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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: define cvar-changer person
kimistatheone
General Member
Since: Mar 1, 2012
Posts: 47
Last: May 2, 2013
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Friday, Mar. 9, 2012 08:40 pm
hello,

if i got this:
Code:

test()
{ 
while (1) 
 {
 if ( getcvar("state") != "0" ) {
  changer = ???
  changer iprintln("you changed state"); }
 wait 1;
 }
}


is there any way to define "changer" as me, if i wrote to console /state 1 ?
if my friend write it (rcon state 1) then changer= my friend

it is possible with only one command to change a cvar and define another cvar as a player?

edited on Mar. 9, 2012 01:41 pm by kimistatheone
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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
[view latest posts]
Level 6
Category: CoD2 Scripting
Posted: Friday, Mar. 9, 2012 08:58 pm
I have no idea what you want.
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kimistatheone
General Member
Since: Mar 1, 2012
Posts: 47
Last: May 2, 2013
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Friday, Mar. 9, 2012 09:50 pm
[lol]
for example, i want to kill someone on my MP server. there are a simple killplayer() function, which kills the player which number i typed in.
f.e. i type rcon killplayer 5, then the player#5 will die. its okay, but i want to show him a message, but not like this "admin killed you".

if there are 3 admins on the server, write to player the name of the admin who killed him (who typed the killplayer)

after all, i want to define the admin who typed an rcon command, as a cvar.
is there a function like this?

i hope u understand me.
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BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Friday, Mar. 9, 2012 10:26 pm
This is for you:
http://zeroy.com/script/debug/iprintlnbold.htm
http://zeroy.com/script/debug/iprintln.htm


@edit:
You're lucky that i'm bored, here it is:
Code:

main()
{
	level.RConCommands = [];

	// in this way you could add your own commands
	// when you type \rcon killplayer 1 function cmd_killplayer will be called etc.
	RegisterCmd( "killplayer", ::cmd_killplayer );
	RegisterCmd( "msg", ::cmd_message );

	//this loop checks if cvar/dvar was changed and if it was then call correct function
	while( 1 )
	{
		wait 0.1;
		for( i = 0; i < level.RConCommands.size; i++ )
		{
			value = getCvar( level.RConCommands[i].name );
			if( value != "" )
			{
				[[level.RConCommands[i].function]]( value );
				setCvar( level.RConCommands[i].name, "" );
			}
		}
	}
}


RegisterCmd( name, function )
{
	cmd = spawnStruct();
	cmd.name = name;
	cmd.function = function;

	level.RConCommands[level.RConCommands.size] = cmd;
}


cmd_killplayer( id )
{
	random = [];
	random[0] = "Slappin'";
	random[1] = "Hearth attack!";
	random[2] = "Scared to death";
	random[3] = "God will be with You... allways" );


	players = getEntArray( "player", "classname" )
	for( i = 0; i < players.size; i++ )
	{
		if( players[i] getEntityNumber() == id )
		{
			players[i] suicide();
			players[i] iPrintlnBold( random[randomInt(random.size)] );
			break;
		}
	}
}


cmd_message( message )
{
	iPrintlnBold( message );
}




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kimistatheone
General Member
Since: Mar 1, 2012
Posts: 47
Last: May 2, 2013
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Saturday, Mar. 10, 2012 12:09 am
thx, i hope it will help.

@edit
i know how to print a text or run a function. i think u didnt understand me. i wrote another example, i hope now u will understand what i want.

Code:

warp()
{
	setcvar("warp", "");
	while(1)
	{	if(getcvar("warp") != "")
		{
			Num = getcvarint("warp");
			players = getentarray("player", "classname");
			for(i = 0; i < players.size; i++)
			{
			if( num == -5 )  						  status = true;
			else if( num == -3 && players[i].pers["team"] == "axis" )       status = true;
			else if( num == -2 && players[i].pers["team"] == "allies" )     status = true;
			else if( num == players[i] getEntityNumber() )		  status = true;
			else								  status = false;

			if( status )
				{

				coord = level.neworigin + (20,0,0);
//				coord =self.Origin + (20,0,0);
				players[i] setOrigin( coord );
				}
			}
			setcvar("warp", "");
		}
		wait 0.05;
	}
}


i got another script where i define the level.neworigin = self.origin.
but this way i have to use 2 command to teleport a player to my postion. i want to use one command, so you can see i want to use a "coord = self.origin" thats is not defined i think. is there a way to use the teleport with only one command?

if u dont understand, i think i should stop making crazy ideas :D

edited on Mar. 10, 2012 04:33 am by kimistatheone
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kimistatheone
General Member
Since: Mar 1, 2012
Posts: 47
Last: May 2, 2013
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Sunday, May. 20, 2012 09:39 am
i can use a command on a zombie server:
/openscriptmenu sendmoney ClientID#value

how can i make a script, that watches 2 number in one command? (id and value)
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IzNoGoD
General Member
Since: Nov 29, 2008
Posts: 694
Last: Nov 10, 2012
[view latest posts]
Level 6
Category: CoD2 Scripting
Posted: Sunday, May. 20, 2012 04:52 pm
use a strtok(getcvar(cvar),separator) to identify multiple parts of a command.
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kimistatheone
General Member
Since: Mar 1, 2012
Posts: 47
Last: May 2, 2013
[view latest posts]
Level 2
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Sunday, May. 20, 2012 07:06 pm
thx, i'll check it.
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