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Forum: All Forums : Call of Duty 2
Category: CoD2 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: What serverside need ?
L3uX
General Member
Since: Mar 14, 2012
Posts: 20
Last: May 6, 2013
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Level 1
Category: CoD2 General
Posted: Wednesday, Mar. 14, 2012 08:00 am
Hey guys,


what is needed on serverside?

I have in server side mod:
"b3"
"localizedstrings"
"maps"<- .gsc and this...
"mp" <- arena datas
"soundaliases"<- i dont know why :D
"ui_mp"
"weapons"

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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoD2 General
Posted: Wednesday, Mar. 14, 2012 09:08 am
L3uX writes...
Quote:
Hey guys,


what is needed on serverside?

I have in server side mod:
"b3"
"localizedstrings"
"maps"<- .gsc and this...
"mp" <- arena datas
"soundaliases"<- i dont know why :D
"ui_mp"
"weapons"



Silly question. What is needed server-side only? Answer - nothing! And that's because the days of requiring server-side only mods are gone since HTTP redirect was introduced.

Server-side mods were required with games that didn't have HTTP redirect because the download speeds were so slow. Now, with almost all games that have mod support having redirect, the days of server-side only are gone. It really is antiquated to ask the question any more. Mod don't need to be server-side. They can download to a client within seconds or minutes.

But if we were talking about keeping some elements on the server only, then it would be nothing that a client doesn't require. Of the list you provide as an example, only the "maps" folder can be kept strictly server-side, as everything else is needed by the client.

edited on Mar. 14, 2012 09:09 am by Tally
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BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
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Level 5
Im a fan of MODSonair
Category: CoD2 General
Posted: Thursday, Mar. 15, 2012 10:18 am
Only .GSC files can be server-side.
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scillman
General Member
Since: Nov 23, 2006
Posts: 360
Last: Sep 1, 2012
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Level 5
Category: CoD2 General
Posted: Friday, Mar. 16, 2012 05:54 am
Tally writes...
Quote:

What is needed server-side only? Answer - nothing! And that's because the days of requiring server-side only mods are gone since HTTP redirect was introduced.

Well I prefer server-side only, since the bots do not always work wich means I need actually people test stuff for me xD.
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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
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Level 6
Category: CoD2 General
Posted: Friday, Mar. 16, 2012 06:17 am
scillman writes...
Quote:
Tally writes...
Quote:

What is needed server-side only? Answer - nothing! And that's because the days of requiring server-side only mods are gone since HTTP redirect was introduced.

Well I prefer server-side only, since the bots do not always work wich means I need actually people test stuff for me xD.


Best bet for bots not working is not precached weapons on developer 1 mode.

Try testing in carentan instead of toujane: by default the bots pick the m1carbine which is only precached by default in american maps.
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kungfooman
General Member
Since: Jun 29, 2012
Posts: 10
Last: Jul 17, 2012
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Level 0
Category: CoD2 General
Posted: Saturday, Jun. 30, 2012 06:36 am
weapon-files got client- and serverside elements. if you just want to update the weapon-damages for example, you dont need to bug the client to download anything new.
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