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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: func_cameraview... anyone know how to get them to work?
DarkCyder
General Member
Since: Feb 13, 2007
Posts: 115
Last: Oct 15, 2014
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Level 4
Im a fan of MODSonair
Category: DOOM III Mapping
Posted: Monday, Dec. 19, 2011 02:43 pm
I'm working on a map with an inside, and outside map. connected by info_playerteleport entities. The outside part is in space, with low gravity[used a func_water]. inside the ship is normal gravity. I'm trying to make windows to see whats going on outside when your inside, and vice-versa. I'm planning on having it a multiplayer map too. maybe even have onboard weapons to shoot other players. dunno yet.
I'm not sure which gui to use, or how to link them to get it to work. every time I try, nothing shows up.
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DarkCyder
General Member
Since: Feb 13, 2007
Posts: 115
Last: Oct 15, 2014
[view latest posts]
Level 4
Im a fan of MODSonair
Category: DOOM III Mapping
Posted: Sunday, Dec. 25, 2011 01:24 pm
attachment: image(320.4Kb) image(355.0Kb) image(201.3Kb)
Well, I used another method. Used a common 'Portal_sky" scene for both map parts. So the planets and such in the background are the same. gonna have to make a info_teleport entity to put the player inside the ship, but in the outer space part of the map, for the onboard weapon idea to work right.
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