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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: No sounds from Hellhounds ?
WHISKYMAN
General Member
Since: Oct 13, 2006
Posts: 133
Last: Mar 7, 2012
[view latest posts]
Level 4
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Mar. 6, 2012 02:10 pm

Hi all… I got a small problem with my zombie map .
The map runs fine but no atack sounds from my hellhounds ?
Got all the sfx sounds for hellhounds but they will not play.
Plz look at my zone source CSV file and see if you can hellp
Thanks WHISKYMAN


CSV...

// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,

// Level BSP
col_map_sp,maps/nazi_zombie_docks_v2_wd.d3dbsp

// Client Scripts
rawfile,clientscripts/nazi_zombie_docks_v2_wd.csc,,
rawfile,clientscripts/dlc3_code.csc,,
rawfile,clientscripts/nazi_zombie_docks_v2_wd_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_docks_v2_wd_fx.csc,,
// rawfile,clientscripts/nazi_zombie_docks_v2_wd_fx.csc,,

// Server Scripts
rawfile,maps/nazi_zombie_docks_v2_wd.gsc,,
rawfile,maps/nazi_zombie_docks_v2_wd_amb.gsc,,
rawfile,maps/nazi_zombie_docks_v2_wd_anim.gsc,,
// rawfile,maps/nazi_zombie_docks_v2_wd_fx.gsc,,
rawfile,maps/createfx/nazi_zombie_docks_v2_wd_fx.gsc
// rawfile,maps/_custom_zapper_system.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_docks_v2_wd_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

// Sound
sound,character,nazi_zombie_docks_v2_wd,all_sp
sound,nazi_nazi_zombie_docks_v2_wd,nazi_nazi_zombie_docks_v2_wd,all_sp
sound,weapons,audio_test_tuey,all_sp
sound,weapons,,all_mp
sound,weapons,,all_sp




// Loadscreen (Didn't Add One!)
material,loadscreen_nazi_zombie_docks_v2_wd
material,mission_screen_nazi_zombie_docks_v2_wd

// Pause Screen Map (Didn't Add One!)
// material,menu_map_nazi_zombie_docks_v2_wd

//Extra Added By Sniperbolt
rawfile,maps/_mgturret.gsc

//////////////////////////////////////////////////////////////////
FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense
fx,bio/insects/fx_insects_lantern_2
fx,maps/zombie/fx_zombie_wire_spark
fx,misc/fx_zombie_electric_trap_loc
fx,system_elements/fx_train_steam_emit_stationary
fx,env/electrical/fx_elec_sparks_looping
fx,env/smoke/fx_fog_zombie_amb
fx,maps/mp_maps/fx_mp_fog_low_sea
// fx,maps/mp_maps/fx_mp_zombie_hand_dirt_burst
// fx,maps/mp_maps/fx_mp_zombie_body_dirt_billowing
// fx,maps/mp_maps/fx_mp_zombie_body_dust_falling
// fx,maps/zombie/fx_zombie_body_wtr_burst
// fx,maps/zombie/fx_zombie_body_wtr_billowing
// fx,maps/zombie/fx_zombie_body_wtr_falling




// CreateFX Effects
// fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
// fx,maps/mp_maps/fx_mp_ray_fire_ribbon
// fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
// fx,maps/mp_maps/fx_mp_ray_moon_lg
// fx,maps/mp_maps/fx_mp_ray_moon_md
// fx,maps/mp_maps/fx_mp_ray_moon_sm
// fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
// fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop

// fx,maps/mp_maps/fx_mp_light_lamp
// fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
// fx,maps/zombie/fx_zombie_clock_hand
// fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
// fx,maps/mp_maps/fx_mp_light_lamp_no_eo

// Stuff Added By Sniperbolt:
weapon,sp/30cal
xmodel,weapon_usa_30cal_lmg
xmodel,weapon_usa_30cal_bipod_lmg
xmodel,weapon_usa_30cal_lmg
weapon,sp/30cal_bipod_crouch
weapon,sp/30cal_bipod_stand
weapon,sp/30cal_bipod_prone
weapon,sp/30cal_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_usa_30cal_bipod_lmg
xmodel,mounted_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_bipod_lmg
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Mar. 7, 2012 05:04 am
i don't see you include any sounds/soundaliases in your zone file

Quote:
Got all the sfx sounds for hellhounds but they will not play.

Where do you got them? And they don't play ingame when they should, right?
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WHISKYMAN
General Member
Since: Oct 13, 2006
Posts: 133
Last: Mar 7, 2012
[view latest posts]
Level 4
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Mar. 7, 2012 01:43 pm
All working now thanks guys[rocking]
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Martin01
General Member
Since: Apr 3, 2015
Posts: 1
Last: Apr 3, 2015
[view latest posts]
Level 0
Category: CoDWW Zombie/Co-Op Mapping
Posted: Friday, Apr. 3, 2015 03:14 am
do you got zombiemode_utility.gsc in maps folder, does it contain the function get_player_index() and is it in your fastfile?



HyBriDe TEkkEN
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dundy
General Member
Since: Dec 14, 2004
Posts: 760
Last: Dec 31, 2016
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Saturday, Apr. 4, 2015 03:16 pm
Martin01 writes...
Quote:
do you got zombiemode_utility.gsc in maps folder, does it contain the function get_player_index() and is it in your fastfile?



HyBriDe TEkkEN


"Posted: Wednesday, Mar. 7, 2012 01:43 pm" [confused]
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