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Forum: All Forums : General Gaming Topics
Category: General Gaming
General chat about gaming and such.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: MOH: MP Gameplay And DEV Iinterview.
{GITS}TheCleaner
General Member
Since: Apr 8, 2012
Posts: 58
Last: Oct 4, 2013
[view latest posts]
Level 3
Category: General Gaming
Posted: Sunday, Jun. 10, 2012 01:34 pm


Quote:
Here is the intel I received from sitting down for a round of Sector Control (Medal of Honor's version of conquest or demolition)

• Teams are broken into fire teams composed of two special operators. Once you choose a buddy to fight alongside, his position will always be visible on the battlefield.

• You and your fellow fire team member can respawn behind each other if you're out of the line of fire, or you can respawn at the fall back point. If your buddy is downed and you shoot his killer, he can automatically respawn instead of waiting for the countdown.

• Before the match starts, you can choose between several special operators from the various international Tier 1 groups.

• Thus far, Warfighter has six types of soldier classes: Demolitions, Assaulter, Sniper, Point Man, Heavy Gunner, and Spec Ops

• Each operator fits under one of these classes and each has unique weapons and special abilities. For instance, the Polish GROM are equipped with an assault rifle that has a grenade launcher undersling, and the Canadian JTF2 rock an M249 with suppression capabilities. The varied special abilities include calling in mortar rounds, using armor piercing rounds that do 20-percent more damage, a UAV for spotting soldiers, and a mobile spawn point.

• EA says there are 72 operators to unlock. For the purpose of the demo, we could choose between six.

• The game has a wealth of unlockables and customization options, including optics, stocks, underbarrels, and camo.

• As the second shooter to use the Frostbite 2 engine, Warfighter looks just as good (if not better) than Battlefield 3.

• The PC controls were very smooth and responsive, as you would expect from a modern multiplayer game using such a high-end engine.


edited on Jun. 10, 2012 06:34 am by {GITS}TheCleaner
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