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Forum: All Forums : Call of Duty 4
Category: CoD4 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: unwanted seam in xModel
k00lbr33ze
General Member
Since: Jun 17, 2009
Posts: 121
Last: Dec 13, 2011
[view latest posts]
Level 4
Category: CoD4 General
Posted: Tuesday, Dec. 6, 2011 02:41 am
attachment: image(84.0Kb)
Hi all,

Hope someone can help. I'm using Maya for building models.

Unfortunately, I am seeing some unwanted seams in the models that I build once I convert it through assMan.

The low poly IMHO is fairly clean.

I sure could use some advice in fixing this...

Thanks in advance.
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoD4 General
Posted: Tuesday, Dec. 6, 2011 12:15 pm
Deselect the model via ESC key, does the seam disappear?
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k00lbr33ze
General Member
Since: Jun 17, 2009
Posts: 121
Last: Dec 13, 2011
[view latest posts]
Level 4
Category: CoD4 General
Posted: Tuesday, Dec. 6, 2011 12:56 pm
Sevenz writes...
Quote:
Deselect the model via ESC key, does the seam disappear?


no sir it does not...

I've made other models that, for some reason, end up with seams when converted.

I don't believe it's a floating vertex in the low poly cuz- I've had a model not render properly in radiant because of that issue & I had to completely rebuild it.
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