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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Normal map skewed reflections
Phl3x_
General Member
Since: Jun 4, 2011
Posts: 19
Last: Jun 14, 2012
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, May. 27, 2012 09:52 am
Hello,

I've made a simple custom texture with a color, normal, specular and cosine map. All of them work very well in game, except for one slight issue. The surface is a window, so it's very reflective, but it's reflecting everything at slightly skewed angles. When I take the normal map .iwi out of the .iwd, the reflections work perfectly, so I'm pretty sure it's the normal map causing the issue.

If anyone can offer any assistance, I'd appreciate it.

Thanks alot
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Phl3x_
General Member
Since: Jun 4, 2011
Posts: 19
Last: Jun 14, 2012
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Tuesday, May. 29, 2012 02:56 am
Problem solved :) It turns out the flat surfaces in my red and green channels weren't pure gray.
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