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Forum: All Forums : Call of Duty 4
Category: CoD4 Map + Mod Releases
Release announcements of custom maps and mods other content related to Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [BETA Test] Death Run Mod 1.1
BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Saturday, Jan. 21, 2012 08:24 pm
Hello, it's me again. I am proud to write some news about new version of my Death Run Mod for CoD4.
Currently i am seeking for volounteers willing to test mod on iNext Gaming server, when i am sure that everything runs smoothly and without bugs i will post download links here.

So far mod has changed alot:
Quote:
[+] Added new option for free run (activator can't call free run if he already used trap) [see deathrun.cfg]
[+] Activator gets +5 Xp for activating trap [see deathrun.cfg]
[+] Activator gets +10 Xp for every jumper killed with trap or world
[+] Added hud item showing current round
[+] Current round is now shown on the screen as well as lifes and alive jumpers
[+] Fully implemented lifes system
[+] Added option to load plugins (custom scripts)
[+] Added map's records
[+] Added 3 new playable characters
[+] 21 diferent sprays total
[+] Added weapon unlocks
[+] Player bodies explode in some cases
[+] Added events such as first blood and last alive jumper
[+] New rcon command "wtf"

[C] Redesigned best players board
[C] Changed method of picking activator so everyone should be, atleast once, picked to be activator during map
[C] Deaths in 1st (free run) round are not counted (if there's freerun round enabled)
[C] Traps cannot be activated by Jumpers
[C] Spray names are now editable in file "dr_sprays.cfg" inside deathrun.iwd
[C] Up to 10 end round songs in MP3 format, their names are displayed in-game and can be changed in file "dr_songs.cfg"


[F] Fixed crash exploit in playerDisconnect() function
[F] Fixed crash exploit after restarting round or game via admin command "adm restart"
[F] Fixed troubles in core that restricted spawn in some cases when there was only 1 player on server
[F] Fixed problems with picking activator, this will solve problem with two or more activators
[F] Fixed crash exploits, every player was able to crash linux server runing Death Run
[F] Map image in main in-game menu is now shown correctly
[F] 'Probably' fixed problem with lag jump glitches, thanks to mnaauuu for this fix
[F] Fixed security hole allowing players to select any spray they want without unlocking it first


Test server IP (CoD4 1.7): 46.4.38.18:30000
Report bugs or request feature at: http://braxi.cba.pl/forum







Thank You.
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csocsi96
General Member
Since: Aug 9, 2010
Posts: 75
Last: Aug 24, 2014
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Friday, Mar. 23, 2012 01:41 pm
Hello,

Thank you for this very awesome mod. That very great!

But, I have a little problem. The XP system is not working for me.

Everybody gets xp on the server, but they not level up, and can't unlock the things. And the mod does not save any XP.

What is the problem?

Thanks,
vh
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BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Sunday, Mar. 25, 2012 12:48 am
csocsi96 writes...
Quote:
Hello,

Thank you for this very awesome mod. That very great!

But, I have a little problem. The XP system is not working for me.

Everybody gets xp on the server, but they not level up, and can't unlock the things. And the mod does not save any XP.

What is the problem?

Thanks,
vh


This can't be caused by mod itself, maybe developer_script is set to 1, its cracked server or you are using "modded" (read. hacked) mod.
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