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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername
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Author Topic: ModelScale in scripts
Moczulak
General Member
Since: Mar 30, 2009
Posts: 77
Last: Apr 8, 2013
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Level 3
Category: CoD2 Scripting
Posted: Tuesday, Apr. 24, 2012 05:15 am
Zeroy i do not understand what you mean [tongue]
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1058
Last: Jun 6, 2013
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Level 8
Category: CoD2 Scripting
Posted: Tuesday, Apr. 24, 2012 05:37 am
Damian17 writes...
Quote:
Zeroy i do not understand what you mean [tongue]


Im talking about using the model show() and model hide() functions to create the same result.

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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
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Level 6
Category: CoD2 Scripting
Posted: Tuesday, Apr. 24, 2012 06:06 am
Why not just setmodel() it with the scaled model?
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoD2 Scripting
Posted: Tuesday, Apr. 24, 2012 11:49 am
IzNoGoD: setmodel would require a 2nd xmodel, using hide() and show() together with modelscale in Radiant, only 1 is required :)

scaling model in fx:
http://youtu.be/LUVkJfK7zDY
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Moczulak
General Member
Since: Mar 30, 2009
Posts: 77
Last: Apr 8, 2013
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Level 3
Category: CoD2 Scripting
Posted: Wednesday, Apr. 25, 2012 12:35 pm
Very thx man ,you are the best [drink]
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