

Answer: Well the map compiling can take long because it is to messure every little speculation of your map and that it can even take days before it is finished.

Solutions: You can switch the Runmap VIS from normal to fast that could be a solution to quick test your map.

2. If you do not want to runmap vis with fast just add a func_viscluster inside your map make sure to use the tool brush as seen right here.

Make sure to build around the solid geometry or it could cause some errors.

Note: You can uncheck viscluster if it gets in your way.. But just make sure you recheck before compile?

Why does my prop_statics are invisible?

Answer: Well it could be that the Mesh is not a static mesh at all it could be either a dynamic or a physics prop.


How come my 3d skybox isn't working?

Answer: You need to make sure you have a sky_camera inside of it shown like this.

How do i add zombies in my map?

Answer: Well you need to make sure to analyze you whole map and make sure there all marked as battlefield and to have a info_director anywhere in your map?
make sure to make nav_meshes

Thankyou for your time.

If you need anyother suggestions or solutions you can email me at: gamerspawn11@hotmail.com or just Private message me.

Ps. Sorry for my map its only my wip.

edited on Jun. 28, 2012 08:43 pm by darkundeadspawn
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Valve's Source : L4D2 Mapping

Latest Syndicated News

Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends