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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Normal bubble :(
twix90
General Member
Since: Jan 16, 2012
Posts: 15
Last: Apr 28, 2013
[view latest posts]
Level 1
Category: CoD2 Scripting
Posted: Monday, Jan. 16, 2012 07:21 pm
Hi everyone! :) I have script for bubble, but not work ;( please help me. I tried with dobiry script, but reflects the shots and grenades. I need just normal bubble :)
PS: Sorry for my bad english. I see problem with: line 28;
for( time = 1; time 800; time++ )

Code:
plant_bubble()
{
	self endon(disconnected);
	self endon(destroy_bubble);

	self.dbubble = spawn( script_model, self.origin + (0,0,20) );
	self.dbubble.scale = 100;
	self.dbubble setModel(xmodelbx_dbubble);
	self.dbubble setContents(0);

	self iPrintlnBold(" ^2You use ^1Bubble ");


	self.dbubble hide();
	playFx( level.fx_dbubble_deploy, self.dbubble.origin );

	org = self.origin + (0,0,50);
	playFx(level._effect[green], org);

	self.dbubble playSound("bubble_create");
	wait 1.2;
	self.dbubble playLoopSound("bubble_loop");
	self.dbubble show();
	self thread bubble_rotate();

	time = 1;
	dmg = 20000;
	for( time = 1; time  800; time++ )
	{
		players = getEntArray( player, classname );

		for( i = 0; i  players.size; i++ )
		{
			player = players[i];

			if( distance( self.dbubble.origin, player.origin )  120 && isDefined( player.pers[team] ) && player.pers[team] == axis && isAlive(player) )
			{
				player.isinDBubble = false;

				self.dbubble playSound(bubble_hit);
				playFx( level.fx_dbubble_hit, player.origin + (0,0,30) );

				player.health = player.health + dmg;
				player doDamage(player, player, dmg, 22200, MOD_PROJECTILE, panzerschreck_mp, self.dbubble.origin, vectornormalize(player.origin - self.dbubble.origin), none, 0);

				if(player.health  player.maxhealth)
					player.health = player.maxhealth;

				player setClientCvar( useme, +gostand; wait; -gostand );
				player openMenu( clientcmd );
				player closemenu();
			}
			else if( distance( self.dbubble.origin, player.origin )  50 && isDefined( player.pers[team] ) && player.pers[team] == allies && isAlive(player) )
			{
				player.isinDBubble = true;
			}
			else
			{
				player.isinDBubble = false;
			}
		}
		wait 0.05;
	}
	self.dbubble stopLoopSound();
	self.dbubble playSound("bubble_create");

	self.dbubble hide();
	playFx( level.fx_dbubble_powerdown, self.dbubble.origin );
	self.dbubble delete();

	self notify(destroy_bubble);
}

bubble_rotate()
{
	self endon(disconnected);
	self endon(destroy_bubble);

	while( isDefined(self.dbubble) )
	{
		self.dbubble rotateto((0, randomfloat(360), randomfloat(360)), 1.2);
		playFx( level.fx_dbubble_loop, self.dbubble.origin + (0,0,16) );
		wait 0.05;
		org = self.origin + (0,0,50);
		playFx( level.fx_dbubble_loop, org);

		wait 1.2;
	}
}

doDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
{
	self finishPlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime );
}

explode()
{
teddy = spawn(script_model, self.origin);
			teddy.angles = (0,90,0);
playfx(level._effect[bombexplosion], teddy.origin);
teddy playSound(flak88_explode);

      players = getEntArray(player, classname);
      for(x = 0; x  players.size; x++)
      {
      if(players[x].pers[team] == allies)
      {
      if(distance(teddy.origin, players[x].origin) = 200 && isAlive(players[x]))
      players[x] thread [[level.callbackPlayerDamage]](teddy, self, 1000, 0, MOD_SUICIDE, defaultweapon_mp, players[x].origin, (0,0,0), none, 0);
      }
      }
}


edited on Jan. 16, 2012 12:29 pm by twix90

edited on Jan. 16, 2012 12:30 pm by twix90
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Ni3ls
General Member
Since: Nov 7, 2008
Posts: 256
Last: Sep 9, 2017
[view latest posts]
Level 5
Category: CoD2 Scripting
Posted: Tuesday, Jan. 17, 2012 11:29 am
Must be
for( time = 1; time < 800; time++ )
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twix90
General Member
Since: Jan 16, 2012
Posts: 15
Last: Apr 28, 2013
[view latest posts]
Level 1
Category: CoD2 Scripting
Posted: Tuesday, Jan. 17, 2012 12:15 pm
omg i have poo-poo script.. :( It has a decent script can anyone for normal bubble?
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BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Tuesday, Jan. 17, 2012 12:27 pm
-- DELETED POST PER FORUM RULES --
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foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95765
Last: Apr 9, 2024
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoD2 Scripting
Posted: Tuesday, Jan. 17, 2012 12:34 pm
It seems that your script is missing all the "<" symbols. I'm not sure where you got this script or if the bbcode posting here is messed up. Can you confirm that your script is not missing these symbols?
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twix90
General Member
Since: Jan 16, 2012
Posts: 15
Last: Apr 28, 2013
[view latest posts]
Level 1
Category: CoD2 Scripting
Posted: Tuesday, Jan. 17, 2012 12:38 pm
Probably yes. It seems to me that I was cheated in the exchange of scripts ;(
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serthy
General Member
Since: Sep 8, 2010
Posts: 482
Last: Jun 28, 2013
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Tuesday, Jan. 17, 2012 02:52 pm
twix90 writes...
Quote:
Probably yes. It seems to me that I was cheated in the exchange of scripts ;(


REALLY.... NO WAY...

there is also missing all " and some variables aren't initialised
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BraX
General Member
Since: Apr 29, 2008
Posts: 413
Last: May 26, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD2 Scripting
Posted: Tuesday, Jan. 17, 2012 04:32 pm
BraX writes...
Quote:
-- DELETED POST --

Cool move, tho.
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konrad12345678
General Member
Since: Aug 19, 2011
Posts: 9
Last: Feb 12, 2012
[view latest posts]
Level 0
Category: CoD2 Scripting
Posted: Tuesday, Jan. 31, 2012 06:47 pm
---post delete pls---
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