Hello everyone! I have one problem considering compiling maps for COD UO. I'm using CODUO Maker, and my compiler crashes.
It crashes after I check VIS in Build options. Of what importance is actually VIS? Is it necesarry for a map to function.
This is partition of compiling log to the moment it crashes. Well, compiling process continues after Q3Map.exe crash, and I can't seem to find effect of that on map, for now.
Code:
C:\Users\Ivan\Desktop>"c:\program files (x86)\call of duty\uotools\bin\Q3map.exe
" -game uo "c:\program files (x86)\call of duty\uo\maps\mp\mp_testuomp.map"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
c:/program files (x86)/call of duty/\uo\pakuo07.pk3 (157 files)
c:/program files (x86)/call of duty/\uo\pakuo06.pk3 (12 files)
c:/program files (x86)/call of duty/\uo\pakuo05.pk3 (3 files)
c:/program files (x86)/call of duty/\uo\pakuo04.pk3 (7646 files)
c:/program files (x86)/call of duty/\uo\pakuo03.pk3 (2275 files)
c:/program files (x86)/call of duty/\uo\pakuo02.pk3 (790 files)
c:/program files (x86)/call of duty/\uo\pakuo01.pk3 (1657 files)
c:/program files (x86)/call of duty/\uo\pakuo00.pk3 (6233 files)
c:/program files (x86)/call of duty//uo
c:/program files (x86)/call of duty//Call of Duty
c:/program files (x86)/call of duty/\main\pakb.pk3 (60 files)
c:/program files (x86)/call of duty/\main\paka.pk3 (41 files)
c:/program files (x86)/call of duty/\main\pak9.pk3 (149 files)
c:/program files (x86)/call of duty/\main\pak8.pk3 (235 files)
c:/program files (x86)/call of duty/\main\pak6.pk3 (3 files)
c:/program files (x86)/call of duty/\main\pak5.pk3 (4858 files)
c:/program files (x86)/call of duty/\main\pak4.pk3 (1668 files)
c:/program files (x86)/call of duty/\main\pak3.pk3 (1992 files)
c:/program files (x86)/call of duty/\main\pak2.pk3 (694 files)
c:/program files (x86)/call of duty/\main\pak1.pk3 (2642 files)
c:/program files (x86)/call of duty/\main\pak0.pk3 (12816 files)
c:/program files (x86)/call of duty//main
c:/program files (x86)/call of duty/\uo\localized_english_pakuo02.pk3 (12 files)
c:/program files (x86)/call of duty/\uo\localized_english_pakuo01.pk3 (37 files)
c:/program files (x86)/call of duty/\uo\localized_english_pakuo00.pk3 (2578 file
s)
c:/program files (x86)/call of duty/\main\localized_english_pak5.pk3 (46 files)
c:/program files (x86)/call of duty/\main\localized_english_pak3.pk3 (7 files)
c:/program files (x86)/call of duty/\main\localized_english_pak2.pk3 (9 files)
c:/program files (x86)/call of duty/\main\localized_english_pak1.pk3 (3736 files
)
c:/program files (x86)/call of duty/\main\localized_english_pak0.pk3 (1204 files
)
File Handles:
----------------------
51560 files in pk3 files
Loading map file c:\program files (x86)\call of duty\uo\maps\mp\mp_testuomp.map
WARNING: Couldn't find image for shader textures/sky/mp_dawnville
writing c:\program files (x86)\call of duty\uo\maps\mp\mp_testuomp.prt
14 unique shaders
13 actual shaders
finding triangle windings...
merging into concave windings...
added 0 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
9 degenerate tris removed
simplifying triangles...
14 tris simplified away (0.4%)
emitting triangles...
96 vertices couldn't be merged because the textures point different ways
Writing c:\program files (x86)\call of duty\uo\maps\mp\mp_testuomp.bsp
3 seconds elapsed
C:\Users\Ivan\Desktop>Pause
Press any key to continue . . .
C:\Users\Ivan\Desktop>"c:\program files (x86)\call of duty\uotools\bin\Q3map.exe
" -vis -game uo "c:\program files (x86)\call of duty\uo\maps\mp\mp_testuomp.map
"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
----- FS_Startup -----
Current search path:
c:/program files (x86)/call of duty/\uo\pakuo07.pk3 (157 files)
c:/program files (x86)/call of duty/\uo\pakuo06.pk3 (12 files)
c:/program files (x86)/call of duty/\uo\pakuo05.pk3 (3 files)
c:/program files (x86)/call of duty/\uo\pakuo04.pk3 (7646 files)
c:/program files (x86)/call of duty/\uo\pakuo03.pk3 (2275 files)
c:/program files (x86)/call of duty/\uo\pakuo02.pk3 (790 files)
c:/program files (x86)/call of duty/\uo\pakuo01.pk3 (1657 files)
c:/program files (x86)/call of duty/\uo\pakuo00.pk3 (6233 files)
c:/program files (x86)/call of duty//uo
c:/program files (x86)/call of duty//Call of Duty
c:/program files (x86)/call of duty/\main\pakb.pk3 (60 files)
c:/program files (x86)/call of duty/\main\paka.pk3 (41 files)
c:/program files (x86)/call of duty/\main\pak9.pk3 (149 files)
c:/program files (x86)/call of duty/\main\pak8.pk3 (235 files)
c:/program files (x86)/call of duty/\main\pak6.pk3 (3 files)
c:/program files (x86)/call of duty/\main\pak5.pk3 (4858 files)
c:/program files (x86)/call of duty/\main\pak4.pk3 (1668 files)
c:/program files (x86)/call of duty/\main\pak3.pk3 (1992 files)
c:/program files (x86)/call of duty/\main\pak2.pk3 (694 files)
c:/program files (x86)/call of duty/\main\pak1.pk3 (2642 files)
c:/program files (x86)/call of duty/\main\pak0.pk3 (12816 files)
c:/program files (x86)/call of duty//main
c:/program files (x86)/call of duty/\uo\localized_english_pakuo02.pk3 (12 files)
c:/program files (x86)/call of duty/\uo\localized_english_pakuo01.pk3 (37 files)
c:/program files (x86)/call of duty/\uo\localized_english_pakuo00.pk3 (2578 file
s)
c:/program files (x86)/call of duty/\main\localized_english_pak5.pk3 (46 files)
c:/program files (x86)/call of duty/\main\localized_english_pak3.pk3 (7 files)
c:/program files (x86)/call of duty/\main\localized_english_pak2.pk3 (9 files)
c:/program files (x86)/call of duty/\main\localized_english_pak1.pk3 (3736 files
)
c:/program files (x86)/call of duty/\main\localized_english_pak0.pk3 (1204 files
)
File Handles:
----------------------
51560 files in pk3 files
reading c:\program files (x86)\call of duty\uo\maps\mp\mp_testuomp.bsp
reading c:\program files (x86)\call of duty\uo\maps\mp\mp_testuomp.prt
268 portalclusters
745 numportals
1034 numfaces
1490 active portals
0 hint portals
visdatasize:10728
0...1...2...3...4...5...6...7...8...9... (0)
8 average number of passages per leaf
1 MB required passage memory
0...
Thanks in advance,
messi!
P.S. I have followed tutorials on setting up the editor, so lighting and everything is right as it should be.