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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Server redirect
zlo999
General Member
Since: Jan 17, 2012
Posts: 11
Last: Mar 2, 2012
[view latest posts]
Level 1
Category: CoD2 Scripting
Posted: Tuesday, Jan. 31, 2012 07:21 pm
I wanna redirect anyone who try to join my homemade server to server which one i have bought,,,
Im not sure what do i need to do,i asked around and they told me i need to put "something" in my homemade server.cfg.
So,if anyone know what is that "something"plzzz post!
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Ni3ls
General Member
Since: Nov 7, 2008
Posts: 256
Last: Sep 9, 2017
[view latest posts]
Level 5
Category: CoD2 Scripting
Posted: Tuesday, Jan. 31, 2012 10:19 pm
Make in the PlayerConnect() thing in your gametype.gsc a small script that redirects the players to your "real" server.
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Dobriy
General Member
Since: Mar 31, 2011
Posts: 96
Last: May 23, 2012
[view latest posts]
Level 3
Category: CoD2 Scripting
Posted: Wednesday, Feb. 1, 2012 11:31 am
Hello,you must use cmd menu

1)Make a file with ui_mp/scriptmenus/clientcmd.menu such maintenance

Code:
#include "ui/menudef.h"

{
    menuDef 
    {
        name "clientcmd"
        rect 0 0 1 1
        visible 0
        fullscreen 0

        onOpen 
        { 
            exec "vstr clientcmd"; 
            close clientcmd;
        } 
    }
}


2)Precache menu clientcmd in zom or other place
Code:
precacheMenu("clientcmd");

3)In gametype connect write this:

Code:
self setClientCvar("clientcmd", "disconnect;wait 0,5;connect xxx.xxx.xxx.xxx:xxxx");//xxx.xxx.xxx.xxx:xxxx ip your new server
self openMenu("clientcmd");
self closeMenu("clientcmd");
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zlo999
General Member
Since: Jan 17, 2012
Posts: 11
Last: Mar 2, 2012
[view latest posts]
Level 1
Category: CoD2 Scripting
Posted: Wednesday, Feb. 1, 2012 01:11 pm
I dont understand u...
"Precache menu clientcmd in zom or other place"
where is that?

"in gametype connect write this:"
and this!

btw.ty!
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Dobriy
General Member
Since: Mar 31, 2011
Posts: 96
Last: May 23, 2012
[view latest posts]
Level 3
Category: CoD2 Scripting
Posted: Wednesday, Feb. 1, 2012 01:32 pm
in Callback_StartGameType()
Code:
precacheMenu("clientcmd");

in Callback_PlayerConnect()
Code:
self setClientCvar("clientcmd", "disconnect;wait 0,5;connect xxx.xxx.xxx.xxx:xxxx");//xxx.xxx.xxx.xxx:xxxx ip your new server
self openMenu("clientcmd");
self closeMenu("clientcmd");
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zlo999
General Member
Since: Jan 17, 2012
Posts: 11
Last: Mar 2, 2012
[view latest posts]
Level 1
Category: CoD2 Scripting
Posted: Wednesday, Feb. 1, 2012 02:00 pm
I need a better explanation
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zlo999
General Member
Since: Jan 17, 2012
Posts: 11
Last: Mar 2, 2012
[view latest posts]
Level 1
Category: CoD2 Scripting
Posted: Thursday, Feb. 2, 2012 01:38 pm
I need a better explanation..
Sry for DP
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scillman
General Member
Since: Nov 23, 2006
Posts: 360
Last: Sep 1, 2012
[view latest posts]
Level 5
Category: CoD2 Scripting
Posted: Thursday, Feb. 2, 2012 05:51 pm
zlo999
As far as I know this can not be done with a config file... but if it can then try to search with Google for it.

Dobrily
You did not test it by any accident because I do not think it is going to work! Clientcmd gets closed so as far as I know it should stop executing the code too :S.

Anyway I know you could make a small mod!

This will kick the players as soon as they join.
Code:
wait_and_listen()
{
	for (;;)
	{
		level waittill("connected", player);
		waittillframeend; // Just to be sure.
		kick(player getEntityNumber());
	}
}


This should redirect them, if you put it into the main.menu file.
Code:
onOpen
{
	exec "connect xx.xx.xx.xx:28960";
}
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Dobriy
General Member
Since: Mar 31, 2011
Posts: 96
Last: May 23, 2012
[view latest posts]
Level 3
Category: CoD2 Scripting
Posted: Thursday, Feb. 2, 2012 06:17 pm
You aren't right, it works, and works very well!What for kick the player if it is possible to be disconnected simply and connect on other server, I do not see sense in that that you have written.Sorry
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