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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Models and other questions
Squalla
General Member
Since: Jul 19, 2005
Posts: 15
Last: Sep 9, 2005
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Wednesday, Sep. 7, 2005 07:58 pm
I've got a few questions about models and other things for you guys:

1. Do I have to do something specific to get my models to produce shadows? Whenever I test my maps, shadows are properly produced from brushes, but not models - trees, shrubs etc don't produce any shadow. Is that related to setting VIS and FLARE to -fast?

2. Is it possible to use models from CoD:UO on CoDRadiant? I've extracted the UO models into the xmodel folder along with the original ones, but when I add them to the map, nothing seems to happen.

3. I was looking for a crashed American glider (Waco CG-4A) to use on my map, but apparently there's no such model on CoD originally. I was wondering if it has been made, so maybe I could download it and use it on my map.

4. What are the practical differences on the map if you don't use -fast VIS and FLARE in the compile?

5. Is there a way to change the compass directions on a map? Or will north always point to the right of the map from the top-down perspective on CoDRadiant?

6. Is it possible to add a light machine gun emplacement positions (places like walls or windows where you can setup a light machine gun like the M1919A6 ".30 cal" from a standing or crouched position) in CoDRadiant?

Any help is appreciated. [thumbs_up]
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoD Mapping
Posted: Wednesday, Sep. 7, 2005 08:14 pm
1. The shadows should be added if your flare is running properly, check for the error "LEAKED" this can cause the shadows not to be drawn.

2. Yes, but they will appear as red boxed, just download the new map editor, if you have have UO that is.

3. There is a crashed glider model, maybe type "horsa glider" in your model search

4. to be honest. . not sure

5. check the tutorials perhaps

6. I don't think you can in orignal cod. But if you have the LMGs and the UO models, why not get Graydiant?
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Squalla
General Member
Since: Jul 19, 2005
Posts: 15
Last: Sep 9, 2005
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Wednesday, Sep. 7, 2005 08:36 pm
1. I'll look for the error, thanks.

2 and 6. Actually I only found out that there was a different editor for UO after I got CoDRadiant and started the map... So if there's a way to import my present map to Graydiant, I'll definitely get it. Is it possible? [ohwell]

3. Yeah, that would be the British glider, however. Thanks anyway.

5. Didn't find anything related, I will take another look though, thanks.
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unevendistress
General Member
Since: Aug 18, 2005
Posts: 10
Last: Sep 28, 2005
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Level 0
Category: CoD Mapping
Posted: Wednesday, Sep. 7, 2005 10:43 pm
I found this info in another post and it helped me, and it worked. In the flare part of your compile, make sure to put the tag -modelshadow in the list of tags. This will allow models such as trees to cast shadows. Hope this helps you a bit!
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Squalla
General Member
Since: Jul 19, 2005
Posts: 15
Last: Sep 9, 2005
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Thursday, Sep. 8, 2005 12:48 am
unevendistress writes...
Quote:
I found this info in another post and it helped me, and it worked. In the flare part of your compile, make sure to put the tag -modelshadow in the list of tags. This will allow models such as trees to cast shadows. Hope this helps you a bit!

The problem is that I'm using CoDBuilder to compile... Is there a way to add this tag into the compiling process in CoDBuilder? [confused]
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unevendistress
General Member
Since: Aug 18, 2005
Posts: 10
Last: Sep 28, 2005
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Level 0
Category: CoD Mapping
Posted: Thursday, Sep. 8, 2005 06:32 am
No clue. I compile at the command line. I can tell you how to do that though. Create a .bat file, and put the following in it (replace YOURMAPNAME with the name of your .map file, minus the .map):
Code:
"C:\Program Files\Call of Duty\uoTools\bin\q3map" -v -game uo "C:\Program Files\Call of Duty\uo\maps\mp\YOURMAPNAME"
pause
"C:\Program Files\Call of Duty\uoTools\bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\YOURMAPNAME"
pause
"C:\Program Files\Call of Duty\uoTools\bin\flare" -fast -modelshadow -game uo "C:\Program Files\game\uo\maps\mp\YOURMAPNAME"
pause


Now, this doesn't have the BEST quality light mapping, but it compiles much, much faster. Now that you have the .bat, put it in the Call of Duty\uo\maps\mp folder along with your .map file. double click the .bat, and viola! you have your map compiled and ready to go. boot up coduo and click host game. choose whatever gametype you have your map made for, and hit the ~ key. now type map YOURMAPNAME and it should load. If you want your map on the list, look up some .arena tutorials. good luck!

Oh, and look up the latest version of graydient. You will be doing yourself a favor in the long run by using that as your editor as opposed to CoDRadient. ^_^

edited on Sep. 8, 2005 01:33 am by unevendistress
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD Mapping
Posted: Thursday, Sep. 8, 2005 03:42 pm
Download CODUO Maker

Download CODUO Graydiant

Most problems will be sorted : UO MAKER is the compiler for cod and coduo
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MosquitoMan
General Member
Since: Jul 25, 2005
Posts: 25
Last: Apr 23, 2006
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Monday, Sep. 12, 2005 12:16 am
Compass Directions -

Worldspawn Settings

Northyaw "degree"

Just like a circle

_____90
180______0 or 360
____270

edited on Sep. 11, 2005 07:16 pm by MosquitoMan
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