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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Triggered Fire Alarm
Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
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Level 7
Category: CoDUO Mapping
Posted: Saturday, Oct. 8, 2005 10:11 am
Hey! I'm back shortly after the triggered fx topic, i got anohter question, close to the triggered fx one, (grassy u said to giv eya a holler so..)
GRASSSSSYYY!!!!!

need ya help m8... could u do anohter one of them tut types topics, like the triggered fx?

anyway heres question..

How would i make a script to make a sound play when a trigger is pressed, then stop it again the second time the trigger is pressed...??

also if possible i was hoping to have this so when u press the trigger sound starts playin and also a lever moves down, then u press again lever goes up and sound stops playing..?

thnk u!

Azz
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WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
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Level 8
Category: CoDUO Mapping
Posted: Saturday, Oct. 8, 2005 03:14 pm
Yeah easy enough, but need to know if the sound is looping, not looping and is it by itself or is the sound linked to the lever movement? You know like a creaking sound an old wooden lever might make or summat? [confused]

Regards Grassy
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WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
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Level 8
Category: CoDUO Mapping
Posted: Saturday, Oct. 8, 2005 03:17 pm
Doh! I should have read the thread topic more closely... [crazy]

So you want a looping alarm sound to play when the lever is activated yer?

Grassy
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Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
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Level 7
Category: CoDUO Mapping
Posted: Saturday, Oct. 8, 2005 03:18 pm
yea plz :>:>

and then it stops when u press the trigger again (and the lver moves back up)

thnks SOOOOO much

Azz
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WHC_Grassy
General Member
Since: Apr 20, 2005
Posts: 1426
Last: Aug 25, 2007
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Level 8
Category: CoDUO Mapping
Posted: Saturday, Oct. 8, 2005 03:20 pm
Ok mate, on it's way...

To tired to start it now, it's 1.20 am here now.. [sleeping]

Will start it in the morning..

Grassy
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Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
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Level 7
Category: CoDUO Mapping
Posted: Saturday, Oct. 8, 2005 03:21 pm
ok, thnks!

Azz
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supersword
General Member
Since: Jul 28, 2004
Posts: 1990
Last: Apr 18, 2024
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Oct. 8, 2005 03:26 pm
WHC_Grassy writes...
Quote:

To tired to start it now, it's 1.20 am here now.. [sleeping]


hehe... sometimes I don't stop mapping till 3am and then regret it in the morning [lol]
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paulo88
General Member
Since: Apr 18, 2005
Posts: 573
Last: May 8, 2009
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Level 6
Category: CoDUO Mapping
Posted: Saturday, Oct. 8, 2005 03:29 pm
WHC_Grassy writes...
Quote:
Ok mate, on it's way...

To tired to start it now, it's 1.20 am here now.. [sleeping]

Will start it in the morning..

Grassy


Hey Grassy !
If your doing a prefab for it I'll have one if you dont mind. I was trying to create one for the tunnel section of my and failed horribly [duh]

Paul
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RRRScorpion
General Member
Since: Feb 2, 2004
Posts: 169
Last: Dec 3, 2005
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Saturday, Oct. 8, 2005 08:15 pm
In shotguns_rooms, he has a few of these types of triggers in the corridor. Take a look Here

They activate music files but could easierly be adapted to play a siren or summit

[cool]

( Sorry, I misread and these triggers are activated by the player going thro them. Not by a switch )

Doh!


edited on Oct. 8, 2005 03:18 pm by RRRScorpion
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