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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: src_use_bw not working?
ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2725
Last: May 17, 2016
[view latest posts]
Level 9
Category: CoDWW Scripting
Posted: Wednesday, Jan. 18, 2012 10:15 am
LOL sorry the scripts i did are the same one copied twice - but they are the Black & White script so it should still turn it to black + white right?

BTW can some one post a defaultvision.vision file :)

Thanks, Ukdjaj[thumbs_up]
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Tally
General Member
Since: Apr 21, 2005
Posts: 819
Last: Oct 26, 2012
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Level 7
Category: CoDWW Scripting
Posted: Thursday, Jan. 19, 2012 12:35 am
ukdjaj writes...
Quote:
LOL sorry the scripts i did are the same one copied twice - but they are the Black & White script so it should still turn it to black + white right?

BTW can some one post a defaultvision.vision file :)

Thanks, Ukdjaj[thumbs_up]


All the default vision files are in raw/vision.

As for the method - that is, using VisionSetNaked() - I have no absolute idea whether the VisionSetNaked() function works in Coop though I hazard a guess that it would be, so the best thing to do is test whether or not it does. I can't test it myself as I don't have WaW installed on my current PC, and I'm not prepared to set up one of my old ones with it installed just to test this.

To test it - grab yourself a vision file from the raw/vision folder and set it on your map at the very top of game (i.e. in the main() function of _zombiemode.gsc). Run your map, and see if the vision file is set on the map. If the function isn't supported, I expect it to crash with an error "unknown function".

If it is supported in Coop mode, then I would suggest you sort out your triggers and code properly, because that would be the only thing affecting why it isn't working.
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