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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: my waterfall sound has no radius
FatBear
General Member
Since: Feb 13, 2012
Posts: 18
Last: Apr 18, 2012
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Friday, Apr. 6, 2012 11:02 pm
i got the sound working. when you move under the (brush_model targetname)waterfall, you can hear the .wav file i want. which is awesome. the question is. ; How do i expand the sound so it gets louder and louder as you draw near.
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bubbazan68
General Member
Since: May 24, 2010
Posts: 62
Last: Oct 3, 2016
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Saturday, Apr. 7, 2012 01:36 am
in your sound allias

say this sound that i will use
fire,,fire_burn.wav,0.5,1,,,80,500,auto,,,looping,,,
were the 80 and 500 are

,dist_min,"within this distance in inches, the sound is always full volume (default = 120)"

,dist_max,"outside this distance in inches, the sound is not started. If left blank or set to 0, the sound will play from any distance.


so at 500 units i will start to hear it and at 80 units it will be full voulume
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FatBear
General Member
Since: Feb 13, 2012
Posts: 18
Last: Apr 18, 2012
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Level 1
Category: CoDUO Mapping
Posted: Saturday, Apr. 7, 2012 02:27 am
where do i enter 80 and 500 on my pk3 file?
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FatBear
General Member
Since: Feb 13, 2012
Posts: 18
Last: Apr 18, 2012
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Saturday, Apr. 7, 2012 02:47 am
i was reading the .csv file with excel i realize i should have writing it as a .txt

thanks i understand now.
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