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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Modtools Helper - Modern Warfare
2bd
General Member
Since: May 3, 2009
Posts: 16
Last: Jul 3, 2012
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Level 1
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Wednesday, Jun. 13, 2012 10:27 pm
attachment: image(93.8Kb) image(106.3Kb) image(77.8Kb)
Hello mappers,
I am doing the final tests for the modtools helper for call of duty - Modern Warfare and it is looking good.

The Modtools helper will do the complete scripting for your map including.

- Effects
- Sounds
- Loadscreen
- Minimap
- IWD

The last test are needed to make sure the program will work in both windows 7 / vista / xp systems both 32 and 64 bits.

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Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
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Im a HOST of MODSonair
Category: CoD4 MP Mapping
Posted: Wednesday, Jun. 13, 2012 10:40 pm
Awesome, let us know when it's done [thumbs_up]
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2bd
General Member
Since: May 3, 2009
Posts: 16
Last: Jul 3, 2012
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Level 1
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Jun. 17, 2012 11:28 am
thanks, I will make an instruction video on youtube and some more information.
Last additions that i made was making the .map file including chosen worldspawn setttings and beeing able to change them on a mouseclick.
And the vision file is made with chosen settings.
Also the .ff load.ff and .iwd are moved to your usermaps directory and the mapname directory is created aswell. So that if you load your map no a server you will not
have to download your own map.

Thinking this will make it complete.

So first release will be somewhere this week, will let you know here where and when.

Althought I am still playing with the idea to integrate some ftp commands so that the map can be uploaded to any server it will have to wait for another day and could be included in the future.

The modtools helper for cod waw will also be updated at the same day.
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sirsnake
General Member
Since: Sep 1, 2009
Posts: 4
Last: Jun 26, 2012
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Level 0
Category: CoD4 MP Mapping
Posted: Tuesday, Jun. 26, 2012 03:28 pm
great work cant wait to try it out.
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2bd
General Member
Since: May 3, 2009
Posts: 16
Last: Jul 3, 2012
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Level 1
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Jun. 26, 2012 06:18 pm
You can download it now.

here you can find both the 32 and 64 bit version
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mas36.uk
General Member
Since: Jun 26, 2012
Posts: 1
Last: Jun 26, 2012
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Level 0
Category: CoD4 MP Mapping
Posted: Tuesday, Jun. 26, 2012 07:52 pm
Hi I tested the beta version of the mod tool helper 64bit I built a basic cod4 map using the tools. I compiled it and ran around on it. I would class my self as a noob mapper all I can say is this program is the dogs bollocks. Down load it now. A great job Bram thanks. [jumping][jumping]
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2bd
General Member
Since: May 3, 2009
Posts: 16
Last: Jul 3, 2012
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Level 1
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Friday, Jun. 29, 2012 10:50 pm
A small video tutorial can now be found.

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scillman
General Member
Since: Nov 23, 2006
Posts: 360
Last: Sep 1, 2012
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Level 5
Category: CoD4 MP Mapping
Posted: Sunday, Jul. 1, 2012 01:30 pm
I will give it try for you (do not like registering :@) ;) but wouldn't it be a good idea to put the compile part in your program too?!

P.s. where did you write your program in? C# ?!

edited on Jul. 1, 2012 06:32 am by scillman
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2bd
General Member
Since: May 3, 2009
Posts: 16
Last: Jul 3, 2012
[view latest posts]
Level 1
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Jul. 3, 2012 06:12 pm
sorry to see your not register for a free program.
I am sure there will be no need for you to use the program but am also sure that new or starting mappers will find it very easy and they will actually only need to focus on radient in the beginning.

Since writing the first modtools helper for call of duty - world at war and now the modtools helper for Call of Duty - Modern Warfare seen that there will always be developments or more questions from the community for more options. So to be able to make that available it needed to be stored in a central place so people can keep track of the development.




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