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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: hosting mp LAN custom map
FatBear
General Member
Since: Feb 13, 2012
Posts: 18
Last: Apr 18, 2012
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Wednesday, Mar. 21, 2012 06:52 pm
i'm trying to host a client server game, with the host settings
pure = no
dedicated = LAN
i have the .pk3 completed
i cant host any map , or even my custom map to test with another LAN player

cod uo crashes to the console command with this log, anybody know the problem

CODUO MP 1.41 build win-x86 Aug 23 2004
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files (x86)\Call of Duty\uo\zzz_mp_schedltbridge.pk3 (7 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo07.pk3 (157 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo06.pk3 (12 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo05.pk3 (3 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo04.pk3 (7646 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo03.pk3 (2275 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo02.pk3 (790 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo01.pk3 (1652 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo00.pk3 (6231 files)
C:\Program Files (x86)\Call of Duty/uo
C:\Program Files (x86)\Call of Duty\main\paka.pk3 (41 files)
C:\Program Files (x86)\Call of Duty\main\pak9.pk3 (149 files)
C:\Program Files (x86)\Call of Duty\main\pak8.pk3 (235 files)
C:\Program Files (x86)\Call of Duty\main\pak6.pk3 (3 files)
C:\Program Files (x86)\Call of Duty\main\pak5.pk3 (4858 files)
C:\Program Files (x86)\Call of Duty\main\pak4.pk3 (1668 files)
C:\Program Files (x86)\Call of Duty\main\pak3.pk3 (1992 files)
C:\Program Files (x86)\Call of Duty\main\pak2.pk3 (694 files)
C:\Program Files (x86)\Call of Duty\main\pak1.pk3 (2642 files)
C:\Program Files (x86)\Call of Duty\main\pak0.pk3 (12816 files)
C:\Program Files (x86)\Call of Duty/main
C:\Program Files (x86)\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
51454 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing uoconfig_mp.cfg
couldn't exec autoexec_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.59 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 512 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: HPELITE
IP: 192.168.0.12
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
ATI detectedInitializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_vertex_array_object not found
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5700 Series
GL_VERSION: 3.2.9756 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_atomic_counters GL_EXT_shader_subroutine GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Forcing glFinish
Initializing Shaders
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9436800 0 89455932
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
--- Common Initialization Complete ---
Working directory: C:\Program Files (x86)\Call of Duty
PunkBuster Client: Attempting to resolve master6.evenbalance.com
PunkBuster Client: Resolved to [204.15.228.214] (14)
PunkBuster Client: PunkBuster Client (v2.165 | A0) Enabled
PunkBuster Client: Game Version [CODUO MP 1.41 build 1570 Aug 23 2004 19:10:59 win-x86]
PunkBuster Client: Not Connected to a Server
PunkBuster Client: PB Services socket initialized
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hitch warning: 735 msec frame time
------ Server Initialization ------
Server: bridgescheldt
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files (x86)\Call of Duty\uo\zzz_mp_schedltbridge.pk3 (7 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo07.pk3 (157 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo06.pk3 (12 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo05.pk3 (3 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo04.pk3 (7646 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo03.pk3 (2275 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo02.pk3 (790 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo01.pk3 (1652 files)
C:\Program Files (x86)\Call of Duty\uo\pakuo00.pk3 (6231 files)
C:\Program Files (x86)\Call of Duty/uo
C:\Program Files (x86)\Call of Duty\main\paka.pk3 (41 files)
C:\Program Files (x86)\Call of Duty\main\pak9.pk3 (149 files)
C:\Program Files (x86)\Call of Duty\main\pak8.pk3 (235 files)
C:\Program Files (x86)\Call of Duty\main\pak6.pk3 (3 files)
C:\Program Files (x86)\Call of Duty\main\pak5.pk3 (4858 files)
C:\Program Files (x86)\Call of Duty\main\pak4.pk3 (1668 files)
C:\Program Files (x86)\Call of Duty\main\pak3.pk3 (1992 files)
C:\Program Files (x86)\Call of Duty\main\pak2.pk3 (694 files)
C:\Program Files (x86)\Call of Duty\main\pak1.pk3 (2642 files)
C:\Program Files (x86)\Call of Duty\main\pak0.pk3 (12816 files)
C:\Program Files (x86)\Call of Duty/main
C:\Program Files (x86)\Call of Duty\uo\localized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\uo\localized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\uo\localized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\main\localized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\main\localized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\main\localized_english_pak1.pk3 (3736 files)
localized assets pak file for english
C:\Program Files (x86)\Call of Duty\main\localized_english_pak0.pk3 (1204 files)
localized assets pak file for english

File Handles:
----------------------
102908 files in pk3 files
------- Game Initialization -------
gamename: CoD:United Offensive
gamedate: Aug 23 2004
0 teams with 0 entities
-----------------------------------
-----------------------------------
Hitch warning: 1603 msec frame time
Share |
BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Mar. 21, 2012 10:20 pm
Your post seriously made me laugh.You just started LAN server correctly!

Connect to it via ip (localhost works on your pc), give ip:port to second person and you are ready to play.
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FatBear
General Member
Since: Feb 13, 2012
Posts: 18
Last: Apr 18, 2012
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Wednesday, Mar. 21, 2012 10:22 pm
lol ic
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FatBear
General Member
Since: Feb 13, 2012
Posts: 18
Last: Apr 18, 2012
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Wednesday, Mar. 21, 2012 10:50 pm
the console commmand is telling me that
unknown command "/connect"
or \connect

edited on Mar. 21, 2012 03:52 pm by FatBear
nvm started new client to connect
Share |
serthy
General Member
Since: Sep 8, 2010
Posts: 482
Last: Jun 28, 2013
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Mar. 21, 2012 11:02 pm
xD

reminds me on my first try
Share |
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