Hi guys, I can't get music to play in my map, this is what I have so far....
mp_ripper_1888.csv
Code:
name,sequence,file,platform,vol_min,vol_max,pitch_min,pitch_max,dist_min,dist_max,dist_reverb_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,priority,spatialized,type,probability,loop,masterslave,loadspec,reverb_falloff_curve,subtitle,compression,randomize_type,secondaryaliasname,chainaliasname,volumefalloffcurve,startdelay,speakermap,reverb_send,lfe percentage,center percentage,platform,envelop_min,envelop_max,envelop percentage,occlusion_level,min_priority,max_priority,min_priority_threshold,max_priority_threshold
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
# Ambient sfx - Spawned,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
creak_01,,sfx\levels\berlin_2\sign\metal_creak\metal_creak_05.wav,!wii,0.4,0.5,1,1.1,50,500,700,,,,,ambience,60,3d,,0.8,,,,curve3,,,pitch,,,curve3,,,,,,,,,,0.5,20,60,0.2,1,,
wood_creak,,sfx/Amb/wood_creak_##,!wii,0.7,0.8,0.9,1.1,100,700,1000,,,,,ambience,60,3d,,,,,,curve2,,,pitch,,,curve2,,,,,,,,,,0.2,30,50,0.1,1
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
bell_01,,sfx/custom/bell_01.wav,!wii,1,1,1,1.1,50,500,700,,,,,ambience,60,3d,,0.8,,,,curve3,,,pitch,,,curve3,,,,,,,,,,0.5,20,60,0.2,1,,
hiss,,sfx/custom/gas.wav,!wii,0.5,0.8,1,1,90,300,300,,,,,ambience,60,3d,,,looping,,,,,,,,,,,,,,,,250,800,0.5,,30,50,0.1,1
idle,,sfx\custom\boat_idle.wav,!wii,1,1,1,1,300,700,800,,,,,ambience,60,3d,,,looping,,,,,,,,,,,,,,,,250,800,0.5,,30,50,0.1,1
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
drip,,sfx/amb/water_drips_##,!wii,0.7,0.8,0.9,1.1,100,700,1000,,,,,ambience,60,3d,,,,,,curve2,,,pitch,,,curve2,,,,,,,,,,0.2,30,50,0.1,1
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
bat01,,sfx/levels/sniper/raven/fly_away.wav,!wii,1,1,1,1.1,100,700,1000,,,,,ambience,60,3d,,,,,,curve2,,,pitch,,,curve2,,,,,,,,,,0.2,30,50,0.1,1
bark,,sfx/amb/animals/dog_##,!wii,0.7,0.8,0.9,1.1,100,700,1000,,,,,ambience,60,3d,,,,,,curve2,,,pitch,,,curve2,,,,,,,,,,0.2,30,50,0.1,1
cat01,,sfx/custom/cat_growl.wav,!wii,0.5,0.5,0.5,1,500,800,1200,,,,,ambience,60,3d,,0.8,,,,curve3,,,,,,curve2,,,,,,,,,,0.5,30,50,0.2,1
caw,,sfx/amb/animals/raven_##,!wii,1,1,1,1.1,100,700,1000,,,,,ambience,60,3d,,,,,,curve2,,,pitch,,,curve2,,,,,,,,,,0.2,30,50,0.1,1
flies,,sfx/amb/animals/flies_##,!wii,0.7,0.8,0.9,1.1,100,700,1000,,,,,ambience,60,3d,,,,,,curve2,,,pitch,,,curve2,,,,,,,,,,0.2,30,50,0.1,1
rats,,sfx/amb/animals/rodents_##,!wii,0.7,0.8,0.9,1.1,100,700,1000,,,,,ambience,60,3d,,,,,,curve2,,,pitch,,,curve2,,,,,,,,,,0.2,30,50,0.1,1
snarl,,sfx/custom/fence_attack.wav,!wii,0.7,0.8,0.9,1.1,100,700,1000,,,,,ambience,60,3d,,,,,,curve2,,,pitch,,,curve2,,,,,,,,,,0.2,30,50,0.1,1
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
frontdoor1,,sfx/doors/wood_creak_01.wav,!wii,1,1,1,1,500,800,1200,,,,,ambience,60,3d,,0.8,,,,curve3,,,,,,curve2,,,,,,,,,,0.5,30,50,0.2,1
manhole1,,sfx/doors/metal_drain.wav,!wii,1,1,1,1,500,800,1200,,,,,ambience,60,3d,,0.8,,,,curve3,,,,,,curve2,,,,,,,,,,0.5,30,50,0.2,1
shutter,,sfx/custom/shutter_move.wav,!wii,0.5,0.5,1,1,200,500,700,,,,,ambience,60,3d,,0.8,,,,curve3,,,pitch,,,curve3,,,,,,,,,,0.5,20,60,0.2,1,,
slidedoor1,,sfx/doors/roller_door_open.wav,!wii,1,1,1,1,500,800,1200,,,,,ambience,60,3d,,0.8,,,,curve3,,,,,,curve2,,,,,,,,,,0.5,30,50,0.2,1
tick,,sfx/custom/tick_loop_00.wav,!wii,0.7,0.8,0.9,1.1,100,700,1000,,,,,ambience,60,3d,,,,,,curve2,,,pitch,,,curve2,,,,,,,,,,0.2,30,50,0.1,1
trapdoor1,,sfx/doors/wood_creak_01.wav,!wii,1,1,1,1,500,800,1200,,,,,ambience,60,3d,,0.8,,,,curve3,,,,,,curve2,,,,,,,,,,0.5,30,50,0.2,1
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
mp_ripper.csv
Code:
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,subtitle
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ripper_song,,stream\music\mp\ripper_st.wav,,1,1,,,,,,,music,,,0,,,,,,,2d,streamed,,,,,,,,,,music,,,,,,,,,,,,100,100,0.25,1,
zone file
Code:
sound,common,mp_ripper_1888,!all_mp
sound,generic,mp_ripper_1888,!all_mp
sound,voiceovers,mp_ripper_1888,!all_mp
sound,multiplayer,mp_ripper_1888,!all_mp
sound,mp_ripper_1888,mp_ripper_1888,all_mp
sound,mp_ripper,,all_mp
and my iwd consists of....
images/custom textures
sound/stream/music/mp/ripper_st.wav
and I also have....
CoD5\raw\sound\stream\music\mp\ripper_st.wav
I've also tried my iwd without....
sound/stream/music/mp/ripper_st.wav
But still leaving ripper_st.wav in
CoD5\raw\sound\stream\music\mp\
No matter which combination I tried the music would not play, and what makes it strange is the fact that there are no errors, either in the compile or the console, so as far as I can see I've done everything right.
mp_ripper_1888.csv is working fine as all sounds work in-game.
I even added this line to my .gsc and it went through ok with no errors....
ambientplay("ripper_song");
Can anyone help me out please. I'm at my wits end and just don't know what to do now.
I've almost finished my map now but can't release it without the music playing, If I do release it without the music, all ambience and atmosphere for the map will be pointless.
Thank you, Ian.