Why does it say there's too much brush geometry?
Answer: Well it could be that you have the Lightmap Grid set to a low number such as 1. Make sure it is set to its default to 16.
To do so uncheck world detail and entities make sure only world Geometry is selected.
It could also be that you have way too many func_detail.
To fix this just click on the func_detail and press and hold Ctrl + Shift and then press w.
Why does map compiling take so long?
Answer: Well the map compiling can take long because it is to messure every little speculation of your map and that it can even take days before it is finished.
Solutions: You can switch the Runmap VIS from normal to fast that could be a solution to quick test your map.
2. If you do not want to runmap vis with fast just add a func_viscluster inside your map make sure to use the tool brush as seen right here.
Make sure to build around the solid geometry or it could cause some errors.
Note: You can uncheck viscluster if it gets in your way.. But just make sure you recheck before compile?
Why does my prop_statics are invisible?
Answer: Well it could be that the Mesh is not a static mesh at all it could be either a dynamic or a physics prop.
How come my 3d skybox isn't working?
Answer: You need to make sure you have a sky_camera inside of it shown like this.
How do i add zombies in my map?
Answer: Well you need to make sure to analyze you whole map and make sure there all marked as battlefield and to have a info_director anywhere in your map?
make sure to make nav_meshes
Thankyou for your time.
If you need anyother suggestions or solutions you can email me at: firstname.lastname@example.org
or just Private message me.
Ps. Sorry for my map its only my wip.
edited on Jun. 28, 2012 08:43 pm by darkundeadspawn